Throwback Map Reassessment [VIEW DOCUMENT]
by
Fouled
June 17, 2016 at 3:06 AM UTC
Hello,
It's time for another throwback map reassessment! The reason for this is because we felt as if the throwback maps have caused the gameplay to never update and we believe that we need to update and push away from it. If any old maps (example: luar, quintus) get removed, they will simply be moved to the storage for now until we find something to do with them. You can also comment on the replies on the document and put responses there or put responses here on this thread!
You are welcome to view the document where the map developers put down their feedback for each map: Throwback Map Reassessment
Plans for the throwback server will be discussed at a later date.
I read feedback, that map devs gave to maps. You know, I disagree. Especially with Cherryland (tnt is fun), Gladiator (it is awful flowing cobblestone), Halcyon (too small), Justice (skybridges are the only way here), Luar (too small), Rendezvous 1 (flat, and we have Redux), Rendezvous 2 (awful design, easy rush), Senex 1 (skybridge wins), Ternio (awful design and layout, skybridge wins, why everyone gives green to it?), Venomous (mcedit in my eyes, it is good for TDM) I like these maps as you, but let's be honest, they need to be changed/deleted.
If you guys remove iron from Senex 2 I'd like everyone to have a bucket of water in their inv when they start. This map is hard af to rush when 2+ people are defending and the only way to end it when it's stalemate is sky bridging. That is also hard since the map is heaven for bow spammers. Do something about the bow spamming (I admit idk how but try at least).
If you guys remove iron from Senex 2 I'd like everyone to have a bucket of water in their inv when they start. This map is hard af to rush when 2+ people are defending and the only way to end it when it's stalemate is sky bridging. That is also hard since the map is heaven for bow spammers. Do something about the bow spamming (I admit idk how but try at least).
Yeah, I know xD. But maybe there's a possibility that we can build some things on the map that encourage more of an aggressive approach rather than getting armor and bow spamming.
Remove the sewer system that leads to the back of the team’s area. Make a void area in between the sides so there is some challenge in getting to the other side. Maybe reducing the amount of monuments to 2 per side.
Bleened Rings
Separate the team sides and create a middle island. Also change the placement for the side monuments so they are harder to get to and change the back one so it is easier to get to. Also add better places for the iron pile because it is a little awkward.
Campi Erbosi
Make the height limit a little less and reduce the amount of ladders per spawn kit. Also remove some of the trees and structures so it is easier to pvp in the game.
Castle Adventure
The map is kind of stalemate. It plays better then most maps so just remove some of the gimmick items and replace the iron picks with diamond picks and move the monuments a little closer to land.
CherrylandMC
Remove the clouds, lower the height limit, add more water.
Clay Wars
It has a new way in playing the game that most Avicus maps lack...I have nothing else to say.
Crusade
Awkward placement of the monument, hidden recourses. Remove the map it does not play well and gets boring. It is also a huge spawn kill haven.
Dust Devils
Make the monument further away from spawn. Other than that it is an interesting map.
Fantasy
Horrible Map. There is no saving it. Remove it.
Fissura
Sometimes the map is too easy to rush. Maybe make the gap between the teams a little bigger.
Formorgar 1
The map has a small and awkward frame. Push the monuments a little further out and it is good.
Frostbite
The monument placement causes a lot of spawnkill and kill farming. Change the monuments to 2, change the monument placement and lower the height limit.
Gladiator
Nowhere close to the best map but I am not really complaining about it at this moment.
Halcyon 1
The map is too big for the amount blocks it has and the height limit is too high. Give players little blocks, make the height limit low so that players are forced to use teamwork in these situations if they want to win.
Honeycomb
Gameplay is terrible. There is no saving the map.
Justice 1
Remove the op flame bows, lower the height limit, and give less blocks to the players. Also remove the spawn castles and make it into a shorter structure.
Luar
Get the monuments closer to spawn, shorten the void region in between the teams, lower the height limit for the maps, give less blocks in the spawn kit. Remove the diamonds.
Quintus
Remove the diamonds so there will be less kill farming, lower the amount of monuments, lower the height limit and give less blocks in the spawn kit.
Ravanged
Lower the placements of the monuments, remove the op items such as golden apples, remove the water in the middle.
Rendezvous 1
Lower the height limit and give less blocks. Not as much as the others though. Maybe cut it by 16 wooden planks.
Rendezvous 2
Awkward CTW map and it is always rushed. Cut down the amount of blocks by a lot or remove it.
Rigor Mortis
The map does not have a set type of gameplay which makes the gameplay messy. The game gets boring and you have no idea what to do. It is terrible for new players that want to try out the server.
