Avicus Archive

(Suggestion) Get credits for defending? by marcwood501 August 24, 2015 at 4:08 PM UTC

If there is a way it would be great because i prefer defending but at the end of the match i don't get as many credits as i wish i could. Any suggestions of how it could work?

Rabona August 24, 2015 at 4:08 PM UTC

Umm... Maybe at the start of a game you can pick what position you would be with a tab. And then credits will be given out equally. Just a thought.

voidloop August 24, 2015 at 4:08 PM UTC

Well...

Brake a Monument= x Amount of Creds given
Preventing the breaking of a monument(defending)= y Amount of creds given.

./summon javipepe

Rainstruck August 24, 2015 at 5:08 PM UTC

PLEASE! Seeing as how I mainly defend I would love to see this implemented.

+2

ImRaging August 24, 2015 at 5:08 PM UTC

kills...

ProfessorUtonium August 24, 2015 at 5:08 PM UTC

I doubt this will work.

How will the credit counter know if you played defense?

 To what Seeking said: Won't players just go attack and not defend when you select defense?

Aliu17 August 24, 2015 at 5:08 PM UTC

Getting points for defending might not work......cause people can be afk the whole time and just stay there as being a "defender".

dilpickel August 24, 2015 at 5:08 PM UTC

If you were within a radius from  the monument you get more credits? Might be a way.

Numberz_ August 24, 2015 at 6:08 PM UTC

Too hard to code. -1

Indicado August 24, 2015 at 6:08 PM UTC

-1. You can be AFK in the monument and gain credits. And,there's a lot of campers "defending" the monument,killing and killing.

PokerFace August 24, 2015 at 7:08 PM UTC

Actually it might be simple. Maybe mark a certain region around the monument and if you kill a player in that region, you get a 1.5 credit boost for any kills that you get in that region.

Rabona August 24, 2015 at 7:08 PM UTC

Actually it might be simple. Maybe mark a certain region around the monument and if you kill a player in that region, you get a 1.5 credit boost for any kills that you get in that region.
+1. There are issues with that; Camping.

resepignev August 24, 2015 at 7:08 PM UTC

Actually before the omega update defenders didn't got any credits for playing. Only if you break a monument or you kill people you got XP, now you get credits for playing. In my opinion it's not needed if defenders get extra credits since they already get credits for playing.

Chief_Hacks August 24, 2015 at 11:08 PM UTC

+1. There are issues with that; Camping.
Yeah but if you are camping at your own monument, you are pretty much defending.

jracer15 August 25, 2015 at 12:08 AM UTC

The issue with the region thing is that your going to have people only coming to the mon to farm credits not really defending

dilpickel August 25, 2015 at 12:08 AM UTC

If the player is at the monument killing thats defending.
EDIT: Not alot of people defend so I think this would be a great way to get them to.

voidloop August 25, 2015 at 6:08 AM UTC

Too hard to code. -1
Mate,
Just one Word,

Javicus.

ImTheRealBakugo August 25, 2015 at 11:08 AM UTC

-1. If you wanna defend, okay defend. But it's your own decition, no credits will be give to you. Also it's so difficult to code. So for me it's a bad idea.

Spoookeh August 25, 2015 at 8:08 PM UTC

+1 May be quite hard to code but have a certain radius around the monument that gives you 1 credit every 30 seconds or something like that. We have an AFK time so it's fine.

ProfessorUtonium August 25, 2015 at 8:08 PM UTC

+1 May be quite hard to code but have a certain radius around the monument that gives you 1 credit every 30 seconds or something like that. We have an AFK time so it's fine.
There are such things as afk pools where water pushes you around do you don't get kicked.

Spoookeh August 25, 2015 at 8:08 PM UTC

There are such things as afk pools where water pushes you around do you don't get kicked.
True, unfortunately I think it's just too complicated to add even though I like to defend myself and would like some reward for it.

AtditC August 25, 2015 at 8:08 PM UTC

Too hard to code. -1
Don't underrate our devs :3

steven5703 August 25, 2015 at 8:08 PM UTC

Well if you're defending you already get credits through kills.... not really necessary

Coco_stag August 25, 2015 at 9:08 PM UTC

Well if you're defending you already get credits through kills.... not really necessary
I agree with this. 
5 Credits for a kill (Diamond rank)
50 for a monument (Diamond rank)

This pattern is the same for:
Gold
Emerald
user
pretty much all donor ranks

You need 10 kills which I find easily done to get the same amount of credits as breaking a monument.

marcwood501 February 16, 2016 at 5:02 PM UTC

Is there still no chance of this happening... I wish it was possible.

