YAML Wishlist
by
Zintenka
August 14, 2014 at 5:08 PM UTC
Cuboid, Cylinder, and etc. selection region for spawning: Will reduce cluttering and attempted spawn blocking.
Mob disguises: Oooooh yeeeaaaaah~
mob disguise: who: red (* gives it to every team) mob: wither skeleton potion effect: wither (Every hit gives wither to the inflicted) attribute: (See attributes below)
Item attributes: Attributes that a certain item has like: generic.maxHealth, increases maximum health.
generic.followRange, increases range that mobs will lock onto you.
generic.knockbackResistance, increases knock back resistance.
generic.movementSpeed, increases movement speed.
generic.attackDamage, increases attack damage.
Could be used in a syntax like this:
0:
item: iron axe title: 'Example of syntax'
enchants: - damage all:5 - dig speed:5 - durability:1 attribute: - generic.movementSpeed:add (or subtract):3 (you can use decimals)
A mob spawning syntax.
A syntax that allows trading with villagers and enabling villagers.
I like them but complex YML making brings on some weird problems that not even the Map Developers can fix at times (For instance, Dark Trot, Dark Trot 2, War Never Changes 2, VTOL, TNT Warz, Tenacity and according to Cows, Ka-Boom! are broken, and we don't really know what's up with those YMLs, I personally have been trying to fix them a hundred times, same with Cows, but the result is the same, it ends up crashing the dev server and not working at all. War Never Changes is the only fully-working map we have from you...
I think region spawns are already possible, but it currently remains as unknown for me. Mob disguises sound cool but I'm not really a fan of that idea... Maximum health, movement speed and attack power are already possible by giving custom status effects on Loadout section in YML (check docs.avicus.net for more info). The villager and mob system sounds really interesting, however I'm leaning more towards the village idea.
I like them but complex YML making brings on some weird problems that not even the Map Developers can fix at times (For instance, Dark Trot, Dark Trot 2, War Never Changes 2, VTOL, TNT Warz, Tenacity and according to Cows, Ka-Boom! are broken, and we don't really know what's up with those YMLs, I personally have been trying to fix them a hundred times, same with Cows, but the result is the same, it ends up crashing the dev server and not working at all. War Never Changes is the only fully-working map we have from you...
I think region spawns are already possible, but it currently remains as unknown for me. Mob disguises sound cool but I'm not really a fan of that idea... Maximum health, movement speed and attack power are already possible by giving custom status effects on Loadout section in YML (check docs.avicus.net for more info). The villager and mob system sounds really interesting, however I'm leaning more towards the village idea.
It's likely just formatting issues. I'll take a look at them when I have time. The next update to the Avicore plugin gives more insight into possible YAML errors.
It's likely just formatting issues. I'll take a look at them when I have time. The next update to the Avicore plugin gives more insight into possible YAML errors.
First: Ilove ya <3 *-* Second is it possible to have a region, where you go in and you'll be equiped? Like you go in room 1 and you'll recieve kit 1 or so, if you go after this in room 2, the items of room 1 will deleted and you'll become kit 2? Would be cool for Nebula... Third: When you'll be back from vacation? And how is/was it? Where are/were you? (Well I know it's not an AMA, but plz answer :D)
I like them but complex YML making brings on some weird problems that not even the Map Developers can fix at times (For instance, Dark Trot, Dark Trot 2, War Never Changes 2, VTOL, TNT Warz, Tenacity and according to Cows, Ka-Boom! are broken, and we don't really know what's up with those YMLs, I personally have been trying to fix them a hundred times, same with Cows, but the result is the same, it ends up crashing the dev server and not working at all. War Never Changes is the only fully-working map we have from you...
I think region spawns are already possible, but it currently remains as unknown for me. Mob disguises sound cool but I'm not really a fan of that idea... Maximum health, movement speed and attack power are already possible by giving custom status effects on Loadout section in YML (check docs.avicus.net for more info). The villager and mob system sounds really interesting, however I'm leaning more towards the village idea.
:( I see.
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