Sandstorm
Fix up the middle a bit. It is too easy to get to each side with the diamonds available. Either make it harder to get to each side or remove the diamonds. Also remove the back rings or make them inaccessible.
Senex 1
Make the monuments closer to the main land, lower the height limit, reduce the amount of blocks in the spawn kit.
Senex 2
I honestly do not know what to do with this map. I do not play it a lot so I will leave it to other people.
Teres
This map is not good for gameplay. Remove it.
Ternio
Lower height limit, make the monuments closer the main island, reduce the amount of blocks in spawn kit, make it easier to get to the iron or remove the ability to block the ladders.
Venomous
This map would work 100% better as a TDM instead of a DTM. Remove a lot of the grass if it is converted into a TDM.
Remove the sewer system that leads to the back of the team’s area. Make a void area in between the sides so there is some challenge in getting to the other side. Maybe reducing the amount of monuments to 2 per side.
Bleened Rings
Separate the team sides and create a middle island. Also change the placement for the side monuments so they are harder to get to and change the back one so it is easier to get to. Also add better places for the iron pile because it is a little awkward.
Campi Erbosi
Make the height limit a little less and reduce the amount of ladders per spawn kit. Also remove some of the trees and structures so it is easier to pvp in the game.
Castle Adventure
The map is kind of stalemate. It plays better then most maps so just remove some of the gimmick items and replace the iron picks with diamond picks and move the monuments a little closer to land.
CherrylandMC
Remove the clouds, lower the height limit, add more water.
Clay Wars
It has a new way in playing the game that most Avicus maps lack...I have nothing else to say.
Crusade
Awkward placement of the monument, hidden recourses. Remove the map it does not play well and gets boring. It is also a huge spawn kill haven.
Dust Devils
Make the monument further away from spawn. Other than that it is an interesting map.
Fantasy
Horrible Map. There is no saving it. Remove it.
Fissura
Sometimes the map is too easy to rush. Maybe make the gap between the teams a little bigger.
Formorgar 1
The map has a small and awkward frame. Push the monuments a little further out and it is good.
Frostbite
The monument placement causes a lot of spawnkill and kill farming. Change the monuments to 2, change the monument placement and lower the height limit.
Gladiator
Nowhere close to the best map but I am not really complaining about it at this moment.
Halcyon 1
The map is too big for the amount blocks it has and the height limit is too high. Give players little blocks, make the height limit low so that players are forced to use teamwork in these situations if they want to win.
Honeycomb
Gameplay is terrible. There is no saving the map.
Justice 1
Remove the op flame bows, lower the height limit, and give less blocks to the players. Also remove the spawn castles and make it into a shorter structure.
Luar
Get the monuments closer to spawn, shorten the void region in between the teams, lower the height limit for the maps, give less blocks in the spawn kit. Remove the diamonds.
Quintus
Remove the diamonds so there will be less kill farming, lower the amount of monuments, lower the height limit and give less blocks in the spawn kit.
Ravanged
Lower the placements of the monuments, remove the op items such as golden apples, remove the water in the middle.
Rendezvous 1
Lower the height limit and give less blocks. Not as much as the others though. Maybe cut it by 16 wooden planks.
Rendezvous 2
Awkward CTW map and it is always rushed. Cut down the amount of blocks by a lot or remove it.
Rigor Mortis
The map does not have a set type of gameplay which makes the gameplay messy. The game gets boring and you have no idea what to do. It is terrible for new players that want to try out the server.
Sandstorm
Fix up the middle a bit. It is too easy to get to each side with the diamonds available. Either make it harder to get to each side or remove the diamonds. Also remove the back rings or make them inaccessible.
Senex 1
Make the monuments closer to the main land, lower the height limit, reduce the amount of blocks in the spawn kit.
Senex 2
I honestly do not know what to do with this map. I do not play it a lot so I will leave it to other people.
Teres
This map is not good for gameplay. Remove it.
Ternio
Lower height limit, make the monuments closer the main island, reduce the amount of blocks in spawn kit, make it easier to get to the iron or remove the ability to block the ladders.
Venomous
This map would work 100% better as a TDM instead of a DTM. Remove a lot of the grass if it is converted into a TDM.
Hi PieZ! You got a very interesting point of view!! xD Just wanted to mention that because you describe each maps in detail, and you state your opinions clearly.
Hey Edans! Really nice document! It gives the reader a full and clear picture of the future changes!
I really think it is a good idea. Although I have no idea about some maps because I have never played in them before. But I have played most of the maps. Keep up the good work.
