Avicus Archive

RTV II: Official Map Pool+Veto Process by _DISTRACTION_ July 10, 2017 at 2:07 AM UTC

Race To Victory II // Tournament 6 

Official Map Pool


The map pool of Race to Victory II consists of seven Capture The Wool maps, which are as follows:

Coral Reef II by GoldenOre


Forestry by Fouled


Hedge
by Fouled


Prysalus 
by ULTIMATE7FALCON and Hoodovah


Rendezvous CTW
 by ParaPenguinViceWatercolour, and Fouled


Sea Port by Fouled


Sub Urban Remastered by Fouled, Xuph, and imryaan




Veto Process: Group Stage (Bo1)
  1. Team A bans a map.
  2. Team B bans a map.
  3. Team A bans a map.
  4. Team B bans a map.
  5. Team A bans a map.
  6. Team B bans a map.
  7. Map leftover is the one that is played.
Veto Process: Final Stage (Bo3)
  1. Team A bans a map.
  2. Team B bans a map.
  3. Team A chooses a map.
  4. Team B chooses a map.
  5. Team A bans a map.
  6. Team B bans a map.
  7. Map leftover is the one that is played.

Notes


Cow_Man06 July 10, 2017 at 5:07 PM UTC

Neat. 2 of the first 3 are made by Fouled
#Fake

ViceTechnicolour July 10, 2017 at 5:07 PM UTC

I thought Coral Reef II was widely panned and regarded by the community, competitive scene, and Stratus teams as a map unfit for a tournament

dev_revs July 10, 2017 at 5:07 PM UTC

basic

ChristmasMongul July 10, 2017 at 5:07 PM UTC

finally

HotAndCrunch July 10, 2017 at 5:07 PM UTC

How can i reserve a server to play a full game (45 minutes) when the longest I can reserve one is for 30 minutes?

dev_revs July 10, 2017 at 5:07 PM UTC

I thought Coral Reef II was widely panned and regarded by the community, competitive scene, and Stratus teams as a map unfit for a tournament
don't forget the large amounts of map testing our officials did to decide the map pool

ProfessorUtonium July 10, 2017 at 5:07 PM UTC

I thought Coral Reef II was widely panned and regarded by the community, competitive scene, and Stratus teams as a map unfit for a tournament
it was


they obviously didn't regard for the opinions of competitive teams with how the map plays in matches and just decided to throw it in!!

Including when they add two new maps (Hedge and Prysalus) without really notifying us on the other thread and actually letting teams test those maps for feedback and what not

zicuri July 10, 2017 at 6:07 PM UTC

I feel like no showing

ViceTechnicolour July 10, 2017 at 6:07 PM UTC

don't forget the large amounts of map testing our officials did to decide the map pool
I honestly think running a tournament isn't that hard, and it's silly how many struggles the official team has trying to conduct them. I don't understand why something as easy as testing maps for feedback is something that is fallen short on, because the heart of any tournament (and really, the server) are the maps. Without maps, we wouldn't have a server.

ViceTechnicolour July 10, 2017 at 6:07 PM UTC

it was


they obviously didn't regard for the opinions of competitive teams with how the map plays in matches and just decided to throw it in!!

Including when they add two new maps (Hedge and Prysalus) without really notifying us on the other thread and actually letting teams test those maps for feedback and what not
We really need to outsource our official work to more experienced, successful servers. We've had a bunch of tournaments to fix our mistakes, but we haven't proven ourselves worthy within competitive Minecraft yet because we consistently have a bad wrap specifically because of the most basic issues. It doesn't take a rocket scientist to know how to run a bracket, maps, and refs. At the very least, basic cooperation between the staff sectors would be beneficial.

I'm wondering if anyone from Stratus/Badlion/RMCT/OCN/etc. would be willing to help Avicus pull itself out of the competitive rut, because this is one of the major legs of the server keeping it stable.

zicuri July 10, 2017 at 6:07 PM UTC

I honestly think running a tournament isn't that hard, and it's silly how many struggles the official team has trying to conduct them. I don't understand why something as easy as testing maps for feedback is something that is fallen short on, because the heart of any tournament (and really, the server) are the maps. Without maps, we wouldn't have a server.
Running tournaments is hard, you have to do docs, maps, times, advertise, and other stuff but the Official team is not giving a good amount of effort on it

ViceTechnicolour July 10, 2017 at 6:07 PM UTC

Running tournaments is hard, you have to do docs, maps, times, advertise, and other stuff but the Official team is not giving a good amount of effort on it
As long as there's a checklist to run down, it's entirely possible in my book. You just need time to do it. All of that can be planned within 1 meeting, and it was done before while I was official after the tournament committee.

