Race To Victory II: Information Post
by
Camemes
June 16, 2017 at 5:06 AM UTC
Banner by Fouled
Tournament 6: Race to Victory 2!!
Hello there,
The Officials are happy to announce the 6th official tournament; Race to Victory 2! The gamemode for this tournament is Capture the Wool!
You can find the dates for the tournament below:
Tournament Announcement: June 17th
Registration Opens: June 20th
Registration Closes: July 4th
Map Pool Release: June 28th
First round of Matches: July 22nd
(Please note; if your team can’t make the dates above, please don’t register)
A more in-depth schedule will be released once we determine how many teams have registered.
The map pool will be released soon. All this will be done on the tournament discord, invites will be given to that soon after the teams have been finalised. The style of the tournament will be released once registration closes, as well as map veto's will be occurring this tournament, which will be explained further at a later date.
The requirements to register your team in is a minimum of 12 members and a maximum of 18 members per team, alts cannot be used to meet the team requirements. A team must have at least 6 members per team with a maximum of 8 on the actual match day. If teams cannot get 6 players on, they will be disqualified.
All teams must have at least 1 person who can speak fluent English in their team and playing at all times.
All members playing must use the tournament discord, no external services such as teamspeak, skype or other discords are permitted. Direct all questions towards the officials.
I don't want to be rude but are the officials going to make an attempt to let Aussies player easier, or is it going to be 1 AM for us again? I don't think it is that hard to cater for Australians but if you can't then I guess that's it. Plus, Cammy's parents wouldn't allow him to play at 1AM lmao
I don't want to be rude but are the officials going to make an attempt to let Aussies player easier, or is it going to be 1 AM for us again? I don't think it is that hard to cater for Australians but if you can't then I guess that's it. Plus, Cammy's parents wouldn't allow him to play at 1AM lmao
It is very hard to cater to aussies. If you make it later in the day, its terrible for BST. I believe they are going to do two different timezone brackets so lets hope it works for you.
It is very hard to cater to aussies. If you make it later in the day, its terrible for BST. I believe they are going to do two different timezone brackets so lets hope it works for you.
giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo
We had this same issue last tournament!
Hope there won't be any last minute changes to maps like last tournament >.>
p.s:
this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.
footnote:
this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)
I don't want to be rude but are the officials going to make an attempt to let Aussies player easier, or is it going to be 1 AM for us again? I don't think it is that hard to cater for Australians but if you can't then I guess that's it. Plus, Cammy's parents wouldn't allow him to play at 1AM lmao
here's something i wrote a few days ago against 14 man rosters, consider avicus is using 18 whilst reading
"It's actually retarded that people wanted 16 rosters on 8v8, I'll get
to 14 in a second. That's literally merging two 8 full team squads
together. You never need 8 subs, if your entire main roster possibly
wont show up, you probably need a new main roster. Also the "we
want to sub people in and out for certain maps" is stupid. It's
not fun for players to be stuck into a certain role and only be
played for that role, and it's also just not healthy for what's being
called a "competitive" tournament. I've seen people using
the comparison to sports, where players are only played in certain
positions because that's what they're best at, but this comparison
makes 0 sense. PGM players also have positions, that part is
comparable, but the different maps of PGM and gamemodes ruins that
comparison. PGM's gamemodes with their massive differences makes it
difficult to be at a top tier level in a position in each of them,
but this difficulty should be embraced as what makes PGM such a
unique and fun competitive game, it shouldn't be worked around by
huge roster sizes. The players who should win should be the best
players, not the team that has the best frankenstein monster of
players who are good at 1-2 things stitched together.
14v14 falls into the same trap, needing 6 subs is a stretch. Let's
say 2 subs don't show up, because they're the kind of people who like
you said you never know if they'll show up, you now have 4 subs. That
can replace half of your main roster, and that's only under the
assumption some of your subs didn't show. If you really have the
problem that 6 of your players can't say "oh yeah I can make it"
and then don't show up, that's not a problem with the roster sizes,
that's a problem with your shit ass team who can't organise
themselves. Again the subbing people in and out of matches shit comes
up, which again, is retarded. Saying a cannoner shouldn't try to turn
himself into a well-rounded player incase it effects his cannoning is
retarded. No other "competitive" game favours people who
fall into such a small sub-role so hard. People shouldn't be allowed
to be a one trick pony player and win tournaments with it.
12v12 deals with a lot of these problems atleast to some extent,
because the subbing in and out based on maps/gm is probably never
going to stop, it's become a part of PGM tournaments. However just
because it's become commonplace doesn't mean it isn't unhealthy to
the community and the tournaments.
And I sympathise with the argument of wanting to play with friends.
Having to ask your friends to leave or kick them is stupid and
annoying, but again, since this tournament is calling itself
"competitive". It should to an extent, put the competitive
health of the tournament before the social circles of its
participants"
giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo
We had this same issue last tournament!
