Map Reassessment #3 | Conclusions
by
Fouled
June 25, 2015 at 11:06 PM UTC
Results!
NOTE: Some of these maps will be fixed and re-added to the rotations (not decided which maps yet) If you have a problem with any of these changes, comment below or message me on Skype: Slicornplaysminecraft
Removed Maps
#### Nebula DTM ####
- Ancient Lake - Gets rushed too fast (not challenging)
- Clay Wars - Too stalematey, lack of supplies and generally too much void
- Consilium - Too stalematey and too many tight PVP ranges
- Dry Heaven 2 - The maps too big, as well as the void gap and some islands are flat
- Embers 1 - Too much lava
- Gladekeep - Too many trees and the void gap is quite big
- Justice 1 -Spawn killing, too small, some OP items and there's too much void
- Mystic - Too much void, spleefing is a problem and no tactical placements
- Opulence - Too big, too many monuments and the patterns are repetitive (flooring)
- Plague - No comments
- Proelium - Too stalematey, too much void and PVP is usually focused at only the middle
- Radiation - No comment
- Revixit - The paths are too small
- Senex 2 - Matches last quite a while and the void/shape make it difficult (too cluttered)
- Trinity - Matches last too long, too many monuments and there's slightly too much void
- Vesper - Matches last too long and the pathways are kind of flat
#### Nebula TDM ####
- Alexander's Canyon - The maps too big
- Chaos - Too cluttered and it's hard to PVP when there's a bunch of enderpearls flying around
- Echo Valley: TDM - Too big? Other then that, no comment
- Eclipse - No comment
- Frozen - Too hard to navigate (jumping out of spawn: packed, etc)
- Venomous: TDM (N=MCZone) - No comment
#### Nebula CTW ####
- Divines - Rushed too fast and there's no regions on the sides of the map (does not work properly for CTW)
- Dreadlock - Too much void, no ideal pathways (mostly islands) and it needs regions
- Lotus - Too big, flat and the regions are quite bad
- Nucleus - Too confusing and it needs better regions at the wool rooms
- Quintus (Hacktivism) - The wool rooms are too small
- Sanatorium - No comment
- Taurtis - Too big, certain parts of the map aren't used and there's too much void
Can't wait to see some new maps in the rots but: Clay wars: was good needs a re-skin (Not rework) Venomous TDM: I would like to see return with a rework and re-skin Trinity: Why is it being removed I thought it played and looked great. Other then that great job!
Can't wait to see some new maps in the rots but: Clay wars: was good needs a re-skin (Not rework) Venomous TDM: I would like to see return with a rework and re-skin Trinity: Why is it being removed I thought it played and looked great. Other then that great job!
Venomous TDM is still going to be in the MCZone rotations, as it was only removed from the TDM servers (I think).
Also, Clay Wars: Too stalematey Trinity: Too stalematey, excessive amount of void and there's too many monuments
Avicus is losing the feel of the good ol' maps before the Omega update. New maps are nice, but something players can refer to for comfort is even better.
Added some reasons to why each map was removed from the rotations. Some of them might say "No comment", if so, there's an example of what it means at the bottom of the post.
I believe you need the map makers consent or the server if the map maker isn't around. The map maker is around and doesn't like his maps being remade by other players
IMO removing Clay Wars was a mistake. I feel that map to avicus was what The Nile was to OCN, The gameplay might not be perfect and might be a little long but it was a fan favourite.
This website is an archive of data gathererd by Avicus Network LLC between the years of 2013 and 2017
Copyright Ⓒ 2012-2017 Avicus Network LLC. All Rights Reserved