oh boy
You have an interesting map perspective! Seems most of the maps the community doesn't like you don't have any corrections for.
Add some tourney maps pls!
I don't think they fit on Throwback
If you guys remove iron from Senex 2 I'd like everyone to have a bucket of water in their inv when they start. This map is hard af to rush when 2+ people are defending and the only way to end it when it's stalemate is sky bridging. That is also hard since the map is heaven for bow spammers. Do something about the bow spamming (I admit idk how but try at least).
Bow spamming isn't something you can remove
Abandon Park 1
Remove the sewer system that leads to the back of the team’s area. Make a void area in between the sides so there is some challenge in getting to the other side. Maybe reducing the amount of monuments to 2 per side.
Bleened Rings
Separate the team sides and create a middle island. Also change the placement for the side monuments so they are harder to get to and change the back one so it is easier to get to. Also add better places for the iron pile because it is a little awkward.
Campi Erbosi
Make the height limit a little less and reduce the amount of ladders per spawn kit. Also remove some of the trees and structures so it is easier to pvp in the game.
Castle Adventure
The map is kind of stalemate. It plays better then most maps so just remove some of the gimmick items and replace the iron picks with diamond picks and move the monuments a little closer to land.
CherrylandMC
Remove the clouds, lower the height limit, add more water.
Clay Wars
It has a new way in playing the game that most Avicus maps lack...I have nothing else to say.
Crusade
Awkward placement of the monument, hidden recourses. Remove the map it does not play well and gets boring. It is also a huge spawn kill haven.
Dust Devils
Make the monument further away from spawn. Other than that it is an interesting map.
Fantasy
Horrible Map. There is no saving it. Remove it.
Fissura
Sometimes the map is too easy to rush. Maybe make the gap between the teams a little bigger.
Formorgar 1
The map has a small and awkward frame. Push the monuments a little further out and it is good.
Frostbite
The monument placement causes a lot of spawnkill and kill farming. Change the monuments to 2, change the monument placement and lower the height limit.
Gladiator
Nowhere close to the best map but I am not really complaining about it at this moment.
Halcyon 1
The map is too big for the amount blocks it has and the height limit is too high. Give players little blocks, make the height limit low so that players are forced to use teamwork in these situations if they want to win.
Honeycomb
Gameplay is terrible. There is no saving the map.
Justice 1
Remove the op flame bows, lower the height limit, and give less blocks to the players. Also remove the spawn castles and make it into a shorter structure.
Luar
Get the monuments closer to spawn, shorten the void region in between the teams, lower the height limit for the maps, give less blocks in the spawn kit. Remove the diamonds.
Quintus
Remove the diamonds so there will be less kill farming, lower the amount of monuments, lower the height limit and give less blocks in the spawn kit.
Ravanged
Lower the placements of the monuments, remove the op items such as golden apples, remove the water in the middle.
Rendezvous 1
Lower the height limit and give less blocks. Not as much as the others though. Maybe cut it by 16 wooden planks.
Rendezvous 2
Awkward CTW map and it is always rushed. Cut down the amount of blocks by a lot or remove it.
Rigor Mortis
The map does not have a set type of gameplay which makes the gameplay messy. The game gets boring and you have no idea what to do. It is terrible for new players that want to try out the server.
Sandstorm
Fix up the middle a bit. It is too easy to get to each side with the diamonds available. Either make it harder to get to each side or remove the diamonds. Also remove the back rings or make them inaccessible.
Senex 1
Make the monuments closer to the main land, lower the height limit, reduce the amount of blocks in the spawn kit.
Senex 2
I honestly do not know what to do with this map. I do not play it a lot so I will leave it to other people.
Teres
This map is not good for gameplay. Remove it.
Ternio
Lower height limit, make the monuments closer the main island, reduce the amount of blocks in spawn kit, make it easier to get to the iron or remove the ability to block the ladders.
Venomous
This map would work 100% better as a TDM instead of a DTM. Remove a lot of the grass if it is converted into a TDM.
Abandon Park 1
Remove the sewer system that leads to the back of the team’s area. Make a void area in between the sides so there is some challenge in getting to the other side. Maybe reducing the amount of monuments to 2 per side.
Bleened Rings
Separate the team sides and create a middle island. Also change the placement for the side monuments so they are harder to get to and change the back one so it is easier to get to. Also add better places for the iron pile because it is a little awkward.
Campi Erbosi
Make the height limit a little less and reduce the amount of ladders per spawn kit. Also remove some of the trees and structures so it is easier to pvp in the game.
Castle Adventure
The map is kind of stalemate. It plays better then most maps so just remove some of the gimmick items and replace the iron picks with diamond picks and move the monuments a little closer to land.
CherrylandMC
Remove the clouds, lower the height limit, add more water.
Clay Wars
It has a new way in playing the game that most Avicus maps lack...I have nothing else to say.
Crusade
Awkward placement of the monument, hidden recourses. Remove the map it does not play well and gets boring. It is also a huge spawn kill haven.
Dust Devils
Make the monument further away from spawn. Other than that it is an interesting map.