Hope there won't be any last minute changes to maps like last tournament >.>
p.s:
this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.
footnote:
this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)
"Will Money be on the line this time too? " No. We have zero guidelines and empty promises. If we should learn anything from the chaos which was last tournament, is to have strict guidelines with money so that the issues that did arise won't happen again.
"Will Money be on the line this time too? " No. We have zero guidelines and empty promises. If we should learn anything from the chaos which was last tournament, is to have strict guidelines with money so that the issues that did arise won't happen again.
thanks for the clarification
i bolded that one just to get a response from an official
here's something i wrote a few days ago against 14 man rosters, consider avicus is using 18 whilst reading
"It's actually retarded that people wanted 16 rosters on 8v8, I'll get
to 14 in a second. That's literally merging two 8 full team squads
together. You never need 8 subs, if your entire main roster possibly
wont show up, you probably need a new main roster. Also the "we
want to sub people in and out for certain maps" is stupid. It's
not fun for players to be stuck into a certain role and only be
played for that role, and it's also just not healthy for what's being
called a "competitive" tournament. I've seen people using
the comparison to sports, where players are only played in certain
positions because that's what they're best at, but this comparison
makes 0 sense. PGM players also have positions, that part is
comparable, but the different maps of PGM and gamemodes ruins that
comparison. PGM's gamemodes with their massive differences makes it
difficult to be at a top tier level in a position in each of them,
but this difficulty should be embraced as what makes PGM such a
unique and fun competitive game, it shouldn't be worked around by
huge roster sizes. The players who should win should be the best
players, not the team that has the best frankenstein monster of
players who are good at 1-2 things stitched together.
14v14 falls into the same trap, needing 6 subs is a stretch. Let's
say 2 subs don't show up, because they're the kind of people who like
you said you never know if they'll show up, you now have 4 subs. That
can replace half of your main roster, and that's only under the
assumption some of your subs didn't show. If you really have the
problem that 6 of your players can't say "oh yeah I can make it"
and then don't show up, that's not a problem with the roster sizes,
that's a problem with your shit ass team who can't organise
themselves. Again the subbing people in and out of matches shit comes
up, which again, is retarded. Saying a cannoner shouldn't try to turn
himself into a well-rounded player incase it effects his cannoning is
retarded. No other "competitive" game favours people who
fall into such a small sub-role so hard. People shouldn't be allowed
to be a one trick pony player and win tournaments with it.
12v12 deals with a lot of these problems atleast to some extent,
because the subbing in and out based on maps/gm is probably never
going to stop, it's become a part of PGM tournaments. However just
because it's become commonplace doesn't mean it isn't unhealthy to
the community and the tournaments.
And I sympathise with the argument of wanting to play with friends.
Having to ask your friends to leave or kick them is stupid and
annoying, but again, since this tournament is calling itself
"competitive". It should to an extent, put the competitive
health of the tournament before the social circles of its
participants"
I agree, but there are many other external problems that would cause the need for a large roster. Things such as parents, timezones, emergencies, etc..
Ideally it would be best, but it's just not physically possible at this point in time.
I don't want to be rude but are the officials going to make an attempt to let Aussies player easier, or is it going to be 1 AM for us again? I don't think it is that hard to cater for Australians but if you can't then I guess that's it. Plus, Cammy's parents wouldn't allow him to play at 1AM lmao
We got all of our aussies and kiwis to sneak on at 2am lol
giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo
We had this same issue last tournament!
Hope there won't be any last minute changes to maps like last tournament >.>
p.s:
this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.
footnote:
this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)
giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo
We had this same issue last tournament!
Hope there won't be any last minute changes to maps like last tournament >.>
p.s:
this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.
footnote:
this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)
giving teams a week (and a half) to prepare for maps with (example of preparation can be scrims). What a really smart idea! Will Money be on the line this time too? The issue with this is that there is not enough time for preparation. There is no real life tournament that gives you the detail of what is happening a week before the tournament. An example of this is sports. You have weeks/months of preparation before the playoffs/final tournament matches to fit things such as team chemistry and how the team performs in certain matchups/roles/team lineup. This can relate back to scrims because not only will you get to learn the map, you learn how everyone plays in each role. You give players a week (10 days) to learn a map. To those who are probably going to rebel against what I said, I'm going to assume your first argument will be "IT'S SUMMER BREAK". Yes, it's summer break but you are forgetting about timezones. My Team (or example) has EU players and US players. That gives us about 2-7 hours (depending on scheduling) to look at maps each day. "OH BUT THAT'S ENOUGH TIME", do you know how long it takes to find scrims? The other thing is reliable scrim servers We don't have that sooooooooooooooooooooo
We had this same issue last tournament!
Hope there won't be any last minute changes to maps like last tournament >.>
p.s:
this is constructive feedback on your datings. Please give teams more ample time to prepare (example being 3 weeks) (or even better, release it with the informational post) to learn the maps, team chemistry, and for good practice sessions.
footnote:
this is my opinion on the duration between Map Pool Release date and Tournament Dates. Please remember that this is my opinion and you may have your own :)
so when's the officials response to this post
i'm still waiting for their perspective compared to my perspective of this matter
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