Avicus Archive

Throwback Map Reassessment by Legoche July 20, 2016 at 6:07 PM UTC

Hello,

As you know, we've recently just had a throwback map reassessment. The current throwback maps have either been left Unchanged, Edited or Removed.

We are going to spread the throwback maps onto the other DTM servers. The main reason for doing this is so that hopefully more people will get a chance to play on other maps and game modes. Let's be truthful, alot of the current throwback maps aren't enjoyable to play and have bad gameplay. Although the community will uproar because of throwback's changes, it still needs to be done in order to make progress.

Maps Removed:

-The map was very difficult to defend on and usually ended quickly.

-The map was very big and laggy, favoring one team to the other.

-The map was either very stalematey, ended quickly or was a killfarm mess.

-The map had confusing gameplay and was extremely hard to defend on.

-This map was very stale and had alot of killfarming. It was also a very laggy map as players would break snow.

-The map was very hard to push and didn't have very good gameplay at all. It was very crowded and small with too much void.

-This map was very stale as players could destroy the monument's tower and leave the monument 30 blocks in the air. The gameplay was also boring due to the 2 islands being very far apart.

-The map's layout didn't work at all for CTW. It was never defended and usually was a race to who could triple cap first.

-The map was either very stale or rushed quickly. The map was very boring to play and had a bad layout.

-The map was rushed too quickly and had bad PvP space. The saplings were very overpowered and the outer ring had no purpose other than to cause lag.


Maps Unchanged:

Map Edits:

-Back monument has been removed.
-Middle has been remade to allow for control and to allow for more PvP space.
-Iron has been moved to the back.
-Useless paths have been removed.
-Map has been aesthetically made nicer.
-Height Limit has been lowered.

-Spawn completely remade (There are chests with defense supplies, just like the original)
-Paths have been made wider to allow for more PvP space and a new path to the monument has been added.
-Monuments have been completely reworked and are an easier shape to defend.
-Middle has been remade to allow for more PvP space and better map control.
-Height Limit has been lowered.
-Aesthetics have been improved.

-The public version has been switched with the TE version which removed overpowered punch bows, added defense supplies and removed alot of useless clouds.

-The paths have been made wider.
-Iron has been moved to the front tower.
-One tower has been removed.
-Monument islands are no longer block placable.
-Middle has been made easier to control.
-Map aesthetics have been made nicer and height limit has been lower.

-Spawn has been remade and it is now harder to shoot players bridging to monuments.
-Diamond count has been lowered.
-Paths have been widened.
-Monument islands have been remade to influence defense.
-Frontlines now link to the side iron to make the map easier to push.
-From testing, most games had a defender or a mid skybridge.
-Map has been made aesthetically nicer and height limit has been lowered.

-Iron has been removed from the main island
-Monument islands have been remade to influence defense, they have also been moved closer to the main island.
-Four iron blocks have been added to each monument
-Map's aesthetics have been improved and height limit lowered.

-Extra side islands added to influence skybridging.
-Iron has been made neater
-Map's aesthetics have been improved and height limit lowered.


Maps that will be edited in the future:


That's all, these change will take place in Atlas. Please do not start a flamewar, these maps may be edited slightly still but we are not reverting these changes. If you have any questions regarding any of these changes, feel free to message me or comment below and a Map Developer will respond.

Legoche July 20, 2016 at 6:07 PM UTC

First

Fouled July 20, 2016 at 6:07 PM UTC

Neato

ImRaging July 20, 2016 at 6:07 PM UTC

Cool

Acceqted July 20, 2016 at 6:07 PM UTC

Neato!

Tarheelkiwi July 20, 2016 at 6:07 PM UTC

I was hoping you would edit Halcyon to make the islands bigger.  But other then that, looks great

Jahaj July 20, 2016 at 6:07 PM UTC

Overall I like the changes, just have a few comments;

In Formorgar it says: "Monument islands are no longer block placable." Won't that make it impossible to get the monument as it will be so easy to get sniped and easy to be spotted by the opposing team, not to mention then a defense isn't even possible.

For Rendezvous 2, could you change that map back to a DTM map, like it was originally? It had great gameplay and I have no idea why it was changed in the first place.

Also what are your plans for Quintus? Could you por favor put the 5 monuments back, the map ends too fast and it has lost all of it's fun.

