How to properly make a map.
by
Zintenka
August 19, 2014 at 4:08 PM UTC
1. When you're making your map, put gameplay into consideration. Don't make anything too small or too large. Large sizes might be ok but a 40v40-50v50 player size is needed.
2. Don't over compensate. As in don't make the map too cluttered with Aesthetics that it has horrible gameplay. This will also cause severe lag depending upon the type of blocks you use. (Stained glass, Heads, Torches, redstone, decaying leaves, snow, six sided piston heads-crashes my client... etc.)
This can be fixed by removing drops of a specific block(s) in the YML.
3. Moderation. You need to learn to not make game changing items like sharpness 127 stuff with everyone else having normal stuff.
A sharpness 3 wooden or gold sword is pretty deadly. Even to diamond peeps.
Moderate the enchanting that you're putting into stuff. Moderate the gameplay vs aesthetics try to keep it equal but if you can't, get the former higher than the other.
4. Zintenka's special tricks:
Block IDs
43:8 is the ID for the special double slab.
Tree:12 is the six sided Oak. Its Tree:12-14 in for the various different woods that you need.
For 1.7 tree blocks its 162:12-13.
Floating Islands
If you want to make a beastly under island, make a platform, add spheres above it all over, do /replace sand then they come falling down then do /replace stone (or whatever you want under to be.)
Also, use /tree pine and add it all over to make it more spire-like. Then do /replace sand again and so forth.
Or do what i do which is a less laggy way and do /brush sphere stone 6 with any tool and add spheres in a vague mountainous shape. Then get another tool and do /brush smooth 6 and let the magic happen :)
Then using MC Edit or World Edit, flip what you've created and there you go! A nice sexy floating island!
Terrain
Make it nice and open for all out warfare. Add some hills or a mountain but keep a lot of the space nice and flat-like. This will call for best gameplay!
When you're finished making mountains, do //overlay dirt then //overlay grass then you got your nature layer... then you start building. Or if you're like me and build stuff beforehand in a superflat world then use world edit or MC Edit to copy and paste stuff into the new world.
I hope that this helps!
And also, don't add too much void!
If you guys need anymore help post your questions!
Lel, we can theme it on a medieval theme with TNT. :D
Sure why not? XD
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