RTV II: Official Map Pool+Veto Process
by
_DISTRACTION_
July 10, 2017 at 2:07 AM UTC
Race To Victory II // Tournament 6
Official Map Pool
The map pool of Race to Victory II consists of seven Capture The Wool maps, which are as follows:
Coral Reef II by GoldenOre
Forestry by Fouled
Hedge by Fouled
Prysalus by ULTIMATE7FALCON and Hoodovah
Rendezvous CTW by ParaPenguin, ViceWatercolour, and Fouled
Sea Port by Fouled
Sub Urban Remastered by Fouled, Xuph, and imryaan
Veto Process: Group Stage (Bo1)
Team A bans a map.
Team B bans a map.
Team A bans a map.
Team B bans a map.
Team A bans a map.
Team B bans a map.
Map leftover is the one that is played.
Veto Process: Final Stage (Bo3)
Team A bans a map.
Team B bans a map.
Team A chooses a map.
Team B chooses a map.
Team A bans a map.
Team B bans a map.
Map leftover is the one that is played.
Notes
In order to practice on these maps, you should reserve a scrimmage server and set them on it. To register a scrimmage server, go to https://avicus.net/scrims.
IMPORTANT: If during a scrimmage you find an issue or bug with a map in this pool, please report it on this thread or contact myself or Fouled as soon as possible so that the Officials can take care of the problem.
I thought Coral Reef II was widely panned and regarded by the community, competitive scene, and Stratus teams as a map unfit for a tournament
it was
they obviously didn't regard for the opinions of competitive teams with how the map plays in matches and just decided to throw it in!!
Including when they add two new maps (Hedge and Prysalus) without really notifying us on the other thread and actually letting teams test those maps for feedback and what not
don't forget the large amounts of map testing our officials did to decide the map pool
I honestly think running a tournament isn't that hard, and it's silly how many struggles the official team has trying to conduct them. I don't understand why something as easy as testing maps for feedback is something that is fallen short on, because the heart of any tournament (and really, the server) are the maps. Without maps, we wouldn't have a server.
they obviously didn't regard for the opinions of competitive teams with how the map plays in matches and just decided to throw it in!!
Including when they add two new maps (Hedge and Prysalus) without really notifying us on the other thread and actually letting teams test those maps for feedback and what not
We really need to outsource our official work to more experienced, successful servers. We've had a bunch of tournaments to fix our mistakes, but we haven't proven ourselves worthy within competitive Minecraft yet because we consistently have a bad wrap specifically because of the most basic issues. It doesn't take a rocket scientist to know how to run a bracket, maps, and refs. At the very least, basic cooperation between the staff sectors would be beneficial.
I'm wondering if anyone from Stratus/Badlion/RMCT/OCN/etc. would be willing to help Avicus pull itself out of the competitive rut, because this is one of the major legs of the server keeping it stable.
I honestly think running a tournament isn't that hard, and it's silly how many struggles the official team has trying to conduct them. I don't understand why something as easy as testing maps for feedback is something that is fallen short on, because the heart of any tournament (and really, the server) are the maps. Without maps, we wouldn't have a server.
Running tournaments is hard, you have to do docs, maps, times, advertise, and other stuff but the Official team is not giving a good amount of effort on it
Running tournaments is hard, you have to do docs, maps, times, advertise, and other stuff but the Official team is not giving a good amount of effort on it
As long as there's a checklist to run down, it's entirely possible in my book. You just need time to do it. All of that can be planned within 1 meeting, and it was done before while I was official after the tournament committee.
Docs? Planning them was easy, writing them we assigned people to write separate docs then peer edited. This was a highly efficient system, almost like when we had seniors singled out to do things like emails and such. Duties work and have always worked.
Maps? Draft a map pool, ask for feedback, do as many testings as you can. Same as always, don't know what happened.
Times? Weekend, give some time after map pool to practice. Just be sure the tournament is from Friday-Sunday.
Advertise? This is where sectors working together should come into play.