Docs? Planning them was easy, writing them we assigned people to write separate docs then peer edited. This was a highly efficient system, almost like when we had seniors singled out to do things like emails and such. Duties work and have always worked.

Maps? Draft a map pool, ask for feedback, do as many testings as you can. Same as always, don't know what happened.

Times? Weekend, give some time after map pool to practice. Just be sure the tournament is from Friday-Sunday.

Advertise? This is where sectors working together should come into play.

dev_revs July 10, 2017 at 6:07 PM UTC

As long as there's a checklist to run down, it's entirely possible in my book. You just need time to do it. All of that can be planned within 1 meeting, and it was done before while I was official after the tournament committee.

Docs? Planning them was easy, writing them we assigned people to write separate docs then peer edited. This was a highly efficient system, almost like when we had seniors singled out to do things like emails and such. Duties work and have always worked.

Maps? Draft a map pool, ask for feedback, do as many testings as you can. Same as always, don't know what happened.

Times? Weekend, give some time after map pool to practice. Just be sure the tournament is from Friday-Sunday.

Advertise? This is where sectors working together should come into play.
Planning tournaments is easy, I could have one done in an hour or two. The unofficial one I hosted last year was a huge success It just got stalled at finals because scrim servers were dead [LOL]. Yeah they just don't care enough. Priorities are not set correctly.

ViceTechnicolour July 10, 2017 at 6:07 PM UTC

Planning tournaments is easy, I could have one done in an hour or two. The unofficial one I hosted last year was a huge success It just got stalled at finals because scrim servers were dead [LOL]. Yeah they just don't care enough. Priorities are not set correctly.
I find it very telling if a player who has no prior experience with a tournament being able to make a more successful and smooth running tournament than the officials, that the officials just aren't doing their best. 2 years ago you couldn't've told me that a player would end up eventually running a better tournament than people appointed and running their 6th tournament.

lgmatias July 10, 2017 at 6:07 PM UTC

So how will vetoing work

Tazz July 10, 2017 at 6:07 PM UTC

Planning tournaments is easy, I could have one done in an hour or two. The unofficial one I hosted last year was a huge success It just got stalled at finals because scrim servers were dead [LOL]. Yeah they just don't care enough. Priorities are not set correctly.
Unofficial tournaments are a lot different than official ones

First you don't have to msg kylo every day for a year to see if the dates are ok and if we can have one etc.

pinksheps July 10, 2017 at 7:07 PM UTC

Turn off the shaders I can't see shit

cellish July 10, 2017 at 7:07 PM UTC

remove all maps made by fouled except from forestry

K_R_Cord July 10, 2017 at 7:07 PM UTC

So after seeing that there is a backlash on some of the current maps. I would like to start improving on this map pool to make sure our next tournament is as good as it can be. I have talked to a few individuals and if you are in the tournament please continue the conversation in #general of the Tournament Discord for me to understand the want of the competitive community is. Here is some of the feedback I have received so far,

Replace:
Coral Reef

Add:
Apollo 13
Golden Drought 3

Please reply to me what you want for the tournament and share this with your team members to maximize the responses and to have an easy time pinpointing what maps to use. Thank you

zicuri July 10, 2017 at 7:07 PM UTC

As long as there's a checklist to run down, it's entirely possible in my book. You just need time to do it. All of that can be planned within 1 meeting, and it was done before while I was official after the tournament committee.

Docs? Planning them was easy, writing them we assigned people to write separate docs then peer edited. This was a highly efficient system, almost like when we had seniors singled out to do things like emails and such. Duties work and have always worked.

Maps? Draft a map pool, ask for feedback, do as many testings as you can. Same as always, don't know what happened.

Times? Weekend, give some time after map pool to practice. Just be sure the tournament is from Friday-Sunday.

