Avicus Archive

Race To Victory II: Information Post by Camemes June 16, 2017 at 5:06 AM UTC


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Tournament 6: Race to Victory 2!!


Hello there,

 

The Officials are happy to announce the 6th official tournament; Race to Victory 2! The gamemode for this tournament is Capture the Wool! 

 

 

You can find the dates for the tournament below:

Tournament Announcement: June 17th

Registration Opens: June 20th

Registration Closes: July 4th

Map Pool Release: June 28th

First round of Matches: July 22nd

(Please note; if your team can’t make the dates above, please don’t register)


A more in-depth schedule will be released once we determine how many teams have registered.

 


The map pool will be released soon. All this will be done on the tournament discord, invites will be given to that soon after the teams have been finalised. The style of the tournament will be released once registration closes, as well as map veto's will be occurring this tournament, which will be explained further at a later date.

 

The requirements to register your team in is a minimum of 12 members and a maximum of 18 members per team, alts cannot be used to meet the team requirements. A team must have at least 6 members per team with a maximum of 8 on the actual match day. If teams cannot get 6 players on, they will be disqualified.

 

All teams must have at least 1 person who can speak fluent English in their team and playing at all times.


All members playing must use the tournament discord, no external services such as teamspeak, skype or other discords are permitted. Direct all questions towards the officials.

 

Have fun!

 

Regards,

The Official Team.


JDKL June 17, 2017 at 9:06 PM UTC

#sooner

Zeusy June 17, 2017 at 9:06 PM UTC

someone's running out of names :p

paulna June 17, 2017 at 9:06 PM UTC

s o o n :)

imryaan June 17, 2017 at 9:06 PM UTC

NICE BANNER # Fouled

KojaCola June 17, 2017 at 9:06 PM UTC

もう少し

Riilo June 17, 2017 at 9:06 PM UTC

I don't want to be rude but are the officials going to make an attempt to let Aussies player easier, or is it going to be 1 AM for us again? I don't think it is that hard to cater for Australians but if you can't then I guess that's it. Plus, Cammy's parents wouldn't allow him to play at 1AM lmao

poofywoo June 17, 2017 at 9:06 PM UTC

Race for victory....?

cincip June 17, 2017 at 9:06 PM UTC

Race for victory....?
Hi

dev_revs June 17, 2017 at 9:06 PM UTC

I don't want to be rude but are the officials going to make an attempt to let Aussies player easier, or is it going to be 1 AM for us again? I don't think it is that hard to cater for Australians but if you can't then I guess that's it. Plus, Cammy's parents wouldn't allow him to play at 1AM lmao
It is very hard to cater to aussies. If you make it later in the day, its terrible for BST. I believe they are going to do two different timezone brackets so lets hope it works for you.

Riilo June 17, 2017 at 9:06 PM UTC

It is very hard to cater to aussies. If you make it later in the day, its terrible for BST. I believe they are going to do two different timezone brackets so lets hope it works for you.
H.O.P.E.F.U.L.L.Y

Shadowbladz June 17, 2017 at 9:06 PM UTC

when you need 12 players to sign up for an 8v8 tourney and can have 10 subs 
 

ProfessorUtonium June 17, 2017 at 9:06 PM UTC

Map Pool Release: June 27th

First round of Matches: July 8th

giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo



We had this same issue last tournament!

Hope there won't be any last minute changes to maps like last tournament >.>



p.s:

this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.



footnote:

this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)


ProfessorUtonium June 17, 2017 at 9:06 PM UTC

when you need 12 players to sign up for an 8v8 tourney and can have 10 subs 
 
that's pretty funny

profbananaslug June 17, 2017 at 9:06 PM UTC

can't wait to wake up at like 7 so that our british """""""""""""friends"""""""""""""" can play at 3 pm their time AGAIN

Dokyle June 17, 2017 at 9:06 PM UTC

EthernalCross Top 4th becouse Saikron was "cheating"!!!!

Rombeyy June 17, 2017 at 9:06 PM UTC

Hype

Skquid June 17, 2017 at 10:06 PM UTC

もう少し
そうですね

PokerFace June 17, 2017 at 11:06 PM UTC

when you need 12 players to sign up for an 8v8 tourney and can have 10 subs 
 
You'd be surprised how many teams have no-showed/almost no-showed even with 18 players registered.

Bloodoh June 17, 2017 at 11:06 PM UTC

I don't want to be rude but are the officials going to make an attempt to let Aussies player easier, or is it going to be 1 AM for us again? I don't think it is that hard to cater for Australians but if you can't then I guess that's it. Plus, Cammy's parents wouldn't allow him to play at 1AM lmao
tbh 1am isnt that late...

imryaan June 17, 2017 at 11:06 PM UTC

I agree with Seth.

