Avicus Archive

nebula match timer by source_route December 9, 2014 at 5:12 AM UTC

I have been thinking about this a lot and if we have a timer we can have shorter matches, the winning team would have more monuments destroyed, if its a tie the match will go into an O.T., also the winning team gains 30-45 xp (for each player). Also the amount of monuments you destroy multiplies your xp gained at the end of the round by .2. Hopefully this will solve 3hr matches of senex II/III

kycrafft December 9, 2014 at 5:12 AM UTC

too complicated.....just have it be mining haste 5 after 45 minutes..........

source_route December 9, 2014 at 5:12 AM UTC

too complicated.....just have it be mining haste 5 after 45 minutes..........
?

Pavlo December 9, 2014 at 5:12 AM UTC

They do have timers     
They just last anywhere from 45 min, to 1.5 hours...   :/

source_route December 9, 2014 at 5:12 AM UTC

They do have timers     
They just last anywhere from 45 min, to 1.5 hours...   :/
oh

source_route December 9, 2014 at 5:12 AM UTC

They do have timers     
They just last anywhere from 45 min, to 1.5 hours...   :/
but when the match ends and if ur team wins u dont get xp (as of now) if we change it to this u do get xp

Pavlo December 9, 2014 at 5:12 AM UTC

but when the match ends and if ur team wins u dont get xp (as of now) if we change it to this u do get xp
yeah, I do agree that winning team should get xp :D

source_route December 9, 2014 at 5:12 AM UTC

yeah, I do agree that winning team should get xp :D
im not sure if 30-45 xp is too much

Y0urm0m1 December 9, 2014 at 6:12 AM UTC

maybe implement it in small maps.


longer games can be fun. played them before and it was intense. longest match i played: 3 hours (not in avicus)

JKawesome December 9, 2014 at 8:12 AM UTC

Longer games tend to be more fun, because late-game is usually when people start to defend. I love joining Quintus matches with a ton of people, where both teams only have one monument left. The monuments are a lot more challenging that way.

SnowSX3 December 9, 2014 at 8:12 AM UTC

I don't like this suggestion.
Long matches are fun IMO.

What's the attraction to short matches anyway?

source_route December 9, 2014 at 10:12 PM UTC

I don't like this suggestion.
Long matches are fun IMO.

What's the attraction to short matches anyway?
the match xp is more of what its meant for

ProfessorUtonium December 9, 2014 at 10:12 PM UTC

No -1 I don't want EXP Gained after matches.
The team switching Is too much right now. 
Plus The one who mined a monument is responsible for making your team win. Give THEM the exp like it is right now.
I know in Nexus you gain exp for winning but It's because your TEAM did it. Every Kill = Point,
In Nebula the one(s)  who made your team win is the one(s) who should get the points for it.

There are timers in maps already.

EXP Multiplier for how long matches go is also bad. I can join a map that has gone by for 3 hours and I can gain more exp if I mine the monument even though I was in it for only a little bit.

HappyHolidays December 10, 2014 at 2:12 AM UTC

Yup love to join Quintus when there are sky bases and I kill everyone on it. Fun Times.

iiDarudePvP December 10, 2014 at 11:12 AM UTC

I think if you get a certain amount of kills (25,50,75,ect) you should get a certain amount of xp.

source_route December 11, 2014 at 3:12 AM UTC

I think if you get a certain amount of kills (25,50,75,ect) you should get a certain amount of xp.
okay