Avicus Archive

[nebula] Remake or remove Clay wars. by c4ooo January 21, 2015 at 12:01 AM UTC

Clay wars is bad. I made a list of reasons why:
  1. The void between the to teams is to big. This makes the game play to slow,and because no one can built good bridges, there being sniped into the void. The game play always goes like this: a group of defenders wait until the other team rushes. then they start sniping. If the void could be narrowed, that would be a big step in solving the problem.
  1. No iron/ "upgrades". This leads to pretty boring pvp with no one trying to rush. Pretty much the only way to get behind enemy lines is to Tunnel.
  1. Similar consent to "Justice 2". The two Us connected with a U is exactly the same consent as Justice 2.
  2. So yea if i find more reasons i will post them

  3. PS this forum need an option to edit in mark-up. this would prevent such bad formatting as this.

SnowSX3 January 21, 2015 at 12:01 AM UTC

I disagree.

The void doesn't slow gameplay, rather it forces teams to fight each other on a set path, which encourages good PVP.

The no iron is a nice addition IMO. Too many maps have iron and diamond. A map with just spawn armour puts everyone on the same playing field.

You say that the lack of iron armour makes it hard to rush but it also makes it very hard to spawn kill.

If Clay Wars had iron, spawn killing would be very easy considering where the monuments are and where the spawn is.

I think it's fine how it is.

MidnightBeats January 21, 2015 at 12:01 AM UTC

Like Snow, I disagree. Clay Wars is one of my favourite matches and I find the small differences unique from other maps. 

The lack of iron creates equal gameplay and prevents the spawnkilling issue that was mentioned above by Snow.

ProfessorUtonium January 21, 2015 at 12:01 AM UTC

This is what makes clay ways amazing. It's challenging to attack the enemy team without any wood blocks. -1

I <3 Clay Wars.
I can practice my bridging

Sevoo January 21, 2015 at 12:01 AM UTC

Add more monuments. All I want.

lactify January 21, 2015 at 12:01 AM UTC

I used to absolutely hate Clay Wars but I like it because of the kills I can get.

MidnightBeats January 21, 2015 at 12:01 AM UTC

Add more monuments. All I want.
Probably not the best idea, Clay Wars can be an extremely long match with the two monuments there already are :P

JKawesome January 21, 2015 at 12:01 AM UTC

I agree, the void is very annoying for people who just want the game to actually start, and every time I try to bridge, there's always some guy trying to shoot me off. Just like the OP said, shorten the void gap between the two teams.

The monument placement is also a bit weird, and makes the monuments really hard to bridge to, leading to hour long games. Maybe move it behind the spawns or closer to the main island or something. Overall the shape of the map just doesn't lead to good gameplay.

Another thing is the blockspam on here. This map usually gets spammed by people who feel the need to place blocks under them while running out of spawn. Maybe limit the amount of blocks?

I disagree with the iron though; twenty people defending a monument is already annoying, we don't need twenty iron guys defending one monument, and another crowd of iron guys tanking through the enemy's base, and getting the monument that way. Imo iron would just ruin the gameplay, if it can still be ruined.

Zedther January 21, 2015 at 12:01 AM UTC

the void gap is fine, it really isn't too different to other maps.
A map doesn't need to have iron upgrades to be good, or no t boring.
I believe the fact that there is no Armour presents a sense of difficulty, which is exactly what Nebula maps should use.
It's shape may resemble Justice 2's, but at the end of the day, the gameplay is far different.

MidnightBeats January 21, 2015 at 12:01 AM UTC

I agree, the void is very annoying for people who just want the game to actually start, and every time I try to bridge, there's always some guy trying to shoot me off. Just like the OP said, shorten the void gap between the two teams.

The monument placement is also a bit weird, and makes the monuments really hard to bridge to, leading to hour long games. Maybe move it behind the spawns or closer to the main island or something. Overall the shape of the map just doesn't lead to good gameplay.

Another thing is the blockspam on here. This map usually gets spammed by people who feel the need to place blocks under them while running out of spawn. Maybe limit the amount of blocks?

I disagree with the iron though; twenty people defending a monument is already annoying, we don't need twenty iron guys defending one monument, and another crowd of iron guys tanking through the enemy's base, and getting the monument that way. Imo iron would just ruin the gameplay, if it can still be ruined.
I agree with the blockspam; it often looks like someone threw up glass and clay blocks all over the match whenever I join...

The void separation isn't very annoying. I find that within 5 minutes, people easily make bridges over there. 

