Avicus Archive

Win Calculations Have Been Revamped by ALM April 18, 2017 at 6:04 AM UTC

Hello everyone,

A few minutes ago I pushed a long-worked-on update that completely revamped the way Atlas determines winners and handles ties.

Previously, if more than one competitor had the same amount of completions the match would simply tie and no one would get any rewards. Also, if no one fully completed an objective when a scenario's check was reached, a tie would also be reached.

Before I explain the new system I need to explain some terms:
Competitor: Player (During FFA) or a Team
Shared Objective: Objective that can be completed by multiple competitors (has no team above on sidebar.)
Specific Objective: Objective that can be completed by only one competitor.
End Scenario: Stuff defined in XML to customize when the match should end (see docs for more info).

Ok so here's how it works,
If a competitor completes all objectives that are required for it to win, it will win.
If the total amount of completable objectives is completed and no competitor has completed all of their needed objectives, the competitor who has done the most (completed, damaged, touched, gotten the closest (during competitive)) will be chosen.
If multiple competitors have done the exact same thing, a ranking will be displayed with the most to the least who have completed that number of objectives.
Ties will now be a lot less frequent and false ties should now be nonexistent. 

Also, monuments with no owner will be colored the competitor who has completed the most, or will be white is there is a tie for most.

Thanks, and enjoy playing.
ALM

Camemes April 18, 2017 at 6:04 AM UTC

Cool.
Good work Austin <3

Sweedie April 18, 2017 at 8:04 AM UTC

Nice! :)

Lokigh April 18, 2017 at 9:04 AM UTC

Well done Austin, this will be great to see in upcoming scrims and tournies :-)

kon333 April 18, 2017 at 10:04 AM UTC

Nice Work!

shadowolfyt April 18, 2017 at 12:04 PM UTC

Cool

Diabolicx April 18, 2017 at 12:04 PM UTC

I guess we can say in some situations that the team ALMost won

cellish April 18, 2017 at 12:04 PM UTC

cool

ALM April 18, 2017 at 3:04 PM UTC

I guess we can say in some situations that the team ALMost won
Banned.

Myv April 18, 2017 at 6:04 PM UTC

Nice!

TheMasterClock April 18, 2017 at 11:04 PM UTC

Cool, I like it.