ICHlBAN July 20, 2016 at 6:07 PM UTC

Cool

Legoche July 20, 2016 at 6:07 PM UTC

Overall I like the changes, just have a few comments;

In Formorgar it says: "Monument islands are no longer block placable." Won't that make it impossible to get the monument as it will be so easy to get sniped and easy to be spotted by the opposing team, not to mention then a defense isn't even possible.

For Rendezvous 2, could you change that map back to a DTM map, like it was originally? It had great gameplay and I have no idea why it was changed in the first place.

Also what are your plans for Quintus? Could you por favor put the 5 monuments back, the map ends too fast and it has lost all of it's fun.
Formorgar's spawn is harder to shoot from now. The underground block is Quartz so defense is quick to mine now.

Rendezvous 2 is being worked on by Crimson Aught, if he gives up it'll be removed

Quintus, we don't know yet ;c

flyofff July 20, 2016 at 7:07 PM UTC

YEYEEYE FINALLY

Zegita July 20, 2016 at 8:07 PM UTC

good shit

imryaan July 20, 2016 at 8:07 PM UTC


Thank you mapdevs!

Campi Erbosi looks very different but also very aesthetically pleasing
Like Tarheelkiwi said, Halycon islands needs to be make bigger because it's literally kbwars

Other than that, thank you!

lactify July 20, 2016 at 8:07 PM UTC

Great edits! I will miss Justice 1 though. Ill check them out later, if not, tomorrow.

Legoche July 20, 2016 at 8:07 PM UTC


Thank you mapdevs!

Campi Erbosi looks very different but also very aesthetically pleasing
Like Tarheelkiwi said, Halycon islands needs to be make bigger because it's literally kbwars

Other than that, thank you!
We decided to keep halcyon the same because if edited the map would play and feel different. Many players like it how it is and if it's a problem in the future we will change it ;)

Crazy_ July 20, 2016 at 8:07 PM UTC

Damn, Greg wasn't lying. Camp Ebrosi sure looks good now

Jahaj July 20, 2016 at 8:07 PM UTC

Formorgar's spawn is harder to shoot from now. The underground block is Quartz so defense is quick to mine now.

Rendezvous 2 is being worked on by Crimson Aught, if he gives up it'll be removed

Quintus, we don't know yet ;c
Wait but I thought you couldn't break any blocks.

Legoche July 20, 2016 at 8:07 PM UTC

Wait but I thought you couldn't break any blocks.
Agh you read it wrong, my fault

you know when you jump and place a block below your feet? That used to be possible on formorgar and it was overpowered.

TurkishDelite July 20, 2016 at 8:07 PM UTC

I like most of the changes but camp erobsi doesn't even look slightly the same anymore, at least put some sort of bridge at mid or leading to mid :(

AlvaroMorata July 20, 2016 at 8:07 PM UTC

make the original campi CTW I think it'll play well and remove castle adventure, that shit should be illegal

PosteGamer July 20, 2016 at 8:07 PM UTC

Neato

papagoogs July 20, 2016 at 9:07 PM UTC

Have these changes been applied yet?

Crimson_Aught July 20, 2016 at 9:07 PM UTC

Formorgar's spawn is harder to shoot from now. The underground block is Quartz so defense is quick to mine now.

Rendezvous 2 is being worked on by Crimson Aught, if he gives up it'll be removed

Quintus, we don't know yet ;c
I'm working with it, don't worry :D
It is almost finished, just few small detailes left.

GrapeSmoothie July 20, 2016 at 9:07 PM UTC

Have these changes been applied yet?
They will be applied for atlas I believe

Crimson_Aught July 20, 2016 at 9:07 PM UTC

WOW, VOUCH for all, exept Ternio
It is still ugly as a shit.

DaFrozenBlaze July 21, 2016 at 2:07 AM UTC

It wouldn' be called Throwback anymore right?

Clijmart July 21, 2016 at 6:07 AM UTC

Need help with Quintus? :P
Overall I love these changes, will make the gameplay way better in my opinion, good job!

Legoche July 21, 2016 at 6:07 AM UTC

It wouldn' be called Throwback anymore right?
These maps are being spread across different servers.

papagoogs July 21, 2016 at 6:07 AM UTC

They will be applied for atlas I believe
ok

1ix July 21, 2016 at 6:07 AM UTC

Formorgar's spawn is harder to shoot from now. The underground block is Quartz so defense is quick to mine now.

Rendezvous 2 is being worked on by Crimson Aught, if he gives up it'll be removed

Quintus, we don't know yet ;c
Tbh you ruined most of the best maps...
Quintus is so boring with 2 monuments.
Rendezvouz 2 was better with monuments.

