Avicus Archive

Map Development "AMA" by ViceTechnicolour January 11, 2015 at 5:01 PM UTC

The map development team decided to toss together a centralized thread regarding our work. This will be updated frequently. Anything regarding contests, mapdevs themselves, map questions, yml questions, github, rotations, rank questions, or whatever you want to discuss will be answered to the best of our ability and put in the OP. Ask away.

Awarrior January 11, 2015 at 5:01 PM UTC

How does one work Github on a Mac?   *wink wink*

StewieFG January 11, 2015 at 6:01 PM UTC

Made a map called Dusty Plains. I removed the big plane in the middle as gray requested. 
Is the map accepted? Take your time to review :) 
And please, don't tag it invalid since I don't know how to make the yml. Could please one of the mapdevs help me with the yml? Thanks.

ViceTechnicolour January 11, 2015 at 6:01 PM UTC

How does one work Github on a Mac?   *wink wink*
All the information you would really need is at https://mac.github.com/help.html.

Not sure if I sent it to you before, but if you could be more specific so we could answer what specifically you can't work, that'd help a bit. There's also https://github.com/contact if you are having trouble finding out.

resepignev January 11, 2015 at 6:01 PM UTC

Who will be the new mapdevs? (after the update)
How many new mapdevs will be there?
(I know there will be some new ones...)
Regarding yml. What new will be added after the update?
Are the go to be new rotations?
More Map Events planned?
Public yml test server?
What permissions do mapdevs have? (ingame/forums)
If you could change one thing in the current yml system, what would it be?

ViceTechnicolour January 11, 2015 at 6:01 PM UTC

Made a map called Dusty Plains. I removed the big plane in the middle as gray requested. 
Is the map accepted? Take your time to review :) 
And please, don't tag it invalid since I don't know how to make the yml. Could please one of the mapdevs help me with the yml? Thanks.
http://avicus.net/forums/fe1bc8ba8

Sure thing. Just converted it to .zip, took out the folder, and dropped it in storage so I can YAML it on build. Thanks!

Gundham January 11, 2015 at 6:01 PM UTC

Who will be the new mapdevs? (after the update)
How many new mapdevs will be there?
(I know there will be some new ones...)
Regarding yml. What new will be added after the update?
Are the go to be new rotations?
More Map Events planned?
Public yml test server?
What permissions do mapdevs have? (ingame/forums)
If you could change one thing in the current yml system, what would it be?
There are quite a few candidates, but we won't release their names.

No certain number but do expect new ones.

(Or do you?)

Miracles.

Yup, a new rotation system will be introduced. It'll be fuuun!

Yep! We're planning one soon!

Not certain...

In-game, we are given the permission to join Dev, Build and Mapdev servers, we also have permissions to set maps, start matches, end matches, cycle matches, change team names/colors and /d [message] for Dev Chat. In forums we don't have any permissions other than the ability to see Staff Discussion.

Loadout per team, more variety with flags such as 'build' and triggers such as 'sound'.

Doppelganger_ January 11, 2015 at 6:01 PM UTC

What do you when no one takes your feedback yet they ask for feedback?

resepignev January 11, 2015 at 6:01 PM UTC

There are quite a few candidates, but we won't release their names.

No certain number but do expect new ones.

(Or do you?)

Miracles.

Yup, a new rotation system will be introduced. It'll be fuuun!

Yep! We're planning one soon!

Not certain...

In-game, we are given the permission to join Dev, Build and Mapdev servers, we also have permissions to set maps, start matches, end matches, cycle matches, change team names/colors and /d [message] for Dev Chat. In forums we don't have any permissions other than the ability to see Staff Discussion.

