Testing and Integrating Full Minecraft 1.8
by
keenanjt
August 22, 2015 at 6:08 AM UTC
I rolled out Minecraft 1.8 (dropping 1.7 support) on a couple servers today and if all goes well, we will be full 1.8 when the time is right. If you are already panicking based on that, know that we're doing this because we love our players and want to give you all the best server experience possible. We'll be working on optimizing our server for 1.8 because other plugins have dropped development on the older versions and it has become a hassle lacking the new features and latest fixes. We're talking less lag and more cool features with updates, at least that's the plan :P
In addition to the version dealio, you're all test subjects with a new anti-cheat plugin that I have high hopes for, but it will require some fiddling for it to better suit a PVP server (again, only on a couple servers right now). It's not developed by us, but it is designed to be a more efficient and lightweight alternative to NoCheatPlus which we have used for some time now. We may switch back, who knows!
Finally, I made some changes to Avicus and Avicore which target potential sources of block lag. Those are deployed on the select few servers.
Server Test Subjects (updated 8/22/2015 2:00 AM EST)
DTM01
CTW01
Edit: I don't know why it's kicking people, but that's gonna be fixed.
Edit 2: Try out full 1.8 (no 1.7 clients connected) using this IP: 1.8.avic.us
I agree there is still tonnes of block lag, 1.7 is the least of the servers problems
Apparently the mix of 1.7 and 1.8 is what's causing block lag and knockback inconsistencies, which is why a full move to 1.8 is the best thing for the server.
Apparently the mix of 1.7 and 1.8 is what's causing block lag and knockback inconsistencies, which is why a full move to 1.8 is the best thing for the server.
Apparently the mix of 1.7 and 1.8 is what's causing block lag and knockback inconsistencies, which is why a full move to 1.8 is the best thing for the server.
I went on DTM01 and got knocked back 10 blocks within 2 hits?
That's perfectly plausible, that's vanilla minecraft. The error was that player order had an impact on the knockback which was why people got knocked different distances under the same circumstances but the time they logged in.
That's perfectly plausible, that's vanilla minecraft. The error was that player order had an impact on the knockback which was why people got knocked different distances under the same circumstances but the time they logged in.
There is some glitch where blocks don't register, when ninja, breezily and other types of bridging that invovles non-shifting.
I played some yesterday and I say - besides the very few glitches - that the 1.8 servers don't lag as often as the 1.7/1.8 server. Please, integrate full 1.8 support ASAP :P
Ok,Avicus was updated in 1.8 or lapis. But there is one problem the maps such as Rendezous Redux,Formager and other map dont have Lapis Luzui! So it needs to be fixed.
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