Legoche July 21, 2016 at 7:07 AM UTC

Tbh you ruined most of the best maps...
Quintus is so boring with 2 monuments.
Rendezvouz 2 was better with monuments.
I didn't edit either of those maps.

1ix July 21, 2016 at 7:07 AM UTC

I didn't edit either of those maps.
No I mean like the Map Dev team

Legoche July 21, 2016 at 7:07 AM UTC

No I mean like the Map Dev team
Quintus will be reverted and changed at a later date. Rendezvous 2 was  made CTW over a year ago...

1ix July 21, 2016 at 7:07 AM UTC

Quintus will be reverted and changed at a later date. Rendezvous 2 was  made CTW over a year ago...
Yes I know. Im just saying Rendezvouz 2 was better when it was DTM.

Crimson_Aught July 21, 2016 at 8:07 AM UTC

Yes I know. Im just saying Rendezvouz 2 was better when it was DTM.
Maybe you have some screens, cause i really forgot how it looked like XD
Shame me.
For now i haven't plans to make it DTM again. But i have another one....

DaFrozenBlaze July 21, 2016 at 9:07 AM UTC

Maybe you have some screens, cause i really forgot how it looked like XD
Shame me.
For now i haven't plans to make it DTM again. But i have another one....
Three rooms, each room has an obsidian suspended by fences I belive? something like that
And somewhere there wasn't any bedrock, so you could tunnel and come out from behind

Sevoo July 21, 2016 at 2:07 PM UTC

Overall I like the changes, just have a few comments;

In Formorgar it says: "Monument islands are no longer block placable." Won't that make it impossible to get the monument as it will be so easy to get sniped and easy to be spotted by the opposing team, not to mention then a defense isn't even possible.

For Rendezvous 2, could you change that map back to a DTM map, like it was originally? It had great gameplay and I have no idea why it was changed in the first place.

Also what are your plans for Quintus? Could you por favor put the 5 monuments back, the map ends too fast and it has lost all of it's fun.
Please listen to this guy. At least make Formogar monument islands block placable. It was really hard to push because you're very visible in the area and it's going to be very hard to get a mon now because you can't even block yourself.

hasl July 21, 2016 at 3:07 PM UTC

I'm happy you've listened to the community and have reverted Quintus. The widened channel was a really good edit, the changes that created uproar was the monument amount being decreased. 

The other edit was the armour chest, I know there were 8 diamonds blocks per team, but it's literally impossible to be in full diamond unless you kill an opponent with diamond armour. 

Great work MapDevs! :)

OldManTigerMask July 21, 2016 at 10:07 PM UTC

Formorgar's spawn is harder to shoot from now. The underground block is Quartz so defense is quick to mine now.

Rendezvous 2 is being worked on by Crimson Aught, if he gives up it'll be removed

Quintus, we don't know yet ;c
Although you don't know much about Quintus yet, could you bring back the 5 monuments, I mean it was the only map with 5 monuments....

I think removing the monuments are BAD it now looks like every single map just has 2 or 3 monuments, it can get boring if there aren't any unique maps as in the objectives

Sevoo July 21, 2016 at 10:07 PM UTC

Eyo, saw this and here are my opinions. 

Most changes are good and great work but the only map I don't like is Formogar.

If you're going to make the monument islands non block placable, heres what I say.

1- Make islands close to the monument (where the diamonds are particularly) bigger and more flat. 

2- Give us more iron and make both islands bigger or just make a big chunk of iron at the back.

3- Either make the monument islands farther away from both the spawn and diamonds island, make it so only the parts where most people just placed a block underneath on (the walls) and the roof aren't block placable and make the insides block placable or make a way to somehow help people push because I feel like the map will be extremely stale mate if we keep it like this.

Also, for Quintus just make mons a bit closer and give 2 diamond blocks more to each team..

Jahaj July 22, 2016 at 1:07 AM UTC

Agh you read it wrong, my fault

you know when you jump and place a block below your feet? That used to be possible on formorgar and it was overpowered.
Wait so you can't place blocks anywhere on the island? Or am I just being stupid?

ImNotYourTiger July 22, 2016 at 2:07 AM UTC

Bad

Legoche July 22, 2016 at 8:07 AM UTC

Wait so you can't place blocks anywhere on the island? Or am I just being stupid?
You can

OldManTigerMask July 24, 2016 at 11:07 AM UTC

Gonna Update this with Rendezvous 2 Meadows?

