For a random reason a few days ago I decided to look into node-js, specifically node-minecraft-protocol. After many hour of testing, writing, fixing errors, retesting, fixing more errors, and polishing code, I have created chaos bot! It sounds fancier than it actually is. It's just my character (ALM) being controlled by JavaScript (there's no visual client) performing random actions around the lobby.
The bot will: randomly walk in different directions, randomly look in different directions, randomly start sprinting, and will even get itself out of a place it get's stuck in.
Anyone who has permission to teleport players, I wonder what'll happen if you TP the player to somewhere odd. My challenge to you: Find the bot in a neat location and tell me about it. It tends to fall down to the bottom so it it's in a weird place down there, or it's somewhere on top, post a screenshot if possible. The bot will randomly broadcast it's location and a link to this topic, (It's on a long delay, so it won't spam.)
Let;s see what we can find, have fun!
NOTE: If this is in anyway against the rules, some1 tell me pls.
I think you should increase the time between messages because unless you just took it off the server I think it got kicked for spam and it kinda clutters chat anyways
I'm a derp and forgot to remove a recursive call to the position announcer, to now announces every 30 seconds. Also, it now only has a 1 in 5 chance of staying in water.
This is so fun! We saw the [console] comment and wondered if you were there seeing us. Questions: Can he randomly crouch? Can he randomly say "hello" or other things? It would be funny! If I give him some of my credits, would you buy lobby perks?
This is so fun! We saw the [console] comment and wondered if you were there seeing us. Questions: Can he randomly crouch? Can he randomly say "hello" or other things? It would be funny! If I give him some of my credits, would you buy lobby perks?
Not yet (I'll add that as soon as sessions start working again) No, trying to keep chat spam to a minimum. Yes.
Wow, this is quite an interesting concept! I basically thought of this as a given until it was explained to me with words. After a bit of thinking this was just false pattern recognition, I realized that this is, indeed, more accurate than I first saw it to be. From what I get from it, it seems to synchronize with the gamblers' fallacy. Although the article says it's incorrect, I'm still a fairly strong believer in it. Mathematically speaking, if you flip a coin two times, there's a 50% chance there will be a pair of heads and tails, a 25% chance there will be tails only, and a 25% chance there will be heads only. Another example presents itself if you pretend you have a bucket of balls labeled 1-100. The chances you'll pick 100 twice-in-a-row is .01%, but the percentage of picking 100 with another 1-99 is obviously much higher.
This also supports the movements of your bot. The past events-- say moving left-- affect the future events of making it less likely to move left again if it is truly random.
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