As long as there's a checklist to run down, it's entirely possible in my book. You just need time to do it. All of that can be planned within 1 meeting, and it was done before while I was official after the tournament committee.
Docs? Planning them was easy, writing them we assigned people to write separate docs then peer edited. This was a highly efficient system, almost like when we had seniors singled out to do things like emails and such. Duties work and have always worked.
Maps? Draft a map pool, ask for feedback, do as many testings as you can. Same as always, don't know what happened.
Times? Weekend, give some time after map pool to practice. Just be sure the tournament is from Friday-Sunday.
Advertise? This is where sectors working together should come into play.
Planning tournaments is easy, I could have one done in an hour or two. The unofficial one I hosted last year was a huge success It just got stalled at finals because scrim servers were dead [LOL]. Yeah they just don't care enough. Priorities are not set correctly.
Planning tournaments is easy, I could have one done in an hour or two. The unofficial one I hosted last year was a huge success It just got stalled at finals because scrim servers were dead [LOL]. Yeah they just don't care enough. Priorities are not set correctly.
I find it very telling if a player who has no prior experience with a tournament being able to make a more successful and smooth running tournament than the officials, that the officials just aren't doing their best. 2 years ago you couldn't've told me that a player would end up eventually running a better tournament than people appointed and running their 6th tournament.
Planning tournaments is easy, I could have one done in an hour or two. The unofficial one I hosted last year was a huge success It just got stalled at finals because scrim servers were dead [LOL]. Yeah they just don't care enough. Priorities are not set correctly.
Unofficial tournaments are a lot different than official ones
First you don't have to msg kylo every day for a year to see if the dates are ok and if we can have one etc.
So after seeing that there is a backlash on some of the current maps. I would like to start improving on this map pool to make sure our next tournament is as good as it can be. I have talked to a few individuals and if you are in the tournament please continue the conversation in #general of the Tournament Discord for me to understand the want of the competitive community is. Here is some of the feedback I have received so far,
Replace: Coral Reef
Add: Apollo 13 Golden Drought 3
Please reply to me what you want for the tournament and share this with your team members to maximize the responses and to have an easy time pinpointing what maps to use. Thank you
As long as there's a checklist to run down, it's entirely possible in my book. You just need time to do it. All of that can be planned within 1 meeting, and it was done before while I was official after the tournament committee.
Docs? Planning them was easy, writing them we assigned people to write separate docs then peer edited. This was a highly efficient system, almost like when we had seniors singled out to do things like emails and such. Duties work and have always worked.
Maps? Draft a map pool, ask for feedback, do as many testings as you can. Same as always, don't know what happened.
Times? Weekend, give some time after map pool to practice. Just be sure the tournament is from Friday-Sunday.
Advertise? This is where sectors working together should come into play.
You didn't get my point, not going to waste my time/yours explainig why
Remove: Rendesvouz CTW- Because of how long it is, it basically becomes a 45 minute skybridge battle that is too stalematey and too easy to defend. If you keep it, make the build height really low (like the same height as the top of the seemingly pointless backwards staircase on frontlines)
Sub Urban: has a really weird vertical dynamic on the sides and it doesnt work well. Also, the wool rooms are entirely too easy to defend.
Edit: Prysalus: the islands are way too cluttered together, and have way too many blocks on them (cover and roofs and stuff). From the point of view in the picture, I would remove the second island to the left in the closest row, as well as the second to the right, then take off the part of the furthest island to the left in the second closest row that juts out towards the middle island, as well as the equivalent just out on the furthest island to the right in that row.
I haven't seen it played so I don't know: Seaport Hedge
I thought Coral Reef II was widely panned and regarded by the community, competitive scene, and Stratus teams as a map unfit for a tournament
No, it was regarded as a map unfit for a tournament by the teams that didnt understand it because they couldnt skybridge directly into the wool, and couldnt figure out a better, more up-to-date strat for the map. It plays great and challenges the cancerous skybridge meta, which are both positives imo.