_DipperPines February 16, 2016 at 8:02 PM UTC

Yes, it is. It could add up the total number of blocks and kills that you got within a certain radius of your monument. If it is above a specific number you get credits at the end.

awesome_apricot February 16, 2016 at 8:02 PM UTC

Set a region around the area of the map classified as the "defending area".

If the player stays in that zone for a set amount of time during the game, and kills people etc in that zone, they get credited as defending. 

Would it work? I think so ;)

Glitchaye February 16, 2016 at 8:02 PM UTC

(For example, this would be for diamond ranked players)

Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits
Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits

Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned

imryaan February 16, 2016 at 9:02 PM UTC

(For example, this would be for diamond ranked players)

Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits
Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits

Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned
legend.

Veopth February 16, 2016 at 9:02 PM UTC

More Camping?
bah...

ProfessorUtonium February 16, 2016 at 10:02 PM UTC

(For example, this would be for diamond ranked players)

Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits
Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits

Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned
It would have to be more as we can't have half credits (getting .5 credits). It would have to be the same as kills with non donors getting 1 for everything. Also, the the reinforce would have to be longer in time as it could be op. Maybe every 20 seconds?

Acceqted February 17, 2016 at 12:02 AM UTC

Umm... Maybe at the start of a game you can pick what position you would be with a tab. And then credits will be given out equally. Just a thought.
+1

DaFrozenBlaze February 17, 2016 at 12:02 AM UTC

(For example, this would be for diamond ranked players)

Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits
Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits

Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned
2 credits for 10secs quite a bit of credits, the rest are cool.

Midnightstorm February 17, 2016 at 1:02 AM UTC

-1
You don't really get credits for offense.. What sense would it make to give credits for defense?
How would the system know you're defending? And if you had to pick a position, people could pick the position that gives the most credits, yet not serve the position they chose.
Also I usually switch around, depending on how well the defense is holding up. I know many other people do this as well, so being stuck in one position could be harmful to your team.

DaFrozenBlaze February 17, 2016 at 1:02 AM UTC

-1
You don't really get credits for offense.. What sense would it make to give credits for defense?
How would the system know you're defending? And if you had to pick a position, people could pick the position that gives the most credits, yet not serve the position they chose.
Also I usually switch around, depending on how well the defense is holding up. I know many other people do this as well, so being stuck in one position could be harmful to your team.
You get credits for breaking a monument, I don't see why people who defend can't be rewarded as well. 
As long as you are near the monument or kill someone who is within the monument area,  you're technically defending.

ImRaging February 17, 2016 at 9:02 AM UTC

You get kills from killing rushers, simple.

_Jupiter February 17, 2016 at 3:02 PM UTC

+1, sort of. How will this work for people who switch around defence and offence depending on how the game is going?

kycrafft February 17, 2016 at 4:02 PM UTC

You get kills from killing rushers, simple.
But we need an extra incentive for people to defend, since obviously that's not enough right now.

shahmi February 17, 2016 at 4:02 PM UTC

(IDEA) What if at the start of the game you get to pick if you want to defend and if you pick defend then it spawns you at one of the monuments and as long as you get kills there you get extra credits or how long you stay there.
And then you can make an option to like switch back to offense.

I mean you can defend in offense but you won't get extra credits if your on offense and defend.

+1

kycrafft February 17, 2016 at 4:02 PM UTC

(IDEA) What if at the start of the game you get to pick if you want to defend and if you pick defend then it spawns you at one of the monuments and as long as you get kills there you get extra credits or how long you stay there.
And then you can make an option to like switch back to offense.

I mean you can defend in offense but you won't get extra credits if your on offense and defend.