I am TOTALLY looking forward to those updates! xD Thumbs up! xD
Hey Edans! Really nice document! It gives the reader a full and clear picture of the future changes!
I really think it is a good idea. Although I have no idea about some maps because I have never played in them before. But I have played most of the maps. Keep up the good work.
I am TOTALLY looking forward to those updates! xD Thumbs up! xD
By the way, I wanted to ask: How can I vote?
Just respond here like what PieZ did or put comments on the document.
Honestly I can't bother wasting my time talking about every map. But if you look at any old documents from when I was mapdev you will clearly see my point of view on all maps. They are all horrible.
The majority of maps in the Throwback rotation are survivors of previous map assessments. They are the best of the stale if you like.
However some maps are highly rated, gameplay and aesthetic wise.
So with that being said I'm suggesting an Evolution rotation with the top ten Throwback maps mixed with another fifteen maps that are the community and MapDev team's favourites.
This way the most common maps from the most popular rotation are still being played, but the disliked maps with poor gameplay are not.
Remove the sewer system that leads to the back of the team’s area. Make a void area in between the sides so there is some challenge in getting to the other side. Maybe reducing the amount of monuments to 2 per side.
Bleened Rings
Separate the team sides and create a middle island. Also change the placement for the side monuments so they are harder to get to and change the back one so it is easier to get to. Also add better places for the iron pile because it is a little awkward.
Campi Erbosi
Make the height limit a little less and reduce the amount of ladders per spawn kit. Also remove some of the trees and structures so it is easier to pvp in the game.
Castle Adventure
The map is kind of stalemate. It plays better then most maps so just remove some of the gimmick items and replace the iron picks with diamond picks and move the monuments a little closer to land.
CherrylandMC
Remove the clouds, lower the height limit, add more water.
Clay Wars
It has a new way in playing the game that most Avicus maps lack...I have nothing else to say.
Crusade
Awkward placement of the monument, hidden recourses. Remove the map it does not play well and gets boring. It is also a huge spawn kill haven.
Dust Devils
Make the monument further away from spawn. Other than that it is an interesting map.
Fantasy
Horrible Map. There is no saving it. Remove it.
Fissura
Sometimes the map is too easy to rush. Maybe make the gap between the teams a little bigger.
Formorgar 1
The map has a small and awkward frame. Push the monuments a little further out and it is good.
Frostbite
The monument placement causes a lot of spawnkill and kill farming. Change the monuments to 2, change the monument placement and lower the height limit.
Gladiator
Nowhere close to the best map but I am not really complaining about it at this moment.
Halcyon 1
The map is too big for the amount blocks it has and the height limit is too high. Give players little blocks, make the height limit low so that players are forced to use teamwork in these situations if they want to win.
Honeycomb
Gameplay is terrible. There is no saving the map.
Justice 1
Remove the op flame bows, lower the height limit, and give less blocks to the players. Also remove the spawn castles and make it into a shorter structure.
Luar
Get the monuments closer to spawn, shorten the void region in between the teams, lower the height limit for the maps, give less blocks in the spawn kit. Remove the diamonds.
Quintus
Remove the diamonds so there will be less kill farming, lower the amount of monuments, lower the height limit and give less blocks in the spawn kit.
Ravanged
Lower the placements of the monuments, remove the op items such as golden apples, remove the water in the middle.
Rendezvous 1
Lower the height limit and give less blocks. Not as much as the others though. Maybe cut it by 16 wooden planks.
Rendezvous 2
Awkward CTW map and it is always rushed. Cut down the amount of blocks by a lot or remove it.
Rigor Mortis
The map does not have a set type of gameplay which makes the gameplay messy. The game gets boring and you have no idea what to do. It is terrible for new players that want to try out the server.
Sandstorm
Fix up the middle a bit. It is too easy to get to each side with the diamonds available. Either make it harder to get to each side or remove the diamonds. Also remove the back rings or make them inaccessible.
Senex 1
Make the monuments closer to the main land, lower the height limit, reduce the amount of blocks in the spawn kit.
Senex 2
I honestly do not know what to do with this map. I do not play it a lot so I will leave it to other people.
Teres
This map is not good for gameplay. Remove it.
Ternio
Lower height limit, make the monuments closer the main island, reduce the amount of blocks in spawn kit, make it easier to get to the iron or remove the ability to block the ladders.
Venomous
This map would work 100% better as a TDM instead of a DTM. Remove a lot of the grass if it is converted into a TDM.
Why do you hate the amount of blocks on these maps? Imo less blocks would be less fun.