Remove: Rendesvouz CTW- Because of how long it is, it basically becomes a 45 minute skybridge battle that is too stalematey and too easy to defend. If you keep it, make the build height really low (like the same height as the top of the seemingly pointless backwards staircase on frontlines)
Sub Urban: has a really weird vertical dynamic on the sides and it doesnt work well. Also, the wool rooms are entirely too easy to defend.
Edit: Prysalus: the islands are way too cluttered together, and have way too many blocks on them (cover and roofs and stuff). From the point of view in the picture, I would remove the second island to the left in the closest row, as well as the second to the right, then take off the part of the furthest island to the left in the second closest row that juts out towards the middle island, as well as the equivalent just out on the furthest island to the right in that row.
I haven't seen it played so I don't know: Seaport Hedge
Remove: Rendesvouz CTW- Because of how long it is, it basically becomes a 45 minute skybridge battle that is too stalematey and too easy to defend. If you keep it, make the build height really low (like the same height as the top of the seemingly pointless backwards staircase on frontlines)
Sub Urban: has a really weird vertical dynamic on the sides and it doesnt work well. Also, the wool rooms are entirely too easy to defend.
Edit: Prysalus: the islands are way too cluttered together, and have way too many blocks on them (cover and roofs and stuff). From the point of view in the picture, I would remove the second island to the left in the closest row, as well as the second to the right, then take off the part of the furthest island to the left in the second closest row that juts out towards the middle island, as well as the equivalent just out on the furthest island to the right in that row.
I haven't seen it played so I don't know: Seaport Hedge
edit: A poll was done after the tourney and it was rated the 2nd best map next to gobi.
I really don't know why it gets so much hate. I thought the it played quite nicely in the kfc finals.
it doesnt get hate for being a bad map, not at all. it gets hate for people complaining how avicus cant get their own maps so they get ocn ones instead.
Remove: Rendesvouz CTW- Because of how long it is, it basically becomes a 45 minute skybridge battle that is too stalematey and too easy to defend. If you keep it, make the build height really low (like the same height as the top of the seemingly pointless backwards staircase on frontlines)
Sub Urban: has a really weird vertical dynamic on the sides and it doesnt work well. Also, the wool rooms are entirely too easy to defend.
Edit: Prysalus: the islands are way too cluttered together, and have way too many blocks on them (cover and roofs and stuff). From the point of view in the picture, I would remove the second island to the left in the closest row, as well as the second to the right, then take off the part of the furthest island to the left in the second closest row that juts out towards the middle island, as well as the equivalent just out on the furthest island to the right in that row.
I haven't seen it played so I don't know: Seaport Hedge
Add: Golden Drought 3 Wahiz
.
A skybridge battle on rend isn't inherently a bad thing, the maps main problem is that it's too long but it plays much differently than the current island hopping map style trend which I think helps the pretty homogenous pool. It can really easily be fixed with a few edits by just making it shorter and making spawn time longer to compensate. Lowering the height limit would just make it impossible to sky and blur the line between ground and sky which ultimately just makes it impractical to rotate, and it deadlocks a map. Wahiz is really just a much worse version of this map with more stalemate and it's less fixable. GD3 is a good idea though.
with all the respect to falcon how can you decide an official map Prysalus inthe map pool when ive got a confirmation from a mapdev that it hasnt been tested yet ever.
We really need to outsource our official work to more experienced, successful servers. We've had a bunch of tournaments to fix our mistakes, but we haven't proven ourselves worthy within competitive Minecraft yet because we consistently have a bad wrap specifically because of the most basic issues. It doesn't take a rocket scientist to know how to run a bracket, maps, and refs. At the very least, basic cooperation between the staff sectors would be beneficial.
I'm wondering if anyone from Stratus/Badlion/RMCT/OCN/etc. would be willing to help Avicus pull itself out of the competitive rut, because this is one of the major legs of the server keeping it stable.
Remove Prysalus wtf its a public map. Island are too close to each other. I don't think its playable.
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