One week really isn't enough for teams to practice because most teams scrim on weekends. The map pool release should be earlier.

Shadowbladz June 17, 2017 at 11:06 PM UTC

You'd be surprised how many teams have no-showed/almost no-showed even with 18 players registered.
that sounds like a problem with specific teams rather than a good reason to give 18 maximum team rosters.

Riilo June 18, 2017 at 12:06 AM UTC

tbh 1am isnt that late...
It is late if you have school in 6 hours...

PokerFace June 18, 2017 at 1:06 AM UTC

that sounds like a problem with specific teams rather than a good reason to give 18 maximum team rosters.
Well it's there to compensate for those teams. Nobody is forcing you to fill up all 18 slots.

Shadowbladz June 18, 2017 at 1:06 AM UTC

Well it's there to compensate for those teams. Nobody is forcing you to fill up all 18 slots.
if you think 18 player team sizes don't have a negative effect on the overall health of gameplay you're delusional

Bloodoh June 18, 2017 at 2:06 AM UTC

if you think 18 player team sizes don't have a negative effect on the overall health of gameplay you're delusional
what are those negative effects then

Shadowbladz June 18, 2017 at 3:06 AM UTC

what are those negative effects then
here's something i wrote a few days ago against 14 man rosters, consider avicus is using 18 whilst reading

"It's actually retarded that people wanted 16 rosters on 8v8, I'll get to 14 in a second. That's literally merging two 8 full team squads together. You never need 8 subs, if your entire main roster possibly wont show up, you probably need a new main roster. Also the "we want to sub people in and out for certain maps" is stupid. It's not fun for players to be stuck into a certain role and only be played for that role, and it's also just not healthy for what's being called a "competitive" tournament. I've seen people using the comparison to sports, where players are only played in certain positions because that's what they're best at, but this comparison makes 0 sense. PGM players also have positions, that part is comparable, but the different maps of PGM and gamemodes ruins that comparison. PGM's gamemodes with their massive differences makes it difficult to be at a top tier level in a position in each of them, but this difficulty should be embraced as what makes PGM such a unique and fun competitive game, it shouldn't be worked around by huge roster sizes. The players who should win should be the best players, not the team that has the best frankenstein monster of players who are good at 1-2 things stitched together.


14v14 falls into the same trap, needing 6 subs is a stretch. Let's say 2 subs don't show up, because they're the kind of people who like you said you never know if they'll show up, you now have 4 subs. That can replace half of your main roster, and that's only under the assumption some of your subs didn't show. If you really have the problem that 6 of your players can't say "oh yeah I can make it" and then don't show up, that's not a problem with the roster sizes, that's a problem with your shit ass team who can't organise themselves. Again the subbing people in and out of matches shit comes up, which again, is retarded. Saying a cannoner shouldn't try to turn himself into a well-rounded player incase it effects his cannoning is retarded. No other "competitive" game favours people who fall into such a small sub-role so hard. People shouldn't be allowed to be a one trick pony player and win tournaments with it.


12v12 deals with a lot of these problems atleast to some extent, because the subbing in and out based on maps/gm is probably never going to stop, it's become a part of PGM tournaments. However just because it's become commonplace doesn't mean it isn't unhealthy to the community and the tournaments.


And I sympathise with the argument of wanting to play with friends. Having to ask your friends to leave or kick them is stupid and annoying, but again, since this tournament is calling itself "competitive". It should to an extent, put the competitive health of the tournament before the social circles of its participants"


K_R_Cord June 18, 2017 at 3:06 AM UTC

Map Pool Release: June 27th

First round of Matches: July 8th

giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo



We had this same issue last tournament!

Hope there won't be any last minute changes to maps like last tournament >.>



p.s:

this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.



footnote:

this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)

"Will Money be on the line this time too? "
No. We have zero guidelines and empty promises. If we should learn anything from the chaos which was last tournament,  is to have strict guidelines with money so that the issues that did arise won't happen again. 

ProfessorUtonium June 18, 2017 at 4:06 AM UTC

"Will Money be on the line this time too? "
No. We have zero guidelines and empty promises. If we should learn anything from the chaos which was last tournament,  is to have strict guidelines with money so that the issues that did arise won't happen again. 
thanks for the clarification

i bolded that one just to get a response from an official

cellish June 18, 2017 at 6:06 AM UTC

Prize pool?

