Avicus Archive

Avicus - Changes and Continuities Over Time by MLGtino May 7, 2017 at 1:05 AM UTC

Because it's important.

So very simple question. Over the past 1 year on Avicus, what has changed, and what has stayed the same? Just name some things, how they happened, what they caused (or didn't), what failed, what succeeded, why these things happened. 

(This post will likely be ignored but it's more important than you think)

vladthegreat100 May 7, 2017 at 2:05 AM UTC

Avicus has changed starting here!

ViceTechnicolour May 7, 2017 at 4:05 AM UTC

- Social Media Team formed
- Translation project has slowed
- Builders have been readded
- Head map developer changes (Fouled, Seth, Distraction) now lead
- New tournaments
- XML has been tremendously revitalized
- Throwback has been removed
- We now have a Discord server
- Tons of new staff
- Prestiges have been readded

Xuph May 7, 2017 at 5:05 AM UTC

"Just name some things, how they happened, what they caused (or didn't), what failed, what succeeded, why these things happened. "

 what failed
- www.avicus.net
- tournament especially
 what succeeded
-



dev_revs May 7, 2017 at 5:05 AM UTC

I mean that tournament was ok..

TooSweetSki May 7, 2017 at 6:05 AM UTC

So many new Mods, it's great!

Riilo May 7, 2017 at 6:05 AM UTC

I mean that tournament was ok..
You are being way too nice...

imryaan May 7, 2017 at 9:05 AM UTC

-Player count has gone down over time

K_R_Cord May 7, 2017 at 12:05 PM UTC

I have recently been put in charge of the social media team where we have gone from no leadership to a point by point plan to revive the team and add new features so we are able to market the server better and hopefully in the new feature focus on bringing player counts up.

piratewithgun May 7, 2017 at 1:05 PM UTC

throwback is gone is the bad bit
readding prestiges was nice

OriginaI May 7, 2017 at 2:05 PM UTC

the name stayed the same

now im just waiting to read the post that says avicus will be closing

XtraMajestical May 7, 2017 at 2:05 PM UTC

o

Padlet May 7, 2017 at 3:05 PM UTC

What failed 
- New "active" mods

MLGtino May 7, 2017 at 8:05 PM UTC

What failed 
- New "active" mods
why are they so bad?

TheMasterClock May 7, 2017 at 9:05 PM UTC

-Player count has gone down over time
For the past year, nah. Stayed the same.

Crimson_Aught May 8, 2017 at 10:05 AM UTC




But some things don't change:

AtditC May 8, 2017 at 1:05 PM UTC

  • CTF, KoTH/CP and DTC were added
  • CTW, TDM and Nexus were removed and added back soon after.
  • Frenzy and SkyWars were added and removed soon after.
  • CTH, Walls and SG were removed.

  • Staff teams have changed a lot.
  • New communication server has appeared.
  • New game engine was developed.
  • A lot of new maps were added.
  • Prestiges are back.

  • Average maximum players count has dropped.
  • Support of new versions was added with bugs and lags.
  • A lot of old nice maps were removed or even deleted forever.

But some things don't change:
  • Avicus is still 1.8+
  • Arcade is still coming Soon
Arcade is still coming Soon

top kek

keller183 May 8, 2017 at 3:05 PM UTC

good:
no more throwback
new maps i guess
CTF, KoTH & DTC 
nexus re added
sg removed
voting added 
quintus was removed for a little bit 

bad:
terrible new maps
staff are still useless 
walluar
CTW rot removed
CTH removed
Walls removed
new nexus kits are shit 
we still have fking useless credits and crates
still typically only ever one rot on at a time
the new prestiges are shit compared to the old ones
re adding 1.7
"fixing rotations"