Avicus Archive

[Nebula GM Idea] GnR (Grab n Run) by Cyclops May 27, 2014 at 3:05 AM UTC

Jubby & Mustard? came up with this idea a while back but it never got much feedback, then I sprinkled a few ideas in.

There are X amount of minutes. There is 1 Obsidian block in the middle of the map, both teams are trying to break it and bring it back to their base. Although, the game is not over yet. Within those X amount of minutes, the other team is able to try and steal the monument from the other team and bring it to their base.
Everyone will have Diamond Pickaxes (Eff IV).
If the block is lost or thrown in the void, it shall respawn in the middle of the map once again.

Any feedback or suggestions are much appreciated.

Netuxx May 27, 2014 at 3:05 AM UTC

Its like a capture the flag with only one flag in all the map. Looks funny. +1

Hakkniv May 27, 2014 at 3:05 AM UTC

+2

TemporaryBan May 27, 2014 at 3:05 AM UTC

+1 sounds like a fun idea, although i think maps will have to be big.

MustardMan227 May 27, 2014 at 4:05 AM UTC

Wasn't this my idea? I commented it on a post in the old forums. The post for more originality.

Hakkniv May 27, 2014 at 4:05 PM UTC

Robo has been talking about this for a long time.

cinammoncroc000 May 27, 2014 at 4:05 PM UTC

Awesome idea, I like this. Like rswizzled said, however, we would probably need bigger maps. +1 :)

zero9178 May 27, 2014 at 4:05 PM UTC

+1

garsdef May 27, 2014 at 6:05 PM UTC

+1

Dyspa May 27, 2014 at 7:05 PM UTC

-1 OCN had a CTW map very similar to this gamemode, it was like the same idea.

Cyclops May 27, 2014 at 7:05 PM UTC

Which map would this be exactly?

garsdef May 27, 2014 at 7:05 PM UTC

Which map would this be exactly?
Death race/run/fiery vagina

awesome_apricot May 27, 2014 at 7:05 PM UTC

I like this idea. +2

Mooch24 May 27, 2014 at 11:05 PM UTC

+1

GI_Jose May 27, 2014 at 11:05 PM UTC

+1

D00ZiE May 27, 2014 at 11:05 PM UTC

What if one member of the team decides he wants to hold the obsidian the whole game?
You should make it so that the obsidian auto spawns back in the middle after 1 minute. 

Netuxx May 27, 2014 at 11:05 PM UTC

What if one member of the team decides he wants to hold the obsidian the whole game?
You should make it so that the obsidian auto spawns back in the middle after 1 minute. 
^
Good question.

swivr May 28, 2014 at 3:05 AM UTC

It mixes elements of capture the flag with destroy the monument which is interesting. I'd like to see it in action!

What would a map look like? It seems they would need to be quite unique in that there would need to be no easy path back to the capture point.

Hakkniv May 28, 2014 at 4:05 AM UTC

I would like to try to make a map for those with u robo. But ur on vacation so msg me when you are free.

Lieutenantpants May 28, 2014 at 4:05 AM UTC

-1 OCN had a CTW map very similar to this gamemode, it was like the same idea.
This sounds very different from CTW. It doesn't even remotely compare.
I really like this idea, although perhaps more than one obsidian would keep things interesting. +1

Cyclops May 28, 2014 at 7:05 PM UTC

It mixes elements of capture the flag with destroy the monument which is interesting. I'd like to see it in action!

What would a map look like? It seems they would need to be quite unique in that there would need to be no easy path back to the capture point.
Whenever I am available, I will try to make a prototype map for this GM with anyone who volunteers. See how well it would play and if there needs to be any changes regarding this.

@D00ZiE Thanks! I never thought about that :D I will see what I can do about it but your idea seems reliable.

ViceTechnicolour May 28, 2014 at 7:05 PM UTC

Whenever I am available, I will try to make a prototype map for this GM with anyone who volunteers. See how well it would play and if there needs to be any changes regarding this.

@D00ZiE Thanks! I never thought about that :D I will see what I can do about it but your idea seems reliable.
I volunteer as tribute!

31778 May 28, 2014 at 7:05 PM UTC

Death race/run/fiery vagina
fiery what?

Hakkniv May 28, 2014 at 7:05 PM UTC

@para @robo me too

D00ZiE May 28, 2014 at 7:05 PM UTC

Whenever I am available, I will try to make a prototype map for this GM with anyone who volunteers. See how well it would play and if there needs to be any changes regarding this.

@D00ZiE Thanks! I never thought about that :D I will see what I can do about it but your idea seems reliable.
I would love to build the map with you as well :D

Cyclops June 8, 2014 at 7:06 AM UTC

The bump is too strong.
After a long wait, we bring you...
More images soon to come.

cinammoncroc000 June 8, 2014 at 7:06 AM UTC

Wait, you made a map already 0_o
Is it legitimately being added? :D

Cyclops June 8, 2014 at 4:06 PM UTC

Not official yet, but we did say we were gonna make a prototype map.

HatGril June 8, 2014 at 7:06 PM UTC

+1 I like it. :D

Mantercmg July 8, 2014 at 10:07 AM UTC

+1 This is a brilliant idea, though there should be something that prevents a team from winning if a player from said team is holding the monument at the time. The teams should only win if the block is in its specified location in one base and not in an inventory.

