Avicus Archive

Recent changes to SG by ViceTechnicolour April 8, 2015 at 8:04 PM UTC

Though this mostly won't affect this wave, I've been working a bit on SG to make some changes. This fixes the dominant issues with survival games and some other things that were necessary to attract players or even "internal" things such as making YAML more attractive and easier to use. Some of the changes that I have performed are documented here:

General Changes
Revert the new SG lobby (the one with fences and flatland).
Make wooden swords more common in chests
Remove duplicate max: 24 in SG ymls
Fix teams: spacing on all SG ymls
Fix colors that were not standardized (orange)
Remove Elimination entirely

Survival Kingdom
Grow the wheat crops by spawn
Bonemeal the area by spawn

Moonbase 9
Make the YML use spaces, not tabs

Survival Games 3
Fix YAML indentation
Change radius for spawn
Disallow building in deathmatch

Survival Games 6
Fix YAML indentation
Fix author misspelling

Dry Bone Valley
Credit all the map authors
Remove sign advertisements
Remove spawn pods
Fix sign misspellings
Disable fire ticks

Survival Games 1
Remove spawn pods
Add a few more chests
Fix YAML dupes

Survival Games 7
Credit ALL authors / contributors
Remove spawn pods
Add jump pads by spawn

Remnant
Lower spawn radius

Holiday Resort
Lower the lag amount
Trim region file junk
Remove spawn pods

Solar Frost
Add night vision
Remove spawn pods

Forsaken Ascension
Remove spawn pods 
Change spawn radius

Rugged Lands
Fix missing stair
Remove spawn pods

Gaia
Patch the very bad lag
Remove spawn pods

Insanity Cause
Make it easier to leave spawn
Remove spawn pods

Chernobyl 2015
Add 19 more chests

Breeze Island
Hide a chest inside the ocean turtle

Excavation Zero
Change spectator spawn
Remove spawn pods

Ocelot Cove
Ha! What ocelot cove? I removed it.

Flaire Woods
Lower radius
Remove spawn pods

So... that's basically it. Just a recap from the revisions page/commits pushed. Thanks! <3

BoldAndBrash April 8, 2015 at 8:04 PM UTC

Awesome! Thanks guys :D

Do you mind adding SG 4?

Porkyyy April 8, 2015 at 8:04 PM UTC

Great work MapDev team!

MajestysDream April 8, 2015 at 8:04 PM UTC

Thank you for the update! :)

TheColdCrafter April 8, 2015 at 8:04 PM UTC

NOT OCELOT COVE :(((((((

BoldAndBrash April 8, 2015 at 8:04 PM UTC

"Chernobyl 2015
Add 19 more chests"

WOOHOO!



TheColdCrafter April 8, 2015 at 8:04 PM UTC

"Chernobyl 2015
Add 19 more chests"

WOOHOO!


WOOHOO



































if they have food :/

ViceTechnicolour April 8, 2015 at 8:04 PM UTC

Awesome! Thanks guys :D

Do you mind adding SG 4?
We have SG4 :D

BoldAndBrash April 8, 2015 at 8:04 PM UTC

We have SG4 :D
No way! :O I had no idea! I haven't seen it being played. Thanks again guys <33

badgg April 8, 2015 at 10:04 PM UTC

Looking good MapDevs!
Will plentiful food ever be a thing though? :))

FrostedCupcakez April 8, 2015 at 10:04 PM UTC

Thanks for the update Para! Good job Map Devs ^-^ Keep up the good work ;D

Trexychan April 9, 2015 at 2:04 AM UTC

YOU HAVE REMNANT?!?!!! :O

WAI HAS NO ONE TOLD ME THIS

JUBBINATOR April 9, 2015 at 3:04 AM UTC

What is fire ticks?

Hete April 9, 2015 at 3:04 AM UTC

Great work. :)

source_route April 9, 2015 at 3:04 AM UTC

Basically, Fix the YML

ViceTechnicolour April 9, 2015 at 4:04 AM UTC

What is fire ticks?
So fire doesn't spread literally like wildfire, it prevents it from burning down the entire map.

ImJeezus April 11, 2015 at 8:04 PM UTC

too bad nobody plays sg -_-

MilkshakesMC April 11, 2015 at 11:04 PM UTC

I really wanted this update thanks!

ViceTechnicolour April 12, 2015 at 12:04 AM UTC

New lobby! Thread coming soon.

MangoSmoothie_ April 12, 2015 at 12:04 AM UTC

New lobby! Thread coming soon.
:D