PokerFace June 18, 2017 at 6:06 AM UTC

here's something i wrote a few days ago against 14 man rosters, consider avicus is using 18 whilst reading

"It's actually retarded that people wanted 16 rosters on 8v8, I'll get to 14 in a second. That's literally merging two 8 full team squads together. You never need 8 subs, if your entire main roster possibly wont show up, you probably need a new main roster. Also the "we want to sub people in and out for certain maps" is stupid. It's not fun for players to be stuck into a certain role and only be played for that role, and it's also just not healthy for what's being called a "competitive" tournament. I've seen people using the comparison to sports, where players are only played in certain positions because that's what they're best at, but this comparison makes 0 sense. PGM players also have positions, that part is comparable, but the different maps of PGM and gamemodes ruins that comparison. PGM's gamemodes with their massive differences makes it difficult to be at a top tier level in a position in each of them, but this difficulty should be embraced as what makes PGM such a unique and fun competitive game, it shouldn't be worked around by huge roster sizes. The players who should win should be the best players, not the team that has the best frankenstein monster of players who are good at 1-2 things stitched together.


14v14 falls into the same trap, needing 6 subs is a stretch. Let's say 2 subs don't show up, because they're the kind of people who like you said you never know if they'll show up, you now have 4 subs. That can replace half of your main roster, and that's only under the assumption some of your subs didn't show. If you really have the problem that 6 of your players can't say "oh yeah I can make it" and then don't show up, that's not a problem with the roster sizes, that's a problem with your shit ass team who can't organise themselves. Again the subbing people in and out of matches shit comes up, which again, is retarded. Saying a cannoner shouldn't try to turn himself into a well-rounded player incase it effects his cannoning is retarded. No other "competitive" game favours people who fall into such a small sub-role so hard. People shouldn't be allowed to be a one trick pony player and win tournaments with it.


12v12 deals with a lot of these problems atleast to some extent, because the subbing in and out based on maps/gm is probably never going to stop, it's become a part of PGM tournaments. However just because it's become commonplace doesn't mean it isn't unhealthy to the community and the tournaments.


And I sympathise with the argument of wanting to play with friends. Having to ask your friends to leave or kick them is stupid and annoying, but again, since this tournament is calling itself "competitive". It should to an extent, put the competitive health of the tournament before the social circles of its participants"

I agree, but there are many other external problems that would cause the need for a large roster. Things such as parents, timezones, emergencies, etc.. 

Ideally it would be best, but it's just not physically possible at this point in time.

DaFrozenBlaze June 18, 2017 at 6:06 AM UTC

Nice!

gyalchester June 18, 2017 at 7:06 AM UTC

can't wait to wake up at like 7 so that our british """""""""""""friends"""""""""""""" can play at 3 pm their time AGAIN
can't wait to wake up at 1am you whore <3

kon333 June 18, 2017 at 8:06 AM UTC

I don't want to be rude but are the officials going to make an attempt to let Aussies player easier, or is it going to be 1 AM for us again? I don't think it is that hard to cater for Australians but if you can't then I guess that's it. Plus, Cammy's parents wouldn't allow him to play at 1AM lmao
We got all of our aussies and kiwis to sneak on at 2am lol

BustyBista June 18, 2017 at 9:06 AM UTC

Prize pool? ;)

cellish June 18, 2017 at 9:06 AM UTC

Isnt it 'Race 'for' Victory II'?

DaFrozenBlaze June 18, 2017 at 10:06 AM UTC

Isnt it 'Race 'for' Victory II'?
Why would it be

Hivu June 18, 2017 at 1:06 PM UTC

I agree with Seth.

One week really isn't enough for teams to practice because most teams scrim on weekends. The map pool release should be earlier.
ikr

and even with 1 week (which isn't enough) avicus would have to have WORKING scrim servers...

RATTLEWARRIOR June 18, 2017 at 3:06 PM UTC

Xuph

Acceqted June 18, 2017 at 4:06 PM UTC

Could you really not think of a name that isn't a sequel l<.<

At least it's happening faster this time

BoldAndBrash June 18, 2017 at 4:06 PM UTC

Could you really not think of a name that isn't a sequel l<.<

At least it's happening faster this time
Sequel, not prequel. :^)

Xuph June 18, 2017 at 4:06 PM UTC

why did you tag me?

ytilauxesomoh June 18, 2017 at 6:06 PM UTC

Meanwhile i still dont have my prize from last tourney

GITHANOS3 June 18, 2017 at 7:06 PM UTC

Meanwhile i still dont have my prize from last tourney
youll get it soon dude

ViceTechnicolour June 18, 2017 at 11:06 PM UTC

Why would it be
Because the graphic for the first Race to Victory said "Race for Victory"

cincip June 19, 2017 at 2:06 AM UTC

Btw nice another chance to prove avicus' competitive scene is a meme
Get this guy his prize?

