Avicus Archive

Server Crashes/Time Out by keenanjt June 11, 2014 at 9:06 PM UTC

Recently there have been quite a few large "lag spikes" that have been causing numerous issues. Timing out, kicking from games, AntiCheat glitches and more. I'm aware of the issue and the cause of the issue, but in order to fix it we may have some downtime later tonight.

This doubles as a message to the players that we are aware of the issue and a warning for the possible downtime that could be anywhere from one to six hours.

Edit: No server downtime was necessary. The issue was due to the enormous strain placed on the database when updating the stats/leaderboard. Existing stats are transferred to a secondary database and scanned as opposed to the previous system where experience and kills/deaths was scanned in the live database.

Porkyyy June 11, 2014 at 9:06 PM UTC

Thank you for this, I hoped that the timing out issue would be fixed.

ViceTechnicolour June 11, 2014 at 10:06 PM UTC

I'd personally /alert for downtime for now on such as "Server going down for maintenance in 10/5/1 minutes!" to let the players who don't use the site know, but thanks! :D

Numberz_ June 11, 2014 at 10:06 PM UTC

Thanks hope it help stop some of the lag.

Mooch24 June 11, 2014 at 10:06 PM UTC

I'd personally /alert for downtime for now on such as "Server going down for maintenance in 10/5/1 minutes!" to let the players who don't use the site know, but thanks! :D
+1

ParthDarthVader June 11, 2014 at 10:06 PM UTC

Hmmm I encountered one of these. I had 2 fps xD

OriginaI June 11, 2014 at 10:06 PM UTC

Franken I did to, I hit 1 fps!

keenanjt June 11, 2014 at 11:06 PM UTC

Hmmm I encountered one of these. I had 2 fps xD
The server doesn't impact your FPS. Sounds like a computer issue.

ViceTechnicolour June 11, 2014 at 11:06 PM UTC

The server doesn't impact your FPS. Sounds like a computer issue.
Maps do

keenanjt June 11, 2014 at 11:06 PM UTC

Maps do
They are referring to lag spikes, which the server nor maps can cause. If a map has an effect on FPS then it would be constant, or at least not in severe spikes to 1 FPS.

ViceTechnicolour June 11, 2014 at 11:06 PM UTC

They are referring to lag spikes, which the server nor maps can cause. If a map has an effect on FPS then it would be constant, or at least not in severe spikes to 1 FPS.
Senex 3.

keenanjt June 11, 2014 at 11:06 PM UTC

Senex 3.
What about Senex 3?

ViceTechnicolour June 11, 2014 at 11:06 PM UTC

What about Senex 3?
For some reason, it has lag spikes scattered around the map. That's what I'm referring to, sorry for getting off topic.

keenanjt June 12, 2014 at 6:06 AM UTC

Downtime moved to sometime tomorrow. It will be a lot shorter than expected as well, a few minutes probably. O.o

ilikepiecc10 June 12, 2014 at 6:06 AM UTC

Downtime moved to sometime tomorrow. It will be a lot shorter than expected as well, a few minutes probably. O.o
thnx for the update hope everything gets fixed!

KalinD June 12, 2014 at 7:06 AM UTC

I'd personally /alert for downtime for now on such as "Server going down for maintenance in 10/5/1 minutes!" to let the players who don't use the site know, but thanks! :D
+1

keenanjt June 13, 2014 at 4:06 AM UTC

No server downtime was necessary. The issue was due to the enormous strain placed on the database when updating the stats/leaderboard. Existing stats are transferred to a secondary database and scanned as opposed to the previous system where experience and kills/deaths was scanned in the live database.