The monument placement gives a challenge to rushers; which is what I love about the map. It also gives you a lot of time to kill farm ;)

alexanderjoe January 21, 2015 at 12:01 AM UTC

Add water. All I want.

SnowSX3 January 21, 2015 at 12:01 AM UTC

Add water. All I want.
Why?

JKawesome January 21, 2015 at 12:01 AM UTC

Add water. All I want.
+1

Out2Kill January 21, 2015 at 12:01 AM UTC

C4ooo lol you were raging cause you kept dying. Its not the map, its you. 

Clay Wars #1 Map

ProfessorUtonium January 21, 2015 at 12:01 AM UTC

Add water. All I want.
Alex......
THERE IS WATER!
Do you not see the ice blocks on the top of the monuments? q_q 
just place a block under it and destroy the ice. TADA you get Water!

toketrain January 21, 2015 at 12:01 AM UTC

PLEASE add a water source and wood! I know there's ice but its kinda annoying. I always leave because the gap is too big and with the given materials I can't build a big/good bridge, or craft ladders for a sky bridge... I would love for this map to be kept it just needs improvements. Doesn't need iron imo.

Out2Kill January 21, 2015 at 12:01 AM UTC

Lol read the last message

JKawesome January 21, 2015 at 12:01 AM UTC

Another suggestion is to maybe add a chest with limited wood, so you could rush more efficiently with it, for example, surrounding yourself at the monument while breaking it, or landing a fall from a skybridge with a ladder.

Ratchi January 21, 2015 at 12:01 AM UTC

I'm actually ok with the map and wouldn't mind if it stays but if some people really hate it, then we should just see what the Map Devs say

Out2Kill January 21, 2015 at 12:01 AM UTC

Another suggestion is to maybe add a chest with limited wood, so you could rush more efficiently with it, for example, surrounding yourself at the monument while breaking it, or landing a fall from a skybridge with a ladder.
I think they called it Clay Wars fkr a reason.

SnowSX3 January 21, 2015 at 12:01 AM UTC

Why do people want wood?
It kinda ruins the Clay wars feel.
You get given glass and clay, wood just feels out of place.

Ratchi January 21, 2015 at 12:01 AM UTC

Why do people want wood?
It kinda ruins the Clay wars feel.
You get given glass and clay, wood just feels out of place.
You couldn't have it said better :)

SnowSX3 January 21, 2015 at 1:01 AM UTC

Clay Wars is different. And it works because it's different.

People want to make the map just like every other map by adding iron, water, wood and other generic equipment that's in every other map.

Clay Wars is unique, it's different from all the other maps.

It doesn't need to be remade or removed.
Keep Clay Wars the way it is, if you don't like it, play on another map.

goldenwalrus909 January 21, 2015 at 1:01 AM UTC

the void gap is fine, it really isn't too different to other maps.
A map doesn't need to have iron upgrades to be good, or no t boring.
I believe the fact that there is no Armour presents a sense of difficulty, which is exactly what Nebula maps should use.
It's shape may resemble Justice 2's, but at the end of the day, the gameplay is far different.
Woah, you got Map Dev! Nice job! :D
Anyways, back to the topic. I agree with OP's opinion; the map is pretty frustrating, and the games go on for a long time. I do enjoy how there isn't any iron or better armor, however. I don't know about you, but for me, it's really dang hard to bridge over to the monuments without getting shot off. If I actually do happen to kill the defenders, they just respawn and come back to kill me. I would like it removed, as well :C

source_route January 21, 2015 at 1:01 AM UTC

Clay wars is awesome

Trexychan January 21, 2015 at 1:01 AM UTC

The void gap is fine, but yeah, I feel that the monument placement is... meh.

I give it a neutral rating.

lactify January 21, 2015 at 1:01 AM UTC

The only reason Clay Wars gets frustrating is because when the score is 1 monument to 1 on each team, it is a real challenge to bridge without being seen. Wood would make Clay Wars easier IMO. However, I think that the pickaxe could have efficiency on them, that would make it better. Or a limited number of arrows.

_Lowkigh January 21, 2015 at 2:01 AM UTC

I agree with Marcuz maybe a slightly better eff pickaxe in the loadout might be helpful. Its very frustrating(at times) to bridge to the monument because the spawn is like right there. I usually only get it if A. Team body blocks for one guy to rush or B. Prebuilt Bridge to monument. Adding wood may fix the the problem, but will ruin the feel of claywars. My only problem is the placement for the monument, however getting it in the current state the map is does require a lot of teamwork(most of the time) and strategy. +.5 for the Op for changing it.