Loadout per team, more variety with flags such as 'build' and triggers such as 'sound'.
Nice
Nice
(Yes I do and I know some names xD)
Don't talk in secrets, just tell me pls <3
Yus, tell me more...
Great.
Aww it would be amazing fun, testing stuff.
Mapdevs should be able edit Threads/posts in the map development subforums.
Woah. I forgot there is a sound trigger. I'll use it from now one xD

ViceTechnicolour January 11, 2015 at 6:01 PM UTC

Who will be the new mapdevs? (after the update)
How many new mapdevs will be there?
(I know there will be some new ones...)
Regarding yml. What new will be added after the update?
Are the go to be new rotations?
More Map Events planned?
Public yml test server?
What permissions do mapdevs have? (ingame/forums)
If you could change one thing in the current yml system, what would it be?
Who will be the new mapdevs? (after the update) We aren't currently sure of the amount of mapdevs that will come after the update. There may be 1 or 2 within the foreseeable future, though, which is before 2015 ends. We'll see.

How many new mapdevs will be there? Possibly 1 or 2, can't speak for the whole team. We've done polls and done meets on this before discussing it among the others. We don't want to have the team expand too much, otherwise it'll be difficult to maintain. 

Regarding yml. What new will be added after the update? I can't say exactly what will be added for YAML, since I don't quite know myself, however it will support some new gamemodes Ivy has worked hard on.

Are there going to be new rotations? We update rotations as we see fit, but after the update rotations will be ready to phase out. A lot of changes will be made, see Ivy's facebook sneak peeks!

More Map Events planned? If we get around to it. Lots of maps in storage at the moment, though broken.

Public yml test server? I don't think this will happen. If it does, I'd imagine you'd have to rent them.

What permissions do mapdevs have? (ingame/forums) In-game, we have commands to set maps, end matches, use build/dev/mapdev servers, and to change cycle durations. We also have a dev chat in-game. On the forum, we have access to staff discussion and a green name. That's about it.

If you could change one thing in the current yml system, what would it be? I'd love for there to be certain items gained after a set amount of kills. For instance, killing a member on the enemy team for the 5th time without dying would give you a special item.

ViceTechnicolour January 11, 2015 at 6:01 PM UTC

What do you when no one takes your feedback yet they ask for feedback?
Then usually it results in a denial. If we try to list improvements or potential revisions to have it play better and they don't budge, either we try to compromise or have to deny it.

Doppelganger_ January 11, 2015 at 6:01 PM UTC

What do you look for in a map?
where do you stand on the aesthetics vs gameplay debate?
can you make a thread showing how to make null- regions where you cannot build or place blocks?

ViceTechnicolour January 11, 2015 at 6:01 PM UTC

What do you look for in a map?
where do you stand on the aesthetics vs gameplay debate?
can you make a thread showing how to make null- regions where you cannot build or place blocks?
It depends. We don't look for anything specific, though gameplay and looks are important. There's creativity, uniqueness, size, and other factors though it's really onto the mapmaker; it's their canvas that we rate.

This is more of an opinion-based thing, but I personally like to find a balance between them. If the gameplay is nice though, there's no questioning I will appreciate that map even if it doesn't look the best.

You just use the build: flag and add a * so nobody can build. Here's an example from Axis;

cyan-protect:
   type: cuboid
   min: -24,66,103

   max: -32,74,111

      flags:
build: 
         who: '*'

         priority: <>

         message: <>

Pelpelajax January 11, 2015 at 6:01 PM UTC

Will mods ever be able to set matches?

ViceTechnicolour January 11, 2015 at 6:01 PM UTC

Will mods ever be able to set matches?
Up to IvyCode. It can be easily abused, though I wouldn't mind if they had the end command for broken matches.

Pelpelajax January 11, 2015 at 6:01 PM UTC

Up to IvyCode. It can be easily abused, though I wouldn't mind if they had the end command for broken matches.
Then we need to put rules in place, not to abuse it ;)

ViceTechnicolour January 11, 2015 at 6:01 PM UTC

Then we need to put rules in place, not to abuse it ;)
Even if there's rules, it's not far out of reach for someone to abuse. Doesn't mean it'd stop them either.

Pelpelajax January 11, 2015 at 6:01 PM UTC

Even if there's rules, it's not far out of reach for someone to abuse. Doesn't mean it'd stop them either.
That's true, but it would that is the responsibility you would carry.

