Avicus Archive

The Walls Kit Changes by Goodnighht January 5, 2016 at 5:01 PM UTC

I am going in order for these, from left to right in the /kits list.



Changes/ removals:


Barbarian- Make this a sharpness I iron sword, and give 5 steak, and maybe a stone pickaxe. As of right now this kit it very under-powered. Yes, it’s the first kit, and shouldn’t be very good, but it should not be to the point of that everyone who uses it has a disadvantage.


Miner- Looks good to me, maybe add an unbreaking of efficiency enchant? Just throwing out ideas, :)


Cook- This kit used to be very good, and very useful, now, no one uses it. I’d say go back to 5 steak, and 2 golden apples. It was actually useful that way. c:


BeastMaster- Not a bad kit, but no one uses it, and there is not really a reason to. Either make all the wolves 1 bone to train, and add more wolves, or remove it. Imo, remove.


Snowman- Right now, it blinds opponents when you hit them with it. No one uses this, it could be useful in some situations, but it’s useless in most. Remove.


Tarzan- Completely useless. Remove.


Poseidon- Used to be useful, made it bad. Make it regeneration 1 in water, and constant water breathing. Nothing more, nothing less.


Builder- Not all that bad, but not worth adjusting. Remove.


Archer- Never seen anyone use it, I think it gives 32 arrows, and a punch 1 bow. Not worth it, bows and arrows are easy to get. Remove.


Healer- No, just no… It should have regeneration 2 forever, and maybe 1 or 2 healing 2 potions.


Lumberjack- More food, maybe a diamond axe?


Smelter- This should just give you the iron/gold as soon as you mine it. The point of this kit would be to get iron and gold as quickly as possible. Making a furnace and punching it with iron ore in your hand is faster, but not worth it. Either fix what I said, or remove.


Sonic- The speed 2 was perfectly fine, it was slightly op, but speed 1 is too underpowered.


Cookiemonster- Remove the strength, healing, and resistance effects and add some negative effects, and you’re good.


Leech- Sorry, this kit is not bad, but too hard to fix and not be way too OP. Remove.


Stomper- This one will be controversial, but it’s too OP. Make the kit give you diamond boots with feather falling 4. It’s too OP as it is right now, and if skybases are going to be added back (as they should) this kit will be too OP.


Tank- If I remember right, this kit is full leather...Seriously? Remove.


Wither- Give wither 2, and make the effect longer. Not worth the kit as is.


Ghast- Really? This kit is the most pointless kit ever. I would say remove it, but I think there are ways to make this kit better. I had an idea for the kit to be able to hover for 1-2 seconds. Would be useful when taking skybases, when falling, or even just going across a small gap. It could be a very good kit, and very much worth it, but not too OP.


Alchemist- I don’t remember what this kit gives/does, but I do remember it’s very bad. Remove.


Magician- Not a bad kit, add more lapis, and a stone pickaxe and I’d say it’s good to go. :)


Fireman- Good for team killing I guess? Who wants that.. Remove.


Guardian- Has diamond helmet and iron chestplate right now. Not really a way to fix this one and make it worth using, without being too OP. Remove.


Maniac- If I remember right, this kit gives 2-3 seconds of strength from each kill. That’s not bad, but not really worth it with the smaller number of players playing walls these days. ;( Remove.




I will need help with names. ;p


New kit ideas:


Multiplier- Maybe something that gives double or triple the blocks when mining stone or logs? It could be very useful for getting blocks to take down a skybase, a much more efficient.




I will add suggestions of new kits ideas and changes to this list. Kits that will help take down a skybase are recommended, if the height limit is going to go up a little bit more. :)

Patrikano January 5, 2016 at 6:01 PM UTC

Nu, Don't change stomper kit D:

Tikai January 5, 2016 at 7:01 PM UTC

Stomper kit is PERFECT please don't remove or under power it! Everything else was right :P Poseidon..Psh...
And the Tank desc was perfect just..perfect..

Patrikano January 5, 2016 at 7:01 PM UTC

Tank is not full leather, it has a mix of iron, leather, chainmail and gold.

It isn't the best kit. But we need some choices, cause from your post you want to remove half of them, not allowing any choice.

Tikai January 5, 2016 at 7:01 PM UTC

I would balance some kits out, have some debuffs, and take a few of the ones nobody even knows what they do out.. So make some kits more OP but add debuffs like weakness and slowness when you use an ability?