RATTLEWARRIOR June 19, 2017 at 3:06 AM UTC

Meanwhile i still dont have my prize from last tourney
JDKL give this guy his money so he can shut up

RATTLEWARRIOR June 19, 2017 at 3:06 AM UTC

why did you tag me?
We neeed our top meme makers for this tourney. i pmed you on discord. Get Seuthy

ginie1 June 19, 2017 at 5:06 PM UTC

Race for Victory 2

12 btw haHAA

ytilauxesomoh June 19, 2017 at 11:06 PM UTC

Map Pool Release: June 27th

First round of Matches: July 8th

giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo



We had this same issue last tournament!

Hope there won't be any last minute changes to maps like last tournament >.>



p.s:

this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.



footnote:

this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)

+1 delay it a week or 2

Bleeple June 20, 2017 at 11:06 AM UTC

Map Pool Release: June 27th

First round of Matches: July 8th

giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo



We had this same issue last tournament!

Hope there won't be any last minute changes to maps like last tournament >.>



p.s:

this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.



footnote:

this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)

+1

cellish June 20, 2017 at 6:06 PM UTC

What are the times?

ProfessorUtonium June 24, 2017 at 12:06 AM UTC

Map Pool Release: June 27th

First round of Matches: July 8th

giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo



We had this same issue last tournament!

Hope there won't be any last minute changes to maps like last tournament >.>



p.s:

this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.



footnote:

this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)

so when's the officials response to this post

i'm still waiting for their perspective compared to my perspective of this matter

Lycorais June 24, 2017 at 9:06 AM UTC

Can the players that are not participating in the matches just watch when the teams compete?

LFT June 24, 2017 at 10:06 PM UTC

The Officials have decided to move some of the dates back two weeks, giving more time to map test and allow teams to practice more.


Here are these new dates:


Tournament Announcement: June 17th

Registration Opens: June 20th

Registration Closes: July 4th

Map Pool Release: June 28th

First round of Matches: July 22nd




ULTIMATE7FALCON June 24, 2017 at 10:06 PM UTC

Any chance that I can get my CTW map (Prysalus) considered for testing/using in the tournament?

imryaan June 24, 2017 at 10:06 PM UTC

The Officials have decided to move some of the dates back two weeks, giving more time to map test and allow teams to practice more.


Here are these new dates:


Tournament Announcement: June 17th

Registration Opens: June 20th

Registration Closes: July 4th

Map Pool Release: June 28th

First round of Matches: July 22nd



Or you could've just announced the tournament earlier instead of delaying it by a couple weeks...

zicuri June 24, 2017 at 10:06 PM UTC

ok I can not make it

GITHANOS3 June 24, 2017 at 11:06 PM UTC

The Officials have decided to move some of the dates back two weeks, giving more time to map test and allow teams to practice more.


Here are these new dates:


Tournament Announcement: June 17th

Registration Opens: June 20th

Registration Closes: July 4th

Map Pool Release: June 28th

First round of Matches: July 22nd



sigh.......

ImRaging June 25, 2017 at 6:06 AM UTC

Yay now some of our players cant make it :D

you guys dont have a retarded cell in your body :D


:D

dev_revs June 25, 2017 at 6:06 AM UTC

Yay now some of our players cant make it :D

you guys dont have a retarded cell in your body :D


:D
wow I didn't know we should plan the tournament around your team1!!!!>!??!?!?!?!?!?!{!

ImRaging June 25, 2017 at 7:06 AM UTC

wow I didn't know we should plan the tournament around your team1!!!!>!??!?!?!?!?!?!{!
lol its the fact that they changed the date at late notice so now people cant make it

im sure it isnt only our team

and why do you feel the need to comment on my post when you have nothing to with it :D

btw congrats on beating night vision yesterday! :D

dev_revs June 25, 2017 at 4:06 PM UTC

lol its the fact that they changed the date at late notice so now people cant make it

im sure it isnt only our team

and why do you feel the need to comment on my post when you have nothing to with it :D

btw congrats on beating night vision yesterday! :D
I love having one week in between tournaments

I'm sure my team isn't the only one that had that problem

salt

beat fussion not night vision L

LFT July 3, 2017 at 11:07 PM UTC

Registration has moved back until July 5th at 4pm EDT due to the website being down for a day.

dev_revs July 4, 2017 at 6:07 AM UTC

Registration has moved back until July 5th at 4pm EDT due to the website being down for a day.
it says 8am

velilloface July 27, 2017 at 9:07 PM UTC

"The map pool will be released soon"


Its been a whole month!

poofywoo July 28, 2017 at 5:07 AM UTC

"The map pool will be released soon"


Its been a whole month!
The tournament has already started with the map pool already released

ogel July 28, 2017 at 9:07 PM UTC

A+ on the advertising