Advertise? This is where sectors working together should come into play.
You didn't get my point, not going to waste my time/yours explainig why

cincip July 10, 2017 at 8:07 PM UTC

Tournament 6 "Race for Victory II" by Fouled??

ytilauxesomoh July 10, 2017 at 8:07 PM UTC

Keep:
Coral Reef
Forestry

Remove:
Rendesvouz CTW- Because of how long it is, it basically becomes a 45 minute skybridge battle that is too stalematey and too easy to defend. If you keep it, make the build height really low (like the same height as the top of the seemingly pointless backwards staircase on frontlines)

Sub Urban: has a really weird vertical dynamic on the sides and it doesnt work well. Also, the wool rooms are entirely too easy to defend.

Edit:
Prysalus: the islands are way too cluttered together, and have way too many blocks on them (cover and roofs and stuff). From the point of view in the picture, I would remove the second island to the left in the closest row, as well as the second to the right, then take off the part of the furthest island to the left in the second closest row that juts out towards the middle island, as well as the equivalent just out on the furthest island to the right in that row.

I haven't seen it played so I don't know:
Seaport 
Hedge

Add:
Golden Drought 3
Wahiz

.

ytilauxesomoh July 10, 2017 at 8:07 PM UTC

I thought Coral Reef II was widely panned and regarded by the community, competitive scene, and Stratus teams as a map unfit for a tournament
No, it was regarded as a map unfit for a tournament by the teams that didnt understand it because they couldnt skybridge directly into the wool, and couldnt figure out a better, more up-to-date strat for the map. It plays great and challenges the cancerous skybridge meta, which are both positives imo.

Tazz July 10, 2017 at 8:07 PM UTC

Keep:
Coral Reef
Forestry

Remove:
Rendesvouz CTW- Because of how long it is, it basically becomes a 45 minute skybridge battle that is too stalematey and too easy to defend. If you keep it, make the build height really low (like the same height as the top of the seemingly pointless backwards staircase on frontlines)

Sub Urban: has a really weird vertical dynamic on the sides and it doesnt work well. Also, the wool rooms are entirely too easy to defend.

Edit:
Prysalus: the islands are way too cluttered together, and have way too many blocks on them (cover and roofs and stuff). From the point of view in the picture, I would remove the second island to the left in the closest row, as well as the second to the right, then take off the part of the furthest island to the left in the second closest row that juts out towards the middle island, as well as the equivalent just out on the furthest island to the right in that row.

I haven't seen it played so I don't know:
Seaport 
Hedge

Add:
Golden Drought 3
Wahiz

.
Hold Fast was terrible in the other tournament

Literally a stalemate

ytilauxesomoh July 10, 2017 at 9:07 PM UTC

Hold Fast was terrible in the other tournament

Literally a stalemate
oh lmao i meant wahiz

SharknadoSeven July 10, 2017 at 11:07 PM UTC

NGL mad excited to maybe get to play cr2 in a competitive scene again

zicuri July 11, 2017 at 12:07 AM UTC

oh lmao i meant wahiz
wahiz? you said it sucks and it does...

PokerFace July 11, 2017 at 1:07 AM UTC

[UPDATE]

Added in map veto process for group stage and final stage.


ogel July 11, 2017 at 2:07 AM UTC

I thought Coral Reef II was widely panned and regarded by the community, competitive scene, and Stratus teams as a map unfit for a tournament
It was in an ocn tourney ¯\_(ツ)_/¯

edit: A poll was done after the tourney and it was rated the 2nd best map next to gobi.

I really don't know why it gets so much hate. I thought the it played quite nicely in the kfc finals.

Bleeple July 11, 2017 at 4:07 AM UTC

Keep:
Coral Reef
Forestry

Remove:
Rendesvouz CTW- Because of how long it is, it basically becomes a 45 minute skybridge battle that is too stalematey and too easy to defend. If you keep it, make the build height really low (like the same height as the top of the seemingly pointless backwards staircase on frontlines)

Sub Urban: has a really weird vertical dynamic on the sides and it doesnt work well. Also, the wool rooms are entirely too easy to defend.

Edit:
Prysalus: the islands are way too cluttered together, and have way too many blocks on them (cover and roofs and stuff). From the point of view in the picture, I would remove the second island to the left in the closest row, as well as the second to the right, then take off the part of the furthest island to the left in the second closest row that juts out towards the middle island, as well as the equivalent just out on the furthest island to the right in that row.