StewieFG January 11, 2015 at 7:01 PM UTC

http://avicus.net/forums/fe1bc8ba8

Sure thing. Just converted it to .zip, took out the folder, and dropped it in storage so I can YAML it on build. Thanks!
Thanks!

ZIP Download link (Hope it works):
https://www.mediafire.com/?f7n6p04zzo2dwfi
Thanks again :D

lactify January 11, 2015 at 7:01 PM UTC

I have some questions. If you can answer them all, it would be greatly appreciated. 

How do I get a void world? (1)
Where do I write YAML and how? (2)
Any specific requirements for a map? (3)
How do I attach a map to a downloadable file? (4)

If you want to discuss this in more personal matters, you can Skype me. My username is marcuzfire346.

Thanks.

Pelpelajax January 11, 2015 at 7:01 PM UTC

I have some questions. If you can answer them all, it would be greatly appreciated. 

How do I get a void world? (1)
Where do I write YAML and how? (2)
Any specific requirements for a map? (3)
How do I attach a map to a downloadable file? (4)

If you want to discuss this in more personal matters, you can Skype me. My username is marcuzfire346.

Thanks.
I can help you with question one ;)
http://avicus.net/forums/06703bf54
There you go :)

ViceTechnicolour January 11, 2015 at 7:01 PM UTC

I have some questions. If you can answer them all, it would be greatly appreciated. 

How do I get a void world? (1)
Where do I write YAML and how? (2)
Any specific requirements for a map? (3)
How do I attach a map to a downloadable file? (4)

If you want to discuss this in more personal matters, you can Skype me. My username is marcuzfire346.

Thanks.
1: Download a void world or use a preset where it's all void. You could also use plugins to generate void worlds such as CleanroomGenerator.

2: Try using http://docs.avicus.net and you can use any text editor you'd like.
3: Not exactly. Just download, images, and YML.

4: Try uploading it to dropbox or mediafire. I reccomend dropbox though because it's cleaner, easier to use, and has no icky popups when downloading.

StewieFG January 11, 2015 at 8:01 PM UTC

1: Download a void world or use a preset where it's all void. You could also use plugins to generate void worlds such as CleanroomGenerator.

2: Try using http://docs.avicus.net and you can use any text editor you'd like.
3: Not exactly. Just download, images, and YML.

4: Try uploading it to dropbox or mediafire. I reccomend dropbox though because it's cleaner, easier to use, and has no icky popups when downloading.
Tell me if my ZIP download link works, if not i'll find a new way via DropBox I guess

Zedther January 11, 2015 at 8:01 PM UTC

Sorry if I'm being a bit pushy but
Could i please receive some sort of update on the maps I have made in the past?
I have a YAML and DL for them.
Thanks.

RightSide January 11, 2015 at 9:01 PM UTC

1. When do I get a reply on my map Atomic .

2. Who's the youngest map dev .

3. What inspired you ,

:D

ViceTechnicolour January 11, 2015 at 9:01 PM UTC

1. When do I get a reply on my map Atomic .

2. Who's the youngest map dev .

3. What inspired you ,

:D
After looking at your map, I personally would say it's denied. It's flat, offers semi-boring gameplay, has a lot of void, and it isn't really unique. Try experimenting with palettes, adding more shape to your maps, and adding more features to your map. 

Not sure.

Also not sure, what is it directed toward?

ViceTechnicolour January 11, 2015 at 9:01 PM UTC

Sorry if I'm being a bit pushy but
Could i please receive some sort of update on the maps I have made in the past?
I have a YAML and DL for them.
Thanks.
Links for all with download and YML?

Zedther January 11, 2015 at 9:01 PM UTC

Links for all with download and YML?
On each of the threads
http://avicus.net/forums/79204e02e
http://avicus.net/forums/3800ceb4f
http://avicus.net/forums/107336a34
http://avicus.net/forums/b881a12f7

Ainur January 11, 2015 at 9:01 PM UTC

About Luar, first of all is glitched (dont works). Second, why did you made bigger? It was perfect. Ty.