ViceTechnicolour April 16, 2015 at 9:04 AM UTC

I am bumping this topic (with a signature from senior staff) for more input on the gamemode. The suggestion seemed liked at first by Kylo and any further input would be great to have to develop this gamemode into a reality. This is one of the few plausible gamemodes that no servers have and it mixes 2 of our signature/concept gamemodes of Avicus into a really great platform for both players of both gamemodes to enjoy. I think this would be popular for both sides of the community, and with the positions and map styles I could see it happening.

Now, it's up to you all to make it a reality. I'd love to see some (well designed) maps and some thought into what you guys could turn this into. I would be excited to see this playing and if you have any YAML questions, I'd be happy to answer them, plus it'd be more motivation for the developers to try to add this. Post thoughts please!

Fuseh April 16, 2015 at 10:04 AM UTC

Hmm sounds great +1 Robo.

Mango_ April 16, 2015 at 10:04 AM UTC

I think it would be great to see this implemented! I might start working on a map a little bit later if there's some more interested shown for this.

Riskayyy April 16, 2015 at 10:04 AM UTC

I am actually just about to finish a map that is perfect for this idea!

Rainstruck April 16, 2015 at 11:04 AM UTC

I'm guessing that the YML wouldn't be very hard for these gamemodes?

Cyclops April 16, 2015 at 11:04 AM UTC

I am bumping this topic (with a signature from senior staff) for more input on the gamemode. The suggestion seemed liked at first by Kylo and any further input would be great to have to develop this gamemode into a reality. This is one of the few plausible gamemodes that no servers have and it mixes 2 of our signature/concept gamemodes of Avicus into a really great platform for both players of both gamemodes to enjoy. I think this would be popular for both sides of the community, and with the positions and map styles I could see it happening.

Now, it's up to you all to make it a reality. I'd love to see some (well designed) maps and some thought into what you guys could turn this into. I would be excited to see this playing and if you have any YAML questions, I'd be happy to answer them, plus it'd be more motivation for the developers to try to add this. Post thoughts please!
I'll try to get another map for this going, and maybe others could make their own too, just to encourage the devs to consider this.

ViceTechnicolour April 16, 2015 at 11:04 AM UTC

I'm guessing that the YML wouldn't be very hard for these gamemodes?
Suppose not. Just a monument location and name, with where to place it.

Cyclops April 16, 2015 at 11:04 AM UTC

I'm guessing that the YML wouldn't be very hard for these gamemodes?
Meh, It would be a mix of both CTW & DTM.
Where is the monument?
Where would it be placed in each teams side?
Monument respawn timer (maybe)?
etc...

halfrest April 16, 2015 at 11:04 AM UTC

+1

Rainstruck April 16, 2015 at 11:04 AM UTC

Meh, It would be a mix of both CTW & DTM.
Where is the monument?
Where would it be placed in each teams side?
Monument respawn timer (maybe)?
etc...
So maybe something like...

monuments:
  a: 
    Name: Center
    Location: 35,77, 45
Red-mon-place:
  a:
    location: 46,82,43
Blue-mon-place:
  b:
    Location: 46,82,94

Something like that?

ViceTechnicolour April 16, 2015 at 11:04 AM UTC

So maybe something like...

monuments:
  a: 
    Name: Center
    Location: 35,77, 45
Red-mon-place:
  a:
    location: 46,82,43
Blue-mon-place:
  b:
    Location: 46,82,94

Something like that?
I'd think;

monuments:
  a:
    name: <name>
    location: <coords of where to break>
    victory: <coords of victory monument>

Riskayyy April 16, 2015 at 11:04 AM UTC

So maybe something like...

monuments:
  a: 
    Name: Center
    Location: 35,77, 45
Red-mon-place:
  a:
    location: 46,82,43
Blue-mon-place:
  b:
    Location: 46,82,94

Something like that?
No, but you have the right idea. Instead of monument placement (where the obsidian will be placed) I presume the "region" module would be called in a fair bit.

Riskayyy April 16, 2015 at 11:04 AM UTC

I'd think;

monuments:
  a:
    name: <name>
    location: <coords of where to break>
    victory: <coords of victory monument>
Or that :P

Rainstruck April 16, 2015 at 11:04 AM UTC

I'd think;

monuments:
  a:
    name: <name>
    location: <coords of where to break>
    victory: <coords of victory monument>
So you would put both of the victory locations under that category?

Cyclops April 16, 2015 at 12:04 PM UTC

What if one member of the team decides he wants to hold the obsidian the whole game?
You should make it so that the obsidian auto spawns back in the middle after 1 minute. 
Replying to this.
This is a good idea, but you should be able to edit the timer, depending on the map, and it's size.

Idea with this, the monument could be a time bomb. If it's still in your inventory after the timer runs out, it respawns to its original position, and the carrier is killed in the process.

Cyclops April 16, 2015 at 12:04 PM UTC

Not sure I said this already, but if the monument is dropped, it's coords will be broadcasted, and it's timed. If not picked up in time, it returns to its original position.

kycrafft April 16, 2015 at 1:04 PM UTC

Replying to this.
This is a good idea, but you should be able to edit the timer, depending on the map, and it's size.

Idea with this, the monument could be a time bomb. If it's still in your inventory after the timer runs out, it respawns to its original position, and the carrier is killed in the process.
+1