- Kill rewards are now fixed.
- Some cool new stuff was added to the documentation for Atlas.
- KOTH 5CP maps are being made and tested and should be ready for release very soon.
- Frenzy was released.
- Lots of Map Development has been happening.
- Some more lag was fixed.
- Some titles were added ingame.
- Velocity modifiers were added to Zones.
- Map tutorials have been made.
- Development page was improved.
- Server tutorial in the lobby Check out the development log for more
Posighdun's Address There has been heaps happening this week and I mean heaps. There has been some stuff going on behind the scenes but mostly, as I'm sure most of you can see, there is a lot going on. Advertising kicked off and we'll be tracking how well certain methods do compared to others and experiment a bit, Tutorials also kicked off, Scrim Servers are back up again and some other stuff is being worked on. I just wanted to talk briefly about a few things. Anticheat This is probably my biggest concern right now. The Anticheat. I'm sure most of you are aware it has been removed and recently it's really been needed but hasn't been there and that's resulted in hackers and all sorts. Now the Anticheat itself has caused a lot of problems, most of you would associate it with the bad block lag, poor hit detection and really really really weird knockback. A few days after we released Atlas the gameplay was alot better, for a few days, and then went back to Avicore style so after some researching and testing we discovered it was indeed the current Anticheat that we use so we decided to remove it. In my opinion I think it's better to have good gameplay than bad and something that only stops 1 type of hacking. We're looking into other options and for now I'll ask everyone to please be patient as we try to sort this issue out <3
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