Camemes January 12, 2015 at 1:01 AM UTC

Did you remove CherrylandMC and why?

ViceTechnicolour January 12, 2015 at 1:01 AM UTC

Did you remove CherrylandMC and why?
Yes, because of the large amount of teamgrief.

Tynvale January 12, 2015 at 1:01 AM UTC

I have a couple questions:
1. Would the server ever add a voting system for the next map?
2. Are any 'old school' maps going to be brought back. I really liked the one where it had a tree with diamonds in a chest underneath it at the front of the spawn. Forgot the name though!
3. I am making a Nebula map as a series on my channel, I make the map based off of the ideas generated by the Avicus community. At the moment they would like to have a little twist to it. I was wondering if I should have 3 monuments and 2 are behind the spawn and 1 is somewhere in front of it, I was wondering if this would work or would it promote spawnkilling?

ViceTechnicolour January 12, 2015 at 2:01 AM UTC

I have a couple questions:
1. Would the server ever add a voting system for the next map?
2. Are any 'old school' maps going to be brought back. I really liked the one where it had a tree with diamonds in a chest underneath it at the front of the spawn. Forgot the name though!
3. I am making a Nebula map as a series on my channel, I make the map based off of the ideas generated by the Avicus community. At the moment they would like to have a little twist to it. I was wondering if I should have 3 monuments and 2 are behind the spawn and 1 is somewhere in front of it, I was wondering if this would work or would it promote spawnkilling?
1. Would the server ever add a voting system for the next map? Not ever discussed. It's possible it could happen though.

2. Are any 'old school' maps going to be brought back. I really liked the one where it had a tree with diamonds in a chest underneath it at the front of the spawn. Forgot the name though! That's Halcyon, and it was removed due to being too similar to an OCN map. However, the other maps from old avicus are intact other than stained pastures, fantasy, volcano, and mystic.

3. I am making a Nebula map as a series on my channel, I make the map based off of the ideas generated by the Avicus community. At the moment they would like to have a little twist to it. I was wondering if I should have 3 monuments and 2 are behind the spawn and 1 is somewhere in front of it, I was wondering if this would work or would it promote spawnkilling? It would work as long as there's a good setup (such as the spawn being different levels) or using YAML gimmicks to tackle these problems like portals and different exits. You can do what you'd like, however spawnkilling is a thing you should try to avoid, yes. Thanks for asking that.

Joltz_ January 12, 2015 at 3:01 AM UTC

Is Cherryland removed? And if so, is it permanetly

Gundham January 12, 2015 at 3:01 AM UTC

1. Would the server ever add a voting system for the next map? Not ever discussed. It's possible it could happen though.

2. Are any 'old school' maps going to be brought back. I really liked the one where it had a tree with diamonds in a chest underneath it at the front of the spawn. Forgot the name though! That's Halcyon, and it was removed due to being too similar to an OCN map. However, the other maps from old avicus are intact other than stained pastures, fantasy, volcano, and mystic.

3. I am making a Nebula map as a series on my channel, I make the map based off of the ideas generated by the Avicus community. At the moment they would like to have a little twist to it. I was wondering if I should have 3 monuments and 2 are behind the spawn and 1 is somewhere in front of it, I was wondering if this would work or would it promote spawnkilling? It would work as long as there's a good setup (such as the spawn being different levels) or using YAML gimmicks to tackle these problems like portals and different exits. You can do what you'd like, however spawnkilling is a thing you should try to avoid, yes. Thanks for asking that.
Psst Luar was edited, Broken World removed and Ravaged removed also

ViceTechnicolour January 12, 2015 at 3:01 AM UTC

Is Cherryland removed? And if so, is it permanetly
Until there's a way to properly incorporate TNT without teamgrief.

MerlinMaster January 12, 2015 at 3:01 AM UTC

Can I post a gamemode suggestion?

ViceTechnicolour January 12, 2015 at 3:01 AM UTC

Can I post a gamemode suggestion?
They're always welcome!