I haven't seen it played so I don't know:
Seaport 
Hedge

Add:
Golden Drought 3
Wahiz

.
Exactly, +1

flyofff July 11, 2017 at 5:07 AM UTC

How can i reserve a server to play a full game (45 minutes) when the longest I can reserve one is for 30 minutes?
+1. There is not too much days left to the tourney. This issue should be fixed soon so teams could practice in a better way.

Xuph July 11, 2017 at 7:07 AM UTC

wahiz? you said it sucks and it does...
no it doesnt


its your opinion

Xuph July 11, 2017 at 7:07 AM UTC

It was in an ocn tourney ¯\_(ツ)_/¯

edit: A poll was done after the tourney and it was rated the 2nd best map next to gobi.

I really don't know why it gets so much hate. I thought the it played quite nicely in the kfc finals.
it doesnt get hate for being a bad map, not at all. it gets hate for people complaining how avicus cant get their own maps so they get ocn ones instead.

lgmatias July 11, 2017 at 3:07 PM UTC

Keep:
Coral Reef
Forestry

Remove:
Rendesvouz CTW- Because of how long it is, it basically becomes a 45 minute skybridge battle that is too stalematey and too easy to defend. If you keep it, make the build height really low (like the same height as the top of the seemingly pointless backwards staircase on frontlines)

Sub Urban: has a really weird vertical dynamic on the sides and it doesnt work well. Also, the wool rooms are entirely too easy to defend.

Edit:
Prysalus: the islands are way too cluttered together, and have way too many blocks on them (cover and roofs and stuff). From the point of view in the picture, I would remove the second island to the left in the closest row, as well as the second to the right, then take off the part of the furthest island to the left in the second closest row that juts out towards the middle island, as well as the equivalent just out on the furthest island to the right in that row.

I haven't seen it played so I don't know:
Seaport 
Hedge

Add:
Golden Drought 3
Wahiz

.
A skybridge battle on rend isn't inherently a bad thing, the maps main problem is that it's too long but it plays much differently than the current island hopping map style trend which I think helps the pretty homogenous pool. It can really easily be fixed with a few edits by just making it shorter and making spawn time longer to compensate. Lowering the height limit would just make it impossible to sky and blur the line between ground and sky which ultimately just makes it impractical to rotate, and it deadlocks a map. Wahiz is really just a much worse version of this map with more stalemate and it's less fixable. GD3 is a good idea though.

Pelpelajax July 11, 2017 at 4:07 PM UTC

How will you decide team A & B?

ImRaging July 11, 2017 at 4:07 PM UTC

How will you decide team A & B?
through seeding probably

dev_revs July 11, 2017 at 7:07 PM UTC

Unofficial tournaments are a lot different than official ones

First you don't have to msg kylo every day for a year to see if the dates are ok and if we can have one etc.
I beg to differ, they are basically the same just not hosted by an  "official" server.

lgmatias it is a problem when its been in two other avicus tournaments :/

Xuph July 12, 2017 at 1:07 PM UTC

with all the respect to falcon how can you decide an official map Prysalus inthe map pool when ive got a confirmation from a mapdev that it hasnt been tested yet ever.

BmB July 12, 2017 at 1:07 PM UTC

what the fuck is this shit

imryaan July 12, 2017 at 3:07 PM UTC

ey

When's the maptesting

_DISTRACTION_  Fouled

Tazz July 12, 2017 at 4:07 PM UTC

I beg to differ, they are basically the same just not hosted by an  "official" server.

lgmatias it is a problem when its been in two other avicus tournaments :/
First you don't have to msg kylo every day for a year to see if the dates are ok and if we can have one etc.

Acceqted July 13, 2017 at 3:07 AM UTC

z
i
h
a
w

Mattato July 13, 2017 at 4:07 AM UTC

We really need to outsource our official work to more experienced, successful servers. We've had a bunch of tournaments to fix our mistakes, but we haven't proven ourselves worthy within competitive Minecraft yet because we consistently have a bad wrap specifically because of the most basic issues. It doesn't take a rocket scientist to know how to run a bracket, maps, and refs. At the very least, basic cooperation between the staff sectors would be beneficial.

I'm wondering if anyone from Stratus/Badlion/RMCT/OCN/etc. would be willing to help Avicus pull itself out of the competitive rut, because this is one of the major legs of the server keeping it stable.
o/

Bleeple July 13, 2017 at 5:07 AM UTC

Remove Prysalus wtf its a public map. Island are too close to each other. I don't think its playable.