Fantasy
Horrible Map. There is no saving it. Remove it.
Fissura
Sometimes the map is too easy to rush. Maybe make the gap between the teams a little bigger.
Formorgar 1
The map has a small and awkward frame. Push the monuments a little further out and it is good.
Frostbite
The monument placement causes a lot of spawnkill and kill farming. Change the monuments to 2, change the monument placement and lower the height limit.
Gladiator
Nowhere close to the best map but I am not really complaining about it at this moment.
Halcyon 1
The map is too big for the amount blocks it has and the height limit is too high. Give players little blocks, make the height limit low so that players are forced to use teamwork in these situations if they want to win.
Honeycomb
Gameplay is terrible. There is no saving the map.
Justice 1
Remove the op flame bows, lower the height limit, and give less blocks to the players. Also remove the spawn castles and make it into a shorter structure.
Luar
Get the monuments closer to spawn, shorten the void region in between the teams, lower the height limit for the maps, give less blocks in the spawn kit. Remove the diamonds.
Quintus
Remove the diamonds so there will be less kill farming, lower the amount of monuments, lower the height limit and give less blocks in the spawn kit.
Ravanged
Lower the placements of the monuments, remove the op items such as golden apples, remove the water in the middle.
Rendezvous 1
Lower the height limit and give less blocks. Not as much as the others though. Maybe cut it by 16 wooden planks.
Rendezvous 2
Awkward CTW map and it is always rushed. Cut down the amount of blocks by a lot or remove it.
Rigor Mortis
The map does not have a set type of gameplay which makes the gameplay messy. The game gets boring and you have no idea what to do. It is terrible for new players that want to try out the server.
Sandstorm
Fix up the middle a bit. It is too easy to get to each side with the diamonds available. Either make it harder to get to each side or remove the diamonds. Also remove the back rings or make them inaccessible.
Senex 1
Make the monuments closer to the main land, lower the height limit, reduce the amount of blocks in the spawn kit.
Senex 2
I honestly do not know what to do with this map. I do not play it a lot so I will leave it to other people.
Teres
This map is not good for gameplay. Remove it.
Ternio
Lower height limit, make the monuments closer the main island, reduce the amount of blocks in spawn kit, make it easier to get to the iron or remove the ability to block the ladders.
Venomous
This map would work 100% better as a TDM instead of a DTM. Remove a lot of the grass if it is converted into a TDM.
oh boy
Hey Edans!
Really nice document!
It gives the reader a full and clear picture of the future changes!
I really think it is a good idea.
Although I have no idea about some maps because I have never played in them before.
But I have played most of the maps.
Keep up the good work.
I am TOTALLY looking forward to those updates! xD
Thumbs up! xD
By the way, I wanted to ask: How can I vote?
Just respond here like what PieZ did or put comments on the document.
Abandon Park 1
Remove the sewer system that leads to the back of the team’s area. Make a void area in between the sides so there is some challenge in getting to the other side. Maybe reducing the amount of monuments to 2 per side.
Bleened Rings
Separate the team sides and create a middle island. Also change the placement for the side monuments so they are harder to get to and change the back one so it is easier to get to. Also add better places for the iron pile because it is a little awkward.
Campi Erbosi
Make the height limit a little less and reduce the amount of ladders per spawn kit. Also remove some of the trees and structures so it is easier to pvp in the game.
Castle Adventure
The map is kind of stalemate. It plays better then most maps so just remove some of the gimmick items and replace the iron picks with diamond picks and move the monuments a little closer to land.
CherrylandMC
Remove the clouds, lower the height limit, add more water.
Clay Wars
It has a new way in playing the game that most Avicus maps lack...I have nothing else to say.
Crusade
Awkward placement of the monument, hidden recourses. Remove the map it does not play well and gets boring. It is also a huge spawn kill haven.
Dust Devils
Make the monument further away from spawn. Other than that it is an interesting map.
Fantasy
Horrible Map. There is no saving it. Remove it.
Fissura
Sometimes the map is too easy to rush. Maybe make the gap between the teams a little bigger.
Formorgar 1
The map has a small and awkward frame. Push the monuments a little further out and it is good.
Frostbite
The monument placement causes a lot of spawnkill and kill farming. Change the monuments to 2, change the monument placement and lower the height limit.
Gladiator
Nowhere close to the best map but I am not really complaining about it at this moment.
Halcyon 1
The map is too big for the amount blocks it has and the height limit is too high. Give players little blocks, make the height limit low so that players are forced to use teamwork in these situations if they want to win.
Honeycomb
Gameplay is terrible. There is no saving the map.
Justice 1
Remove the op flame bows, lower the height limit, and give less blocks to the players. Also remove the spawn castles and make it into a shorter structure.
Luar
Get the monuments closer to spawn, shorten the void region in between the teams, lower the height limit for the maps, give less blocks in the spawn kit. Remove the diamonds.
Quintus
Remove the diamonds so there will be less kill farming, lower the amount of monuments, lower the height limit and give less blocks in the spawn kit.