I'm honestly asking, why would you give less blocks in the spawn kit?
Why do you hate the amount of blocks on these maps? Imo less blocks would be less fun.
I'm honestly asking, why would you give less blocks in the spawn kit?
Typically maps that have less blocks and a lower height limit makes the games more competitive and forces teamwork on the players. Something I personally I would like to see on this network. Now I gave those suggestions because that is what I want to see the network change into over time. It may not be in the best interest in most but hey, I rather suggest things then suggest nothing at all.
Typically maps that have less blocks and a lower height limit makes the games more competitive and forces teamwork on the players. Something I personally I would like to see on this network. Now I gave those suggestions because that is what I want to see the network change into over time. It may not be in the best interest in most but hey, I rather suggest things then suggest nothing at all.
Let's say there are 32 logs on Rende 1. How many would you like?
Let's say there are 32 logs on Rende 1. How many would you like?
It depends really. How hard you want to make the map, how open you want to keep it for players. If it was up to me I would say 8 logs(32 planks) and 8 glass. But you get 4 logs and 2 glass on a kill so it stacks. But again I would like to keep it easy for the players though and give 16 logs(64 planks) just for newer players to have fun.
It depends really. How hard you want to make the map, how open you want to keep it for players. If it was up to me I would say 8 logs(32 planks) and 8 glass. But you get 4 logs and 2 glass on a kill so it stacks. But again I would like to keep it easy for the players though and give 16 logs(64 planks) just for newer players to have fun.
So that would be a stack and a half of planks which is a little much in my opinion. 8 glass would be nice for me. But also to keep in mind I am putting these ideas because I want a challenge in these maps which may not be the best for the server in a whole. It is just options.
So that would be a stack and a half of planks which is a little much in my opinion. 8 glass would be nice for me. But also to keep in mind I am putting these ideas because I want a challenge in these maps which may not be the best for the server in a whole. It is just options.
Imo having a stack of planks is not much because I'm a guy who uses a lot of blocks. Maybe 1 stack of wood and half a stack of glass?
It would be helpful to have a picture of all the throwback maps available, so I knew which map to reference (idk the names of all the maps) for feedback.
Imo having a stack of planks is not much because I'm a guy who uses a lot of blocks. Maybe 1 stack of wood and half a stack of glass?
But that where the challenge comes from. Having to go to the other side without using your whole stack and using the blocks in the right moments creates challenge. Soon enough that challenge becomes easier when people start finding out that teamwork wins the match.
It would be helpful to have a picture of all the throwback maps available, so I knew which map to reference (idk the names of all the maps) for feedback.
But that where the challenge comes from. Having to go to the other side without using your whole stack and using the blocks in the right moments creates challenge. Soon enough that challenge becomes easier when people start finding out that teamwork wins the match.
But what about skybridge driven maps like Senex 1? Senex 1 is either a map that ends quickly or is a stalemate, but mostly stalemates since it's a fun map to defend on. In those cases most of us go to make sky bridges. How are we going to do that with a stack of blocks? We can hardly get to the height limit with a stack, so were going to have to kill ourselves a lot.
But what about skybridge driven maps like Senex 1? Senex 1 is either a map that ends quickly or is a stalemate, but mostly stalemates since it's a fun map to defend on. In those cases most of us go to make sky bridges. How are we going to do that with a stack of blocks? We can hardly get to the height limit with a stack, so were going to have to kill ourselves a lot.
Lower the height limit and give players blocks on a kill. Make the monuments closer to the main area. It will turn the game into whoever has the better teammates and players will make their team win instead of maybe one lucky person getting to the monument and sneaking in the win.
For maps, where skybridge is op or just the only tactic, which players use, create no-build region, like a wall between team sides from map level+4 blocks to the sky. 5-10 blocks thick
Lower the height limit and give players blocks on a kill. Make the monuments closer to the main area. It will turn the game into whoever has the better teammates and players will make their team win instead of maybe one lucky person getting to the monument and sneaking in the win.
Depends on the map and how people would want this to go. I am a fan of 8-16 planks per kill because you have to slowly kill the other team to gain distance into the other team's monuments.
Depends on the map and how people would want this to go. I am a fan of 8-16 planks per kill because you have to slowly kill the other team to gain distance into the other team's monuments.
I actually like most of the maps on the Throwback Rotation. However there are some maps that I don't like (total respect to the map creators that made them though)
Campi Erbosi: I have seen numerous amounts of games where this map has become a stalemate. Main reason for this is because the monument islands can be connected right from spawn and it only takes around 7 seconds to run back and kill the player, while they may be mining it or fighting off other defenders. Suggestions: Lower the monument count to 2, or add Eff 1 - 2 on the pickaxe. My honest rating for the map is 4/10.
