(Suggestion) Get credits for defending?
by
marcwood501
August 24, 2015 at 4:08 PM UTC
If there is a way it would be great because i prefer defending but at the end of the match i don't get as many credits as i wish i could. Any suggestions of how it could work?
Actually it might be simple. Maybe mark a certain region around the monument and if you kill a player in that region, you get a 1.5 credit boost for any kills that you get in that region.
Actually it might be simple. Maybe mark a certain region around the monument and if you kill a player in that region, you get a 1.5 credit boost for any kills that you get in that region.
Actually before the omega update defenders didn't got any credits for playing. Only if you break a monument or you kill people you got XP, now you get credits for playing. In my opinion it's not needed if defenders get extra credits since they already get credits for playing.
-1. If you wanna defend, okay defend. But it's your own decition, no credits will be give to you. Also it's so difficult to code. So for me it's a bad idea.
+1 May be quite hard to code but have a certain radius around the monument that gives you 1 credit every 30 seconds or something like that. We have an AFK time so it's fine.
+1 May be quite hard to code but have a certain radius around the monument that gives you 1 credit every 30 seconds or something like that. We have an AFK time so it's fine.
There are such things as afk pools where water pushes you around do you don't get kicked.
Yes, it is. It could add up the total number of blocks and kills that you got within a certain radius of your monument. If it is above a specific number you get credits at the end.
(For example, this would be for diamond ranked players)
Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits
Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned
(For example, this would be for diamond ranked players)
Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits
Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned
(For example, this would be for diamond ranked players)
Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits
Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned
It would have to be more as we can't have half credits (getting .5 credits). It would have to be the same as kills with non donors getting 1 for everything. Also, the the reinforce would have to be longer in time as it could be op. Maybe every 20 seconds?
(For example, this would be for diamond ranked players)
Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits
Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned
2 credits for 10secs quite a bit of credits, the rest are cool.
-1 You don't really get credits for offense.. What sense would it make to give credits for defense? How would the system know you're defending? And if you had to pick a position, people could pick the position that gives the most credits, yet not serve the position they chose. Also I usually switch around, depending on how well the defense is holding up. I know many other people do this as well, so being stuck in one position could be harmful to your team.
-1 You don't really get credits for offense.. What sense would it make to give credits for defense? How would the system know you're defending? And if you had to pick a position, people could pick the position that gives the most credits, yet not serve the position they chose. Also I usually switch around, depending on how well the defense is holding up. I know many other people do this as well, so being stuck in one position could be harmful to your team.
You get credits for breaking a monument, I don't see why people who defend can't be rewarded as well. As long as you are near the monument or kill someone who is within the monument area, you're technically defending.
(IDEA) What if at the start of the game you get to pick if you want to defend and if you pick defend then it spawns you at one of the monuments and as long as you get kills there you get extra credits or how long you stay there. And then you can make an option to like switch back to offense.
I mean you can defend in offense but you won't get extra credits if your on offense and defend.
(IDEA) What if at the start of the game you get to pick if you want to defend and if you pick defend then it spawns you at one of the monuments and as long as you get kills there you get extra credits or how long you stay there. And then you can make an option to like switch back to offense.
I mean you can defend in offense but you won't get extra credits if your on offense and defend.
+1
That's a bit complex. Why not just award extra credits for kills near all the monuments? It would cut out the position switching but still have the same effect.
-1 You don't really get credits for offense.. What sense would it make to give credits for defense? How would the system know you're defending? And if you had to pick a position, people could pick the position that gives the most credits, yet not serve the position they chose. Also I usually switch around, depending on how well the defense is holding up. I know many other people do this as well, so being stuck in one position could be harmful to your team.
I assume that he tries to suggest this idea not because defending is cool and he wants to get credits for it, I can tell from my own experience that people rarely defend rather than rush, which makes the game really boring and quick and non-challenging for offense players. By that, makes the public matches less interesting. I agree with glitchy's idea
That's a bit complex. Why not just award extra credits for kills near all the monuments? It would cut out the position switching but still have the same effect.
Yeah that could work but if the devs want to make it complex my idea isn't that bad
Actually it might be simple. Maybe mark a certain region around the monument and if you kill a player in that region, you get a 1.5 credit boost for any kills that you get in that region.
(For example, this would be for diamond ranked players)
Offense : Get a kill within 15 blocks of an enemy monument, Bonus 3 credits Defense : Get a kill within 15 blocks of your own monument, Bonus 3 credits
Reinforce : Every 10 seconds within a 10 block radius of a monument, 2 credits are earned
I like this idea, but also I think if you die in said zone, they guy who killed you should get the multiplier bonus. ANOTHER THOUGH: If you kill a guy with a bow and he was attacking your monument, you wouldn't get the bonus credits. But campers shooting their bow from with in this area would. Also, if its based off or a radius, make it extend vertically forever so any kills from sky raids count and anyone you knock into the void counts.
I like this idea, but also I think if you die in said zone, they guy who killed you should get the multiplier bonus. ANOTHER THOUGH: If you kill a guy with a bow and he was attacking your monument, you wouldn't get the bonus credits. But campers shooting their bow from with in this area would. Also, if its based off or a radius, make it extend vertically forever so any kills from sky raids count and anyone you knock into the void counts.
+1 But keep in mind what I said about the bows ^
Keep it simple and have it give more credits when killing someone without a certain radius. I don't really see anything wrong.
I like what most people are saying, when you kill someone within a radius of the monument, you get extra credits. Even if you use a bow, you're still defending, and even if you're just kill farming, it's still defending, it all helps, and defense is pretty rare. Even when people do defend, most of the time it's 1-3 people, that get over run by 10-15 people from a sky bridge, it's not a challenge.
I'm also a defender (On Cronus). But when I defend as marcwood said I get like 20 credits. It'd be nice to get credits while defending. But I don't how it would work.
I like what most people are saying, when you kill someone within a radius of the monument, you get extra credits. Even if you use a bow, you're still defending, and even if you're just kill farming, it's still defending, it all helps, and defense is pretty rare. Even when people do defend, most of the time it's 1-3 people, that get over run by 10-15 people from a sky bridge, it's not a challenge.
+1
Defending is getting more common And it's usually a lot of people defending.
I actually think that this is not a bad idea since I love defending more than rushing. It's possible and not that hard to implement. To prevent players from being afk just add a timer. And to check if player is in range of the monument, just spawn an invisible entity and check if the player is in its range. That's how I'd do...
I actually think that this is not a bad idea since I love defending more than rushing. It's possible and not that hard to implement. To prevent players from being afk just add a timer. And to check if player is in range of the monument, just spawn an invisible entity and check if the player is in its range. That's how I'd do...
Afking won't matter if it's the number of kills you get within that radius.
Afking won't matter if it's the number of kills you get within that radius.
Also the defending time should be counted too. So this is where it's needed to make an Anti-AFK system... At least imo, every player has his own views on this topic...
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