Ravanged
Lower the placements of the monuments, remove the op items such as golden apples, remove the water in the middle.
Rendezvous 1
Lower the height limit and give less blocks. Not as much as the others though. Maybe cut it by 16 wooden planks.
Rendezvous 2
Awkward CTW map and it is always rushed. Cut down the amount of blocks by a lot or remove it.
Rigor Mortis
The map does not have a set type of gameplay which makes the gameplay messy. The game gets boring and you have no idea what to do. It is terrible for new players that want to try out the server.
Sandstorm
Fix up the middle a bit. It is too easy to get to each side with the diamonds available. Either make it harder to get to each side or remove the diamonds. Also remove the back rings or make them inaccessible.
Senex 1
Make the monuments closer to the main land, lower the height limit, reduce the amount of blocks in the spawn kit.
Senex 2
I honestly do not know what to do with this map. I do not play it a lot so I will leave it to other people.
Teres
This map is not good for gameplay. Remove it.
Ternio
Lower height limit, make the monuments closer the main island, reduce the amount of blocks in spawn kit, make it easier to get to the iron or remove the ability to block the ladders.
Venomous
This map would work 100% better as a TDM instead of a DTM. Remove a lot of the grass if it is converted into a TDM.
Why do you hate the amount of blocks on these maps? Imo less blocks would be less fun.
I'm honestly asking, why would you give less blocks in the spawn kit?
Typically maps that have less blocks and a lower height limit makes the games more competitive and forces teamwork on the players. Something I personally I would like to see on this network. Now I gave those suggestions because that is what I want to see the network change into over time. It may not be in the best interest in most but hey, I rather suggest things then suggest nothing at all.
Let's say there are 32 logs on Rende 1. How many would you like?
It depends really. How hard you want to make the map, how open you want to keep it for players. If it was up to me I would say 8 logs(32 planks) and 8 glass. But you get 4 logs and 2 glass on a kill so it stacks. But again I would like to keep it easy for the players though and give 16 logs(64 planks) just for newer players to have fun.
What about 24 logs and 8 glass?
So that would be a stack and a half of planks which is a little much in my opinion. 8 glass would be nice for me. But also to keep in mind I am putting these ideas because I want a challenge in these maps which may not be the best for the server in a whole. It is just options.
Imo having a stack of planks is not much because I'm a guy who uses a lot of blocks. Maybe 1 stack of wood and half a stack of glass?
It would be helpful to have a picture of all the throwback maps available, so I knew which map to reference (idk the names of all the maps) for feedback.
So...I checked the index for the Nebula Throwback maps and most of the maps have a photo.
https://maps.avicus.net/Nebula/Throwback/
These maps are missing photos (map.png):
* Abandoned Park I
* Bleened Rings
* Campi Erbosi
* Cherryland MC
* Frostbite
* Gladiator
* Ravanged
* Sandstorm
Is there anywhere else to look (besides waiting to see a map in rotations) for a view?
But that where the challenge comes from. Having to go to the other side without using your whole stack and using the blocks in the right moments creates challenge. Soon enough that challenge becomes easier when people start finding out that teamwork wins the match.
But what about skybridge driven maps like Senex 1? Senex 1 is either a map that ends quickly or is a stalemate, but mostly stalemates since it's a fun map to defend on. In those cases most of us go to make sky bridges. How are we going to do that with a stack of blocks? We can hardly get to the height limit with a stack, so were going to have to kill ourselves a lot.
Lower the height limit and give players blocks on a kill. Make the monuments closer to the main area. It will turn the game into whoever has the better teammates and players will make their team win instead of maybe one lucky person getting to the monument and sneaking in the win.
How many blocks would you get on a kill?
Depends on the map and how people would want this to go. I am a fan of 8-16 planks per kill because you have to slowly kill the other team to gain distance into the other team's monuments.
hyperventilates
hyperventilates
Final results of the throwback map reassessment:Abandoned Park 1: RemoveBleened Rings: EditCampi Erbosi: EditCastle Adventure: EditCherrylandMC: EditClay Wars: KeepCrusade: RemoveDust Devils: EditFantasy: RemoveFissura: KeepFormorgar 1: EditFrostbite: RemoveGladiator: KeepHalcyon 1: KeepHoneycomb: RemoveJustice 1: EditLuar: EditQuintus: EditRavanged: EditRendezvous 1: KeepRendezvous 2: EditRigor Mortis: RemoveSandstorm: EditSenex 1: KeepSenex 2: EditTeres: RemoveTernio: EditVenomous: Remove
If you'd like to know what we might be editing on some of the maps, read through the document.
The new Quintus change is horrible IMO, and I am not the only person who thinks this. I think it should be reverted back to the way it was. Total respect for your decisions on what to do to it though.
The new Quintus change is horrible IMO, and I am not the only person who thinks this. I think it should be reverted back to the way it was. Total respect for your decisions on what to do to it though.
This is the problem with the Throwback rot. It's a rot for nostalgic, old and classic maps. People say they have bad gameplay and stuff, so they change it. Once they change it, it isn't even really "nostalgic, old and classic" anymore