For some reason they haven't changed it back yet the fuckin credits are useless, I mean like keep the credits and badges if you want, but make prestiges appear where the tournament badge would be and instead of a badge the tourney winners could get a tag, hope this happens but probably won't :(
You can have a credit system AND prestige system AND even the nebula shop at the same time!
Credits: You get credits for killing, mining monuments, picking up wool etc etc. With a rank, the amount of credits you get can be multiplied. With credits, you only can buy cosmetic stuff.
XP, Levels & Prestige: You get XY XP for killing, mining monuments, picking up wool etc etc. but it doesn't say +XY XP. With a rank, the amount of XP you get can't be multiplied. At level 50, you can do /prestige and get the little * after your name. Then, you will have to start from 0 XP again. Also, each * badge from the shop in the lobby would have to be removed if prestiges come back.
Nebula Shop: For each kill, you get 1 point. For each monument you mine, you get, let's say, 8 points. Values can be different, of course. In the shop, each item is accessible for everyone, but some stuff can only be bought if you have 10 Levels, 25 Levels, Prestige Level 1, Prestige Level 2 etc.. Just don't make the items too overpowered.
Many players miss the Nebula Shop. And we don't really know why it was removed. #BringBackPrestigesAndNebulaShop
They're this really old system where you would get xp from kills and then when you had enough xp you leveled up. Once you hit enough levels you prestiged and got a badge. The cycle continued until you hit the max amount of prestiges. It gave people a reason to play.
You can have a credit system AND prestige system AND even the nebula shop at the same time!
Credits: You get credits for killing, mining monuments, picking up wool etc etc. With a rank, the amount of credits you get can be multiplied. With credits, you only can buy cosmetic stuff.
XP, Levels & Prestige: You get XY XP for killing, mining monuments, picking up wool etc etc. but it doesn't say +XY XP. With a rank, the amount of XP you get can't be multiplied. At level 50, you can do /prestige and get the little * after your name. Then, you will have to start from 0 XP again. Also, each * badge from the shop in the lobby would have to be removed if prestiges come back.
Nebula Shop: For each kill, you get 1 point. For each monument you mine, you get, let's say, 8 points. Values can be different, of course. In the shop, each item is accessible for everyone, but some stuff can only be bought if you have 10 Levels, 25 Levels, Prestige Level 1, Prestige Level 2 etc.. Just don't make the items too overpowered.
Many players miss the Nebula Shop. And we don't really know why it was removed. #BringBackPrestigesAndNebulaShop
They're this really old system where you would get xp from kills and then when you had enough xp you leveled up. Once you hit enough levels you prestiged and got a badge. The cycle continued until you hit the max amount of prestiges. It gave people a reason to play.
Why was it removed? It gave people a reason to play. Plus, it looked cool af
Why was it removed? It gave people a reason to play. Plus, it looked cool af
To be honest I'm not entirely sure. There has never been a proper reason for the removal other than the owner not liking it because it required more and more prestiges to be added and added.
Why was it removed? It gave people a reason to play. Plus, it looked cool af
All I know I say that it was a pain for devs to constantly make new prestiges for people. But no way that we have 2 new devs, things could be easier...?
The reason I've heard for it being removed was that they couldn't keep updating it. I suggested instead of getting a badge for Presiges, you just get a number. ex: "MOD LiloOe [1] (badge): hi". I presonally love the idea of bringing Prestiges back, because as of right now I feel no real reason to play. It's fun to play, but there is no goal what-so-ever. I also think that this would open the door for many new games, and bringing back old games, such as Walls, Skywars, and adding this to Nexus.
You can have a credit system AND prestige system AND even the nebula shop at the same time!
Credits: You get credits for killing, mining monuments, picking up wool etc etc. With a rank, the amount of credits you get can be multiplied. With credits, you only can buy cosmetic stuff.
XP, Levels & Prestige: You get XY XP for killing, mining monuments, picking up wool etc etc. but it doesn't say +XY XP. With a rank, the amount of XP you get can't be multiplied. At level 50, you can do /prestige and get the little * after your name. Then, you will have to start from 0 XP again. Also, each * badge from the shop in the lobby would have to be removed if prestiges come back.
Nebula Shop: For each kill, you get 1 point. For each monument you mine, you get, let's say, 8 points. Values can be different, of course. In the shop, each item is accessible for everyone, but some stuff can only be bought if you have 10 Levels, 25 Levels, Prestige Level 1, Prestige Level 2 etc.. Just don't make the items too overpowered.
Many players miss the Nebula Shop. And we don't really know why it was removed. #BringBackPrestigesAndNebulaShop
To be honest I'm not entirely sure. There has never been a proper reason for the removal other than the owner not liking it because it required more and more prestiges to be added and added.
If it's so difficult to add new prestiges, it doesn't take a genius to work out that the best thing needed is to just reset them?
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