Camemes January 12, 2015 at 10:01 PM UTC

I think that cherry land really tests people, to see who are mature and use the tnt for good or bad. That was how I always saw it, my opinion but the map dev team have their own reasons for adding/removing maps.

SavageAmericans January 12, 2015 at 10:01 PM UTC

Can i suggest a new map choosing system?

ViceTechnicolour January 12, 2015 at 10:01 PM UTC

Can i suggest a new map choosing system?
Sure.

SavageAmericans January 13, 2015 at 12:01 AM UTC

Okay so my idea for a new map system is: First the system would choose 3 random maps. Then players would get to vote for maps. The map with the most votes would win. If there would be a tie the system would randomly pick between the tied maps.

Mathematical January 18, 2015 at 12:01 AM UTC

1. Are you guys also considered kit developers? (http://maps.avicus.net/Shared/)
2. Do spawners work?
3. Will dispensers with spawn eggs spawn mobs?
4. If you reward -1 points per kill in tdm, will this disable points being given for kills?
5. Is http://docs.avicus.net/ 100% updated?
6. Have you guys thought of giving players weakness along with resistance when they spawn? This way players can't be killed when they spawn and players can't abuse their 8 seconds of resistance to kill others.
7. Are you guys able to put in maps of different gameodes into another rotation for a different gamemode? (Ex: A CTH map into a Nebula server)

ViceTechnicolour January 18, 2015 at 12:01 AM UTC

1. Are you guys also considered kit developers? (http://maps.avicus.net/Shared/)
2. Do spawners work?
3. Will dispensers with spawn eggs spawn mobs?
4. If you reward -1 points per kill in tdm, will this disable points being given for kills?
5. Is http://docs.avicus.net/ 100% updated?
6. Have you guys thought of giving players weakness along with resistance when they spawn? This way players can't be killed when they spawn and players can't abuse their 8 seconds of resistance to kill others.
7. Are you guys able to put in maps of different gameodes into another rotation for a different gamemode? (Ex: A CTH map into a Nebula server)
1. Yes, I guess.
2. I think so, yes.
3. Yes.
4. No, it'll go backward.
5. Not entirely, could use some changes.
6. Point of it is to make you stronger so you can beat off spawnkillers. Not being able to fight back would only make it worse.

HappyHolidays January 18, 2015 at 12:01 AM UTC

What mods do you use besides  world edit if any others. Here do you get inspiration.

c4ooo January 22, 2015 at 8:01 PM UTC

How do i get a "randomized palate". My map is looking pretty ugly right now.

Fouled January 22, 2015 at 8:01 PM UTC

How do i get a "randomized palate". My map is looking pretty ugly right now.
Is this what you mean? First select a region using the world edit wand, //wand. Then use .//set (block),(block) and etc depending on how many different blocks you want. 
It makes the blocks in a random pattern.

IviFetita January 22, 2015 at 8:01 PM UTC

Is this what you mean? First select a region using the world edit wand, //wand. Then use .//set (block),(block) and etc depending on how many different blocks you want. 
It makes the blocks in a random pattern.
I don't think so...
He is asking if you use another mods to make maps, and if yes which are these other mods.

Polar_Express January 22, 2015 at 10:01 PM UTC

I want to thank the Map devs. for this post. It is really good information.

c4ooo January 26, 2015 at 7:01 PM UTC

Can i have a map where i use command blocks to make explosive arrows?

GrapeSmoothie January 26, 2015 at 7:01 PM UTC

Can i have a map where i use command blocks to make explosive arrows?
I believe so

Ogrey January 26, 2015 at 7:01 PM UTC

Can i have a map where i use command blocks to make explosive arrows?
Sadly command blocks don't work on Avicus for maps :(

San_David January 27, 2015 at 11:01 PM UTC

What I'm going to ask isn't really a major factual question, but one that I'm asking just because I'm really curious...and it might be a little hard to explain, so bear with me. :D

Have any of you guys ever been conflicted about passing a map through the testing phase? As in, has there ever been a map that you reeeally wanted to add to the rots, but didn't want to because it had some outstanding flaw of some sort? If so, could you perhaps name a couple?