The community removal | #4
by
Tazz
November 8, 2015 at 5:11 PM UTC
Hello, I am going to be taking over the community removals seeing as Robin who was doing these stepped down.
In our recent Map development meeting have we been discussing a lot of things. And one the things we'd like to introduce is something we call "The community removal". We're doing this to get the community's feedback on maps, if they would like to keep the maps or not. This thread will be rebooted every week with 4 new maps! --------
Last week's results are following: Unix: Keep Rendezvous Redux: Keep Dragon Valley: Remove Infernus: Keep (edit)
--------
So, how does this little thing work?
Every week on this thread you will see 4 maps. These maps are being discussed if we should keep or not. Under me you will right now see four different maps. We, Map Developers would like you to share your thought of this map. Do you want this map to stay, or get removed? When you give your opinion on the map, please do motivate why you think like you do. Maybe we wont have to remove the map and instead make a certain change to it instead! And remember to always put the tag "keep, edit or remove", otherwise we Map developers may not understand your point and we get confused if you want to keep it or not.
The following 4 maps that will either be removed/stay:
Sector Six:
Crescent Subtle:
Verdon Fortress:
Clearmont:
--------
This is when you can make a change, please motivate why you think like you do. Hopefully this will improve and create a better avicus experience.
Sector six: Can i make a ctw edit to that possibly? KEEP
Crescent: More TNT, it's a good map, just put more TNT. KEEP
Verdon Fortress: Bad map, I dislike it.. Or make a drastic edit, but i dont believe it will work out. REMOVE
Clearmont: Remove some water in the middle, and make void between 2 sides so you cant just simply put a boat and get the monument. For now, without the edit, REMOVE
Keep Keep-One of my favorite maps, plays awesomely Remove-Monuments are too hard to find, it's usually over in 5 minutes because of the amount of time it takes to run over to another base I haven't played the other map.
He really doesnt have to, the main goal with this when I started it was to go over every map
But it's more beneficial towards the map developers. Specifying what the problem is can help us avoid the problem in the future when either, remaking the map or making a new map.
It gets confusing sometimes when players say "remove" when we don't know why they want it removed.
1: Sector Six: This I think is a good map but takes sometimes a bit long to finish. I reckon this map should be edited
2: Crescent Subtle: To be honest this map isn't that bad, although I would edit in a staircase up to the top. It is a bit frustrating to climb up to the top every time you die.
3: Verdon Fortress: Never really liked this map, but I think it should be gone.
4: Clearmont: This is a good map if you like to play CTH. Good map, keep.
This website is an archive of data gathererd by Avicus Network LLC between the years of 2013 and 2017
Copyright Ⓒ 2012-2017 Avicus Network LLC. All Rights Reserved