nebula match timer
by
source_route
December 9, 2014 at 5:12 AM UTC
I have been thinking about this a lot and if we have a timer we can have shorter matches, the winning team would have more monuments destroyed, if its a tie the match will go into an O.T., also the winning team gains 30-45 xp (for each player). Also the amount of monuments you destroy multiplies your xp gained at the end of the round by .2. Hopefully this will solve 3hr matches of senex II/III
Longer games tend to be more fun, because late-game is usually when people start to defend. I love joining Quintus matches with a ton of people, where both teams only have one monument left. The monuments are a lot more challenging that way.
No -1 I don't want EXP Gained after matches. The team switching Is too much right now. Plus The one who mined a monument is responsible for making your team win. Give THEM the exp like it is right now. I know in Nexus you gain exp for winning but It's because your TEAM did it. Every Kill = Point, In Nebula the one(s) who made your team win is the one(s) who should get the points for it.
There are timers in maps already.
EXP Multiplier for how long matches go is also bad. I can join a map that has gone by for 3 hours and I can gain more exp if I mine the monument even though I was in it for only a little bit.
I think if you get a certain amount of kills (25,50,75,ect) you should get a certain amount of xp.
okay
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