Avicus Archive

walls - poseidon vs barbarian by Murphh May 26, 2014 at 2:05 PM UTC

So...poseidon has become the new op kit in walls since the new release.

Before players would complain about barbarian being too op because it added more strength. It was op and wasn't even the highest level kit you could get.

But now...barbarian is the highest level kit  (44), but it's properties have changed.  It doesn't become active until you kill someone.  This is a disadvantage since before I would use it to kill a diamond person while being iron.  Now my kit is useless until I kill someone.  But that was the whole point to dominate on the first kill when running into the middle.

And now poseidon, a mid-level kit (14), has the regen properties where your hearts regen pretty rapidly while in combat.  As long as you're in water you are regenerating hearts.  This is a complete advantage.  So now everyone is spilling water buckets around the maps and pvping in water!!!

Noboby uses barbarian anymore...now poseidon is the new op kit.

Please bring the old barbarian back so we can fight poseidon.
Thanks for listening. :)

kycrafft May 26, 2014 at 2:05 PM UTC

Counters to Poseidon:



QFrog May 26, 2014 at 3:05 PM UTC

I find it balanced because you cant move fast in water

Murphh May 26, 2014 at 10:05 PM UTC

Many of the new maps have multiple water sources.
Besides their own bucket of water, they have the ponds, swamps, fountains, and ice in middle.  I would spend the whole game blocking up the water.

Plus, punch bows and even the flame bow do zero damage when they are in water.  The regen is super quick.

But...I will try those tactics.  Thanks.

potatoarmor May 30, 2014 at 12:05 AM UTC

Holy cow - I was standing in a pond, kit Poseidon, fighting somebody else who was kit Poseidon.

He was banging away at me with a diamond sword, no damage.  I assume I wasn't damaging him either.  Eventually somebody else came up from behind me and knocked me out of the pond and I quickly died.

Anyway, point is that kit Poseidon is way too powerful for this game.

As long as we're talking about Walls - one of the maps had 15 minutes before wall drop.  Way too long, I don't want to run around for 15 minutes for wall drop.  I say make all of the maps 5 minutes to wall drop.  If not, then ten minutes max.

Murphh May 31, 2014 at 3:05 PM UTC

lol armored!
I've had those battles too! They go on for 5 minutes of more just hacking away at each other until everyone's armor breaks.

I like the longer time periods to get ready.  In fact, I'd like to increase all the maps to 15 minutes, so I don't feel so rushed! I move slowly.

Actually, I just had and idea.  What if the time was random for each map and sometimes it's 5 minutes, 10 minutes, or 15 minutes.  You wouldn't know until you get dropped at your spawn point at the beginning of the game when they make that announcement like "You have 5 minutes to get prepared for battle". 
Would that be hard to code?

Mooch24 May 31, 2014 at 3:05 PM UTC

Poseidon is so OP.


erod15 May 31, 2014 at 6:05 PM UTC

Fix Poseidon its OP and I like the new barbarian idea with the first kill it evens it a bit.