Rendezvous 2: Love the map and all but it is possible to et back the Rendezvous 2 DTM version added back. I don't have any problems with the CTW version other then the fact that I would only request if the void space between the islands is shortened. Not by much, maybe saying around 16 - 20 blocks Suggestions: Reduce void space by 16 - 20 blocks.
Teres: In my opinion, the main reason why this map isn't too well liked is because of the time it takes to reach the other island. Especially rushers wise. It takes just one minute to reach the other teams side. I know there isn't a lot you can do about this, but it's just a factor I see that might annoy rushers. I also feel the map could add some chests with items in the middle. I actually don't know if there are any items because I never really go in the middle. Maybe add potions, like speed or regeneration. Just a suggestion. Suggestions: Add some special items to the middle. Reduce the amount of diamonds in the hidden area. Add the 'Enchanting room place to Luna's side' as there is one easy accessible close by on Celestia's side. Make it so that golden apes can at least drop on kills. My rating for this map is 6/10.
If I have any no map feedback, I'll be sure to respond with another reply, if its a lot of maps, I will just add it on to this reply.
Abandoned Park 1 Haven't played it often, don't have feedback.
Bleened Rings I like the gameplay, but the back monument is way too hard to get if it is defended. Also make iron closer to spawn point.
Campi Erbosi I like most things about the maps, but remove the double monuments per side and the gameplay may flow more smoothly.
Castle Adventure Remove the punch bows
CherrylandMC This map is easily stalemated and griefed because of TNT. Don't remove all of it but make the supply of TNT and Redstone objects smaller.
Clay Wars I personally like the stalemate in this map specifically so I can't say anything.
Dust Devils Change monument placement. It's easy to defend, and when it is, it's really hard to end.
Fantasy No.
Fissura It's either too easily rushed or too easily defended. Remove the enchants on the axe so wood doesn't break as easily, and possibly make the gap between sides larger.
Formorgar 1 Add more pvp space. It's small, and too easy to push on.
Frostbite Remove some of the diamonds, and remove the side monuments. It's hard not to get shot off while bridging to them when it's being defended.
Gladiator I like this map
Halcyon 1 I like this map because of its size. Maybe change monuments because it's easy to get shot off while bridging like Clay Wars. Also add more iron.
Honeycomb Map has a weird style and with diamonds + enchanting killfarming is way too easy.
Justice 1 The hole in middle is useless, skybridging is too easy. Remove punch bows.
Luar Remove some void space, change monument placings, maybe make the map larger because then diamonds would be more useful.
Quintus Remove diamonds (yes you heard me) and get rid of some of the back monuments. Also gl editing this map and showing it to the killfarm community.
Ravanged I like this map but it's too stalematey and the 1 block water in middle is just bleh.
Rendezvous 1 Good map, just sometimes bowspam is common from across the void because the space is so large.
Rendezvous 2 Shape and design doesn't seem right for a ctw map
Rigor Mortis Too stalematey if it's defended otherwise a good map.
Sandstorm Outside islands are useless.
Senex 1 I love this map for skybridging
Senex 2 Spacing between monuments is too large and easy to get shot off while bridging.
Teres Remove bows. Monuments are too close
Ternio Good map, but spawnblocking is way too easy, add a region. Add a height limit.
The new Quintus change is horrible IMO, and I am not the only person who thinks this. I think it should be reverted back to the way it was. Total respect for your decisions on what to do to it though.
The new Quintus change is horrible IMO, and I am not the only person who thinks this. I think it should be reverted back to the way it was. Total respect for your decisions on what to do to it though.
This is the problem with the Throwback rot. It's a rot for nostalgic, old and classic maps. People say they have bad gameplay and stuff, so they change it. Once they change it, it isn't even really "nostalgic, old and classic" anymore
I have mixed feelings for the new Quintus, its good for gameplay but gonna miss getting killfarms and 5 monument breaks :c
Maybe keep this but rename it as Ternio II and then add the original Quintus back, same with Quintus (Hacktivism Edit) cuz i loved that edit of Quintus as well
This is the problem with the Throwback rot. It's a rot for nostalgic, old and classic maps. People say they have bad gameplay and stuff, so they change it. Once they change it, it isn't even really "nostalgic, old and classic" anymore
I think we should take away throwback and sprinkle all the maps around
Change Quintus back please! The new one is shit, everyone said dat in chat!
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