Goodnighht January 5, 2016 at 7:01 PM UTC

Stomper kit is PERFECT please don't remove or under power it! Everything else was right :P Poseidon..Psh...
And the Tank desc was perfect just..perfect..
Stomper is finer for now, but what if they make the height limit go back up, so there's actually a possible chance for a skybase? Then stomper will be too OP. The 0 falling damage against a skybase is too OP, skybases pretty much rely on fall damage. :/ I love stomper just as much as everyone else, but it's too OP against a skybase

Patrikano January 5, 2016 at 7:01 PM UTC

Maybe make it that stomper kit only gives no damage if you fall from, say 50 blocks. And if you fall from more than 50 blocks you take fall damage?

Tikai January 5, 2016 at 7:01 PM UTC

Stomper is finer for now, but what if they make the height limit go back up, so there's actually a possible chance for a skybase? Then stomper will be too OP. The 0 falling damage against a skybase is too OP, skybases pretty much rely on fall damage. :/ I love stomper just as much as everyone else, but it's too OP against a skybase
Maybe add a slowness 2 effect when you land? Or a blindness effect? Some kind of  debuff?

EDIT: And what Pat said is also a great idea.

ClubberNugget January 5, 2016 at 11:01 PM UTC

Stomper should take no fall damage, but give none as well, you can build sky bases still, and the goal is to knock the opponent off when they get close, the whole transfer damage thing is just so bent

YourAsian January 6, 2016 at 7:01 AM UTC

Barbarian: Sharpness 1 Iron Sword, 5 Steak.

Miner: Efficency 1 Iron Pick, Night Vision effect.

Cook: 5 Steak, 5 Pork Chops.

Beastmaster: 5 Wolf eggs, 13 Bones

Snowman: Blindness 2 (5 Seconds) When gotten hit.

Tarzen: Remove .-.

Poseidon: Regen 1 When in Water, Fishing rod, Boat.

Builder: 16 Logs, 64 CobbleStone

Archer : Power 1 bow, 32 Arrows

Healer: 1 Regen 2 Potion, 3 Instant health potions.

LumberJack: Stone Pickaxe and same effect.

Smelter: Automatically Smelts ores when broken.

Sonic: Full leather with Speed 2

CookieMonster: Less chance of Strength, Resistance, Regen 2.

Leech: 5 Hearts per kill.

Stomper: Transfer 50% of fall damage to players in a 5 block radius.

Tank: Full iron, Slowness 1

Wither: Wither 2 for 5 Seconds if hit with Stone Sword.

Ghast: Right click a blaze rod to shoot a fireball.

Alchemist: 1 Poison pot 1 Instant damage 2 pot.

Magician: Enchanting table, 64 Enchanting bottles, 2 Lapis Blocks.

Fireman: 1 Lava Bucket, 1 Water Bucket, 1 Unbreaking 5 Flint and Steal.

Guardian: Diamond Helmet, Iron chestplate, Leather Pants, Leather Boots, Slowness 1.

Maniac: Strength pot 8:00.




Hope you like my decisions.

kycrafft January 6, 2016 at 3:01 PM UTC

Healer with infinite regen 2 would be the new Poseidon except without having to be in water. I think it's fine how it is. 

I also disagree with the sonic being changed back to speed 2. I still use it with speed 1 and with speed 2 it was kind of OP on a lot of maps. 

Tank is ok TBH, it gives full iron helmet and pants, prot 2 leather chestplate and feather falling 2 chain boots

Cookiemonster should straight up be removed; no one used it before people found out exploits. 

Oh and alchemist is a fine kit. It's not that great but it's viable and I see no reason to remove it. 

I'm pretty much on the and page with the other ideas though.

Goodnighht January 6, 2016 at 8:01 PM UTC

Healer with infinite regen 2 would be the new Poseidon except without having to be in water. I think it's fine how it is. 

I also disagree with the sonic being changed back to speed 2. I still use it with speed 1 and with speed 2 it was kind of OP on a lot of maps. 

Tank is ok TBH, it gives full iron helmet and pants, prot 2 leather chestplate and feather falling 2 chain boots

Cookiemonster should straight up be removed; no one used it before people found out exploits. 

Oh and alchemist is a fine kit. It's not that great but it's viable and I see no reason to remove it. 

I'm pretty much on the and page with the other ideas though.
"Healer with infinite regen 2 would be the new Poseidon except without having to be in water."
-Poseidon was like regen 3, regeneration 2 isn't all that OP, it's useful for regenerating after a fight, and while running, but aside from that it's really not that useful. If you use a regeneration 2 potion right before a fight, you can still die fairly easy, it's no where close to as OP as Poseidon was. lol