The Licentia update has arrived!
by
keenanjt
March 3, 2016 at 4:03 PM UTC
Thank you all for your patience and assistance throughout the process of pushing this big update to the servers and website. This project, lead by ALM, was an enormous one to take on, especially for his first project here at Avicus. Many people have chipped in to help test and fix bugs. There are issues yet to be fixed, but the majority of those that have been reported have been fixed within a matter of hours. Continue finding and reporting bugs over at avicus.net/issues.
Nothing changed? Most of the changes are there for the developers and senior staff team, they make the website more efficient and customizable. If you must know, ranks are now stored in the database as opposed to a configuration file, and permissions for basically every action on the website is defined which means we have a lot more power to control the actions of any rank. There are only a few noticeable "features" that an average user will see and are so minimal they aren't really worth noting. But don't you worry, finally releasing this update means we can actually get to real Avicus server development. Tangible features and updates that will improve the experience of playing on the Avicus Network. We've also got another cool website update coming within the next week or so :O
Amended: 1.9 I know many of you are curious about the status of 1.9 and Avicus. An official post will be coming soon, but we will be updating eventually. We will do our best to please as many players as we can in the process, which means reverting some 1.9 gameplay features to how they behave in 1.8. Again, we'll know more about this soon. Our focus recently has been on the permissions update.
"which means reverting some 1.9 gameplay features to how they behave in 1.8" My OCN team talks about 1.9 a lot, and apparently tons of the features/mechanics can be disabled or enabled (blockhitting may be one), meaning more room for customization and more possibilities for improved gameplay as long as servers don't go crazy with the different types of arrows and shields involved. 1.9's hit detection is supposed to be better than that of 1.8's, so I'm happy, mostly. Any improvement over 1.8 is good imo, but I'd rather stay in 1.8 and get community feedback before doing anything drastic.
This is good, but if you're updating, please use some of the new features to the servers advantage and integrate them into Nebula's gameplay (or anything in general).
Also, let me quote a friend of mine on the OCN forums. "The blocking changes I think people might be able to live with. However the knockback should be fixed because if not people will just run threw each other and combos will be near impossible and that's no fun. So I really hope you can fix it. It is possible that Mojang will fix it in a hypothetical 1.9.1."
Essentially, the knockback is broken on 1.9 to where if you hit someone, and you hit them again while they are in midair from the last attack, they will not move back (Don't take my word on it, not too sure. Test it), messing up "w" taps really badly.
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