SayJay11 August 30, 2016 at 2:08 PM UTC

I think throwback, because of its name, should have all the old maps and they shouldnt be removed or edited because of gameplay. a lot of the removed/edited ones were favorites, and now aren't.

Legoche August 30, 2016 at 2:08 PM UTC

I think throwback, because of its name, should have all the old maps and they shouldnt be removed or edited because of gameplay. a lot of the removed/edited ones were favorites, and now aren't.
Throwback is being removed, so throwback maps serve no purpose here

SayJay11 August 30, 2016 at 2:08 PM UTC

Throwback is being removed, so throwback maps serve no purpose here
Why is throwback being removed?

Legoche August 30, 2016 at 2:08 PM UTC

Why is throwback being removed?
We are going to spread the throwback maps onto the other DTM servers. The main reason for doing this is so that hopefully more people will get a chance to play on other maps and game modes. Let's be truthful, alot of the current throwback maps aren't enjoyable to play and have bad gameplay. Although the community will uproar because of throwback's changes, it still needs to be done in order to make progress.

ImRaging August 30, 2016 at 3:08 PM UTC

DAYM 


new updates make them 20x better 

tyty

good job

TheTNTPotato August 30, 2016 at 7:08 PM UTC

We are going to spread the throwback maps onto the other DTM servers. The main reason for doing this is so that hopefully more people will get a chance to play on other maps and game modes. Let's be truthful, alot of the current throwback maps aren't enjoyable to play and have bad gameplay. Although the community will uproar because of throwback's changes, it still needs to be done in order to make progress.
Feel it'd also make sense to say that Throwback's original purpose was to, as the name suggests, serve as a way for older players to feel nostalgic when they played the maps. Since Throwback became the most played server and has been for the past couple years, it no longer serves that purpose, therefore the only thing it really does is make new players/returning players see Avicus as a network of lower quality than it actually is, due to Throwback being the first server that a lot of players join for the first time.

Needless to say, I think all of us will greatly appreciate the changes once Atlas is released. However, it would be neat if there were copies of the original, unedited maps in the repo to be setnexted, so that they can eventually serve the true purpose of the Throwback server/maps. They wouldn't be setnexted anytime soon, but it'd be nice for those that genuinely appreciate those maps for their history.

Legoche August 30, 2016 at 8:08 PM UTC

Feel it'd also make sense to say that Throwback's original purpose was to, as the name suggests, serve as a way for older players to feel nostalgic when they played the maps. Since Throwback became the most played server and has been for the past couple years, it no longer serves that purpose, therefore the only thing it really does is make new players/returning players see Avicus as a network of lower quality than it actually is, due to Throwback being the first server that a lot of players join for the first time.

Needless to say, I think all of us will greatly appreciate the changes once Atlas is released. However, it would be neat if there were copies of the original, unedited maps in the repo to be setnexted, so that they can eventually serve the true purpose of the Throwback server/maps. They wouldn't be setnexted anytime soon, but it'd be nice for those that genuinely appreciate those maps for their history.
I'll make a folder in the repo tomorrow, maybe we could have throwback events. Thanks for the suggestion ;)

OldManTigerMask August 30, 2016 at 8:08 PM UTC

I'll make a folder in the repo tomorrow, maybe we could have throwback events. Thanks for the suggestion ;)
:o Another thing in the Repo :O 
Cool

Sevoo August 30, 2016 at 8:08 PM UTC

I'll make a folder in the repo tomorrow, maybe we could have throwback events. Thanks for the suggestion ;)
If you guys are removing Throwback and expect people to play on DTM servers expect lots of complaints about newer maps. Not saying that in a bitchy way or anything.

Legoche August 30, 2016 at 8:08 PM UTC

If you guys are removing Throwback and expect people to play on DTM servers expect lots of complaints about newer maps. Not saying that in a bitchy way or anything.
We aren't removing every throwback map, we are spreading the ones that have been kept across the servers. Every destroy rotation will contain a throwback map.

EDIT: me and sli also reassessed and edited all of the DTM01,2 and 3 server maps

Sevoo August 30, 2016 at 9:08 PM UTC

We aren't removing every throwback map, we are spreading the ones that have been kept across the servers. Every destroy rotation will contain a throwback map.

EDIT: me and sli also reassessed and edited all of the DTM01,2 and 3 server maps
Yeah I know but because DTM servers are going to be played people will start noticing flaws on other maps. But you fixed the problem already for the most part anyways.