+1
That's a bit complex. Why not just award extra credits for kills near all the monuments? It would cut out the position switching but still have the same effect.

tomqss February 17, 2016 at 4:02 PM UTC

I don't think people need an incentive to defend, as DTM here is the most stalemated thing ever

Subscriptor February 17, 2016 at 4:02 PM UTC

-1
You don't really get credits for offense.. What sense would it make to give credits for defense?
How would the system know you're defending? And if you had to pick a position, people could pick the position that gives the most credits, yet not serve the position they chose.
Also I usually switch around, depending on how well the defense is holding up. I know many other people do this as well, so being stuck in one position could be harmful to your team.
I assume that he tries to suggest this idea not because defending is cool and he wants to get credits for it, I can tell from my own experience that people rarely defend rather than rush, which makes the game really boring and quick and non-challenging for offense players. By that, makes the public matches less interesting. I agree with glitchy's idea

TechnoEagle February 17, 2016 at 4:02 PM UTC

yeah you should get credits for def im good at def and thats a good idea

shahmi February 17, 2016 at 5:02 PM UTC

That's a bit complex. Why not just award extra credits for kills near all the monuments? It would cut out the position switching but still have the same effect.
Yeah that could work but if the devs want to make it complex my idea isn't that bad

piratewithgun February 17, 2016 at 5:02 PM UTC

Actually it might be simple. Maybe mark a certain region around the monument and if you kill a player in that region, you get a 1.5 credit boost for any kills that you get in that region.
that is a good idea

Lucartex February 17, 2016 at 9:02 PM UTC

I think you get many credits, enough from playing, but maybe there could be a certain area and if ypu killed someone there, youd get 4c?

Lucartex February 17, 2016 at 9:02 PM UTC

(For example, this would be for diamond ranked players)

Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits
Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits

Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned
Same idea lol

Crimson_Aught February 27, 2016 at 3:02 AM UTC

It is well implemented on ShotBow's Annihilation. You get x2 cridits for killing people near the nexus(monument) 
So +1

Valyxn March 14, 2016 at 12:03 AM UTC

I like this idea, but also I think if you die in said zone, they guy who killed you should get the multiplier bonus. ANOTHER THOUGH: If you kill a guy with a bow and he was attacking your monument, you wouldn't get the bonus credits. But campers shooting their bow from with in this area would. Also, if its based off or a radius, make it extend vertically forever so any kills from sky raids count and anyone you knock into the void counts.

+1 But keep in mind what I said about the bows
^

DaFrozenBlaze March 14, 2016 at 12:03 AM UTC

I like this idea, but also I think if you die in said zone, they guy who killed you should get the multiplier bonus. ANOTHER THOUGH: If you kill a guy with a bow and he was attacking your monument, you wouldn't get the bonus credits. But campers shooting their bow from with in this area would. Also, if its based off or a radius, make it extend vertically forever so any kills from sky raids count and anyone you knock into the void counts.

+1 But keep in mind what I said about the bows
^
Keep it simple and have it give more credits when killing someone without a certain radius. I don't really see anything wrong.

Goodnighht March 14, 2016 at 3:03 AM UTC

I like what most people are saying, when you kill someone within a radius of the monument, you get extra credits. Even if you use a bow, you're still defending, and even if you're just kill farming, it's still defending, it all helps, and defense is pretty rare. Even when people do defend, most of the time it's 1-3 people, that get over run by 10-15 people from a sky bridge, it's not a challenge.

+1

flyofff March 14, 2016 at 5:03 AM UTC

I'm also a defender (On Cronus). But when I defend as marcwood said I get like 20 credits. It'd be nice to get credits while defending. But I don't how it would work. 

/summon JaviPeeePeee

DaFrozenBlaze March 14, 2016 at 10:03 AM UTC

I like what most people are saying, when you kill someone within a radius of the monument, you get extra credits. Even if you use a bow, you're still defending, and even if you're just kill farming, it's still defending, it all helps, and defense is pretty rare. Even when people do defend, most of the time it's 1-3 people, that get over run by 10-15 people from a sky bridge, it's not a challenge.

+1
Defending is getting more common
And it's usually a lot of people defending.

EncryptedShoesHD March 14, 2016 at 1:03 PM UTC

I actually think that this is not a bad idea since I love defending more than rushing. It's possible and not that hard to implement. To prevent players from being afk just add a timer. And to check if player is in range of the monument, just spawn an invisible entity and check if the player is in its range. That's how I'd do...

DaFrozenBlaze March 14, 2016 at 3:03 PM UTC

I actually think that this is not a bad idea since I love defending more than rushing. It's possible and not that hard to implement. To prevent players from being afk just add a timer. And to check if player is in range of the monument, just spawn an invisible entity and check if the player is in its range. That's how I'd do...
Afking won't matter if it's the number of kills you get within that radius.

EncryptedShoesHD March 14, 2016 at 3:03 PM UTC

Afking won't matter if it's the number of kills you get within that radius.
Also the defending time should be counted too. So this is where it's needed to make an Anti-AFK system... At least imo, every player has his own views on this topic...