SnowSX3 January 21, 2015 at 2:01 AM UTC

The stalemates is what makes Clay Wars a challenge. By giving players wood, or a more efficient pick ruins the gameplay.

When it's 1:1 and that last monument is broken, it makes it more special knowing that you just finished a great/ close game.

Not every map needs wood, water, iron and a fast pick.

Porkyyy January 21, 2015 at 2:01 AM UTC

I disagree about changing or removing it.
Clay Wars is one of my favourite maps, and it has a good gameplay, from what I've seen and experienced. 

Clay Wars is different map because (like Snow said) there is no iron, water, wood, crafting, or any of those things, which make the point of the game to focus on getting kills and going for the monuments, instead of crafting armor and swords and all of that.

It's a really good map the way it is, and I don't see why it should be changed.

kycrafft January 21, 2015 at 2:01 AM UTC

Efficiency 1 would be nice. But it's different and I like that. It's not a generic map.

PieZ January 21, 2015 at 5:01 AM UTC

Maps nowadays are boring because they are the same thing every time. I Remember Clay Wars as a map because how different it is.

_Lowkigh January 21, 2015 at 5:01 AM UTC

I disagree about changing or removing it.
Clay Wars is one of my favourite maps, and it has a good gameplay, from what I've seen and experienced. 

Clay Wars is different map because (like Snow said) there is no iron, water, wood, crafting, or any of those things, which make the point of the game to focus on getting kills and going for the monuments, instead of crafting armor and swords and all of that.

It's a really good map the way it is, and I don't see why it should be changed.
There is water(ice on top of monument) and occasionally someone breaks it and lets water flow everywhere and forgets to plug it up. Free Monument right there :D

Y0urm0m1 January 21, 2015 at 7:01 AM UTC

clay wars is fine the way it is. Void gaps are easy to get over and across. Idk about the monument placing but i would say the map itself is not bad.

MangoSmoothie_ January 21, 2015 at 7:01 AM UTC

I love Clay Wars, don't change it.

Puysegur January 21, 2015 at 7:01 AM UTC

I've played Clay wars once. I didn't go for the monuments once, I just made it my goal to get straight across to the other team. Now, I absolutely suck at nebula, I love it, but I suck so bad like you have no idea. But on this map I was actually able to get multiple kills which I've never done before.

I was skeptical at first because there was no wood and I thought everyone would just team grief, but I feel that everyone was in the same boat so no one destroyed anything unless they thought it would benefit the team. Maybe I just played with some really good people, but I really enjoyed the map and it always provided some sort of challenge with the two teams battling for dominance over the bridges. I say leave it for now.

Sem January 21, 2015 at 8:01 AM UTC

I agree, the void is very annoying for people who just want the game to actually start, and every time I try to bridge, there's always some guy trying to shoot me off. Just like the OP said, shorten the void gap between the two teams.

The monument placement is also a bit weird, and makes the monuments really hard to bridge to, leading to hour long games. Maybe move it behind the spawns or closer to the main island or something. Overall the shape of the map just doesn't lead to good gameplay.

Another thing is the blockspam on here. This map usually gets spammed by people who feel the need to place blocks under them while running out of spawn. Maybe limit the amount of blocks?

I disagree with the iron though; twenty people defending a monument is already annoying, we don't need twenty iron guys defending one monument, and another crowd of iron guys tanking through the enemy's base, and getting the monument that way. Imo iron would just ruin the gameplay, if it can still be ruined.
1 hour long games are more fun then a map that gets rushed in 1 minute.

JKawesome January 21, 2015 at 8:01 AM UTC

1 hour long games are more fun then a map that gets rushed in 1 minute.
That's true, I love long matches as well, especially with a good defense on the enemy team. But like anything else, there's a line that, once crossed, changes the mood completely. Once you rush a certain amount of times, the game isn't a fun, challenging defense, but instead turns into a frustrating, unbreakable barrier that makes you feel like you want to quit. This is one of the maps that have the ability to go from challenging to annoying and frustrating.

Splades January 21, 2015 at 8:01 AM UTC

Clay Wars is beautiful the way it is. It's one of the only maps that's a challenge other than Prolieum. I'm not saying anything is "eZ" if you think I'm being "cocky" but I'm just saying that Clay Wars is one of my favourite maps because of the FPS it gives me and because of how fun it is to killfarm.

JKawesome January 21, 2015 at 9:01 AM UTC

Clay Wars is beautiful the way it is. It's one of the only maps that's a challenge other than Prolieum. I'm not saying anything is "eZ" if you think I'm being "cocky" but I'm just saying that Clay Wars is one of my favourite maps because of the FPS it gives me and because of how fun it is to killfarm.
Not trying to hate or anything, but how exactly do you "killfarm" when everyone else has the exact same armor as you?

Splades January 21, 2015 at 9:01 AM UTC

Not trying to hate or anything, but how exactly do you "killfarm" when everyone else has the exact same armor as you?
Not that hard as long as there is no experienced players in your game. Just set up traps like walls or trenches that go into the void.

Another way is to play on Kohi and then come back on to Nebula.

kycrafft January 21, 2015 at 2:01 PM UTC

That's true, I love long matches as well, especially with a good defense on the enemy team. But like anything else, there's a line that, once crossed, changes the mood completely. Once you rush a certain amount of times, the game isn't a fun, challenging defense, but instead turns into a frustrating, unbreakable barrier that makes you feel like you want to quit. This is one of the maps that have the ability to go from challenging to annoying and frustrating.
Any map can have a ridiculously good defense.

Atdit January 21, 2015 at 2:01 PM UTC

-1
(reasons were already called by other players)

RefuseToSink January 21, 2015 at 3:01 PM UTC

I like Clay Wars, due to the fact that the gameplay is pretty equal since there is no armor advantages, however, the block spam is really annoying. Also, the color of the blocks that you spawn with should be changed, it's just asking for inappropriate builds, and I see them a lot while playing.

Splades January 21, 2015 at 4:01 PM UTC

I like Clay Wars, due to the fact that the gameplay is pretty equal since there is no armor advantages, however, the block spam is really annoying. Also, the color of the blocks that you spawn with should be changed, it's just asking for inappropriate builds, and I see them a lot while playing.
LOL "Inappropriate Builds" you just made my day xD

EDIT: You can't use different coloured clay either if you know what I mean.

Stimulating January 21, 2015 at 4:01 PM UTC

LOL "Inappropriate Builds" you just made my day xD

EDIT: You can't use different coloured clay either if you know what I mean.
Yup, inappropriate builds, I was on TS with Pop and others and he was saying how this person was building dongs all over the map, so to troll I made one in the center of the map and bridged off that, which my team started using as an actual bridge xd. 

Besides the stupid, immature moments on Clay Wars, the map is fine how it is. (I wasn't the one building dongs all over the map)

zero9178 January 21, 2015 at 7:01 PM UTC

I really like the map alot. I see alot of team attacks whith more then ten people at once carring for each other and I think that the map brings the people together a bit more, and thats how you can easily get the monuments even if there are defenders.

HentieSenpai January 21, 2015 at 7:01 PM UTC

Every map is a good map, if you don't like a map then just don't play on it.
it's that simple.

Da_Baus January 21, 2015 at 10:01 PM UTC

At the start stair case there it's much easier and doesn't get me shot as much

PokerFace January 21, 2015 at 11:01 PM UTC

Alex......
THERE IS WATER!
Do you not see the ice blocks on the top of the monuments? q_q 
just place a block under it and destroy the ice. TADA you get Water!
Well thats 1 thing solved. Do you happen to have a bucket?

Puysegur January 21, 2015 at 11:01 PM UTC

Yup, inappropriate builds, I was on TS with Pop and others and he was saying how this person was building dongs all over the map, so to troll I made one in the center of the map and bridged off that, which my team started using as an actual bridge xd. 

Besides the stupid, immature moments on Clay Wars, the map is fine how it is. (I wasn't the one building dongs all over the map)
http://youtu.be/2zdcNWdCGEs

ViceTechnicolour January 21, 2015 at 11:01 PM UTC

Changed the blocks on Clay Wars from the white variants to the gray variants. As for the map itself, i'm satisfied on how it currently plays. I see no necessary revisions at this moment in time required, however if the author wants to release an update for it he can. I don't think this should be in our hands since it's fine.

TheMasterClock January 22, 2015 at 2:01 AM UTC

I disagree with this.

First of all, Clay Wars gets the best game play and it is a very fun map.
I know that there is a lot of block-spam in this map but it doesn't really bother me that much.

There is no iron so everyone who don't want to get iron are fine because it is going to be fair with armor. 

One thing I would like to change is the monuments. You can easily be seen from spawn because its pretty close but that is the only con